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Any good configuration for Madcatz F.L.Y 5 Joystick?
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Showing 1-9 of 9 comments
HerZie Mar 27, 2015 @ 7:58am 
Looking for one as well.
Sonic Boomer Mar 27, 2015 @ 8:39am 
also, why is configuring a joystick in this game so complicated? I plug my own Fly-5 in, game asks if I want to do config for air or ground or both. I pick air, use default joystick settings, then it resets everything, tanks included. I swear, setting controls for this game is the most infuriating thing ever.
WoW > Life ♿ Mar 27, 2015 @ 8:43am 
Originally posted by Sybreed:
also, why is configuring a joystick in this game so complicated? I plug my own Fly-5 in, game asks if I want to do config for air or ground or both. I pick air, use default joystick settings, then it resets everything, tanks included. I swear, setting controls for this game is the most infuriating thing ever.

I am surprised they haven't made their own like for the rest of the joysticks
HerZie Mar 27, 2015 @ 11:13pm 
And as someone who has never really set up a joystick for a flight sim the configuration is especially confusing.

There must be someone with a nice config. The FLY 5 is quite popular.
WoW > Life ♿ Mar 28, 2015 @ 4:52am 
Originally posted by HerZ:
And as someone who has never really set up a joystick for a flight sim the configuration is especially confusing.

There must be someone with a nice config. The FLY 5 is quite popular.

There was a youtube video with someone who gave his config. I used it but it's so delayed and makes the joystick act weird
HerZie Apr 7, 2015 @ 2:50am 
Bump
xSOSxHawkens Apr 7, 2015 @ 8:26am 
hell will freze before Gaijin gets proper Joystick support.

The game had it when it first hit the open market, and got great reviews becuase of it, then all the Mouse Aim jockeys QQ'd about how they were getting tromped by Joysticks and now we have this system.

The esentialy broke the system (through a redesign from direct input to "instructor" bassed input), got caught, fessed up to it, said they were fixing it, and have since "fixed" the controlls one axis at a time.

Problem is, they cant actualy fix it. No matter how well you set your controlls you will always have unrealistic wobble, and wobble that is not present in Mouse Aim mode. All you can do is minimize it. Can it be made nearly negligable, yes, but it will take a few hrs of experimenting to find the right settings (for each plane you fly)...

They cant get rid of it becuase unlike when the game was in pre-public form and right after, back when it used a direct input system, it now uses the Instructor input system that was intoduced back when they added the Mouse Aim that has made the game so popular.

That and they have also forced Joystick players to have to put up with "realistic" features (regardless of controll level chosen) like weapon recoil. Its not a huge issue, but it requires you to be mindfull of your shots, and to learn propper compensation. You cant place long straight lines of shots like a Mouse Aimer.

This means that when you face them not only are you unable to aim as easily form the afore mentioned wobble, when you do get on aim you will have recoil pushing you off aim and have to focus on that. Meanwhile the bogie gets on you and lines up easy with a mouse and presses LMB and lets lose a straight stream of lead...

see here about the recoil and stuffs: https://youtu.be/cbdOAJuMgTc?t=4m10s
Last edited by xSOSxHawkens; Apr 7, 2015 @ 8:27am
sastian Apr 13 @ 3:27pm 
Originally posted by xSOSxHawkens:
hell will freze before Gaijin gets proper Joystick support.

The game had it when it first hit the open market, and got great reviews becuase of it, then all the Mouse Aim jockeys QQ'd about how they were getting tromped by Joysticks and now we have this system.

The esentialy broke the system (through a redesign from direct input to "instructor" bassed input), got caught, fessed up to it, said they were fixing it, and have since "fixed" the controlls one axis at a time.

Problem is, they cant actualy fix it. No matter how well you set your controlls you will always have unrealistic wobble, and wobble that is not present in Mouse Aim mode. All you can do is minimize it. Can it be made nearly negligable, yes, but it will take a few hrs of experimenting to find the right settings (for each plane you fly)...

They cant get rid of it becuase unlike when the game was in pre-public form and right after, back when it used a direct input system, it now uses the Instructor input system that was intoduced back when they added the Mouse Aim that has made the game so popular.

That and they have also forced Joystick players to have to put up with "realistic" features (regardless of controll level chosen) like weapon recoil. Its not a huge issue, but it requires you to be mindfull of your shots, and to learn propper compensation. You cant place long straight lines of shots like a Mouse Aimer.

This means that when you face them not only are you unable to aim as easily form the afore mentioned wobble, when you do get on aim you will have recoil pushing you off aim and have to focus on that. Meanwhile the bogie gets on you and lines up easy with a mouse and presses LMB and lets lose a straight stream of lead...

see here about the recoil and stuffs: https://youtu.be/cbdOAJuMgTc?t=4m10s
Thank You~~~
Originally posted by sastian:
Originally posted by xSOSxHawkens:
hell will freze before Gaijin gets proper Joystick support.

The game had it when it first hit the open market, and got great reviews becuase of it, then all the Mouse Aim jockeys QQ'd about how they were getting tromped by Joysticks and now we have this system.

The esentialy broke the system (through a redesign from direct input to "instructor" bassed input), got caught, fessed up to it, said they were fixing it, and have since "fixed" the controlls one axis at a time.

Problem is, they cant actualy fix it. No matter how well you set your controlls you will always have unrealistic wobble, and wobble that is not present in Mouse Aim mode. All you can do is minimize it. Can it be made nearly negligable, yes, but it will take a few hrs of experimenting to find the right settings (for each plane you fly)...

They cant get rid of it becuase unlike when the game was in pre-public form and right after, back when it used a direct input system, it now uses the Instructor input system that was intoduced back when they added the Mouse Aim that has made the game so popular.

That and they have also forced Joystick players to have to put up with "realistic" features (regardless of controll level chosen) like weapon recoil. Its not a huge issue, but it requires you to be mindfull of your shots, and to learn propper compensation. You cant place long straight lines of shots like a Mouse Aimer.

This means that when you face them not only are you unable to aim as easily form the afore mentioned wobble, when you do get on aim you will have recoil pushing you off aim and have to focus on that. Meanwhile the bogie gets on you and lines up easy with a mouse and presses LMB and lets lose a straight stream of lead...

see here about the recoil and stuffs: https://youtu.be/cbdOAJuMgTc?t=4m10s
Thank You~~~
Most def! Glad the video is helpful. Not sure how useful it is now. If the JS vs MA is still this messed up after a decade (yeh, its been 10 years since I made that vid) then I think at this point any hope of them ever "fixing" it like they claimed over and over they would is probably lost.

I might log in and re-test this the same way and see if the same issues persist to this day.

To be clear, I felt then and feel now, that within the same difficulty (arcade, RB, SB) that control methods should be agnostic of plane control. Basically, like stated in the vid, I should be able to do the same thing on both controls and get the same results. I fully support more realism in things like SB. But that realism needs to go both ways. Just as a Mouse Aimer has to deal with the realism in SB, so too should a JoyStick user get to experience the *lack of realism* afforded to laser-accurate MA users in Arcade.

Its stupid that they put joysick users at such a clear and demonstrable disadvantage. Specially because they *could* have the same levels of drift and aim-recoil on mouse users in AB but choose not to because they would QQ and whine too much.
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