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Every new tank with one i was in the test drive seeing if it could penetrate the 100mm rear plate of the IS-1 Most of which could not do so dispite having 114mm of penetration.
Honestly havent expeirenced Us tankes enough to give any relaible advice. The last time I went on hiatus was back when they were first released and ive only come back to the game in the past week or so.
In regaurds to APCR it does very very little damage since the slug actually has to hit crew and modules to do anything. Some is better than none but far Far too often have i laid into a russian tanks ammo rack and fuel tanks with visible hits to the moduel and no resulting damage both with APCR as well as the usual APBC Duds that are exclusive to germany. (The fuse fails to detonate the explosive charge in the shell causing it to fragment)
Meanwhile time and time again i watch plenty of kill cameras showing shells fragmenting 3+ times inside my tank. Whenever you take it to gaijin saying this is either a bug or an exploit, please fix it. They deny that there is any problem with the game and everythign is working perfectly.
Now that I'm playing them again since release of 1.47, I've been seeing some pretty reliable 1-2-shotting to the point where I feel they're good and comfortable tanks to play, again.
I would love to know which pegan god you worship because im fed up with getting no results when i penetrate someone and hit their engine/fuel/ammo.
I fully understand and like the one shooting behavior, i know where to shoot what and from what angle to get the results I desire but in my german tanks the results just never happen. Except in my newest Panzer IV 70 (V) which seems to actually have the penetration its rated to have.
Seriously, though, I won't say that everything's completely fine - the hit detection and damage system are still rather wonky at times, and not just for the Germans, but for everyone. Put as much vitality as you want into your crew, I can't see them surviving an APHE shell exploding in their face, for example. But I don't feel like the Germans are still as ridiculously impotent as they used to be a while back.
Neither do I and they shouldent. Thats the reason i like WT over WoT. There isnt a BS HP system (ignore the HP of the modules and crew that generaly are low enough to be inconsequental) and realisticly and historically one penetration is generally all it took to render a tank combat ineffective if not completely destroyed.
Whenever I drive russian tanks (havent tried american yet) i never run into these issues. My shots that penetrate do their job, everything they hit is signifigantly damaged and crippled if not destroyed.
Its only my German tanks where i run into Standard shells with defetive detonation fuses and non damaging hits. Ive put 10 shells into a stationary KV's Fuel tanks before and got nothing by the time he decided to return fire. Serosuly how does that even work? Either im running into a bug or someone has found a way to exploit the game. It dosent matter to me which is the case so long as the problem gets fixed.
Back when GF was in initial beta testing german guns were pretty damn good a bit overpowered even, and after a few weeks they were nerfed a little and everything was really well balanced IMO. Russians had better armor with better angling with bigger guns. Germans had Relatively nimble tanks with good enough penetration and lethality to remain threatening dispite their defficency's in armor slope and thickness. But they didnt stop weaking the german lineup.
The month leading up to the US GF open testing was ninja nerf after ninja nerf. It started with the guns underpeforming more than usual and ended with APBC shells that fail to detonate post penetration Which is still something that i have yet to see happen in the other nations tanks that i've driven.
The last time i went on hiatus from WT was a week after US tanks came out and every update from a month behind that time I test drove all of my german tier 3's mediums with 75mm guns that had 114 mm of penetration and not once did a single shell penetrate the rear 100mm plate of the IS-1 at point plank range with a 90 degree angle of attack. Havent tried them recently but they feel as though they perform the same.
Some will say I should get better or shoot the right spot. Thing is though I do know exactly where to shoot a tank to get results. I know where i can penetrate (even with my underpeforming guns) and what modules I can hit because i do study Tank x-rays and armor thicknesses. Its just my guns are no longer are as lethal as they should be.
Went back and tested this I mistakenly said IS-1 it was actually an IS-4M on the firing range and it still is an issue.
Shells rated at 114mm of penetration fail to penetrate a 100 mm thick plate consistently at a 90 degree angle of attack and point blank range.
If the loader gets a shell in his face, he can't load.
APHE ammo gets a cone of shrapnel when it penetrates but then it explodes again, showing that the initial shrapnel isn't from any sort of HE element in a round, and two types of ammunition from the same caliber gun should have the same initial penetration shrapnel.
APCR used to be broken and it might still be, but if my obervations were correct then it got fixed.
Also russian tanks have pretty weak gun mantlets (the armor directly around the gun), at 100mm for the IS-1, as well as the armor directly to the right and left of the mantlet, which is often at a 90 degree angle to you. These will probably show up in yellow, but shoot it anyways, and his loader/commander will die, or his gunner/commander will die depending on whether you shoot the left or right side of the IS-1 cannon. With APCR you can penetrate almost anywhere, but good aim is required.
Hope they improve the physic in the future, because I like tanks a lot..
That happens soemtimes when a shell penetrates, the conical shrapnel comes from bits of the hull being pushed inside the tnak by the shell. Also Sometimes APCR's splinter after penetrationg which would also cause a conical shrapnel field.
This is also why spaced armor is useless weight currently. the game dosent calculate hitting the spaced plate, it just knocks it off or ignores it.
German tanks have APCBC shells that do have a an explosive charge ment to fragment the shell post penetration, trouble is for some reason German fuses are the only ones in game that fail to detonate on many occasions.
According to the game "Fuse Delay: 1.3ms Fuse Sensitivity: 30mm"
Gaijin added that "Feature" in a ninja patch 1-3 weeks before US tanks went Open testing.