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It isn't a pay to win game unless you believe it so.
I played from day 1 without spending a single penny and I am 200 Research points away from my first jet.
Four hours is an insignificant amount of time that does not grant you the privelege of labeling this game as a pay to win, one-shot, advanced player type.
In order to advance in this game you must have patience. Go play Clash of Clans or something and build it up before making an insulting rant like this...
four hours is enough time to see how well the learning curve will be.
And right now the learning curve is too steep right out of the gate to learn what tactics work best, which tanks are better for you, which ammo is right to destroy the other's plane.
There's no buffer zone to get a grasp of what's happening. It's throw everyone to the mosh pit and they'll learn quickly or die.
I like the game, I want to keep playing it.
But It's furiating to go into a battle with a bomber/fighter and have your tail fin instantly sheared off from two hits. Or a gang of three people picking away at everything.
Trial and error only works if there's a sense of what you're doing wrong and when. Right now I have no earthly clue.
But after work in the morning. Thanks for the tip. I'll come back if I have nay issues or questions.
Being someone who is largely a casual player without much time invested (140 hours currently which isn't a lot as far as I'm concerned) I absolutely agree the learning curve is steep and often frustrating. Aircraft especially can be difficult to get in to (which is a large reason why I'm a groundforces arcade noob! :P) with jargon sometimes slung around like it's an academic pissing contest. The ammo to use, the upgrades to get, how to operate certain aircraft, the sheer number of machines to pick from and various factions. It can all be overwhelming.
That being said...
Throwing money at the game? Will not net you wins. If anything it will get you utterly crushed under the steel treads of more experienced players in higher tiers who actually know how to properly operate their aircraft/tanks after hours and hours of experience while you're left struggling to dogfight with biplanes in a jet.
If you can't beat the 'newer' players when everyone is in ♥♥♥♥♥♥ early game stuff how do you expect to beat the 'veteran' players in the harder to preform in aircraft/tanks in the higher tiers?
My advice as a 'new' player who is still learning? Either drop it now or start looking up guides, getting some connections in the community. Put the hours in, get an understanding of the game, it's mechanics and the lingo. It'll leave you in a far better place at late game and will make slogging through the early stages of breaking yourself in all the easier.
But most importantly? Don't rush it. Take your time. Enjoy the game. Very early stuff can feel so tedious compared to jets or tigers, but learning to do well in a Panzer 3 will make driving a Panther all the more satisfying and effective -- and you'll learn how to not get oneshotted all the time!
You're not trying hard enough to master the basic game mechanics and giving up because it's not rewarding you for losing (Call of Duty anyone?). If it's not working, QUIT DOING IT and try something different!
The best thing you can do if you really want to get better in WT (in most of the MMO actually) is to search youtube for guides and find more experienced players willing to play with you.
lol.
You're confusing pay2win with not being good at the game.
Lets look at tanks for example. When starting this game off, the first thing you must learn is how the matchmaking system works. It is not based on the tiers they are in, you must follow based on the battle rating of the vehicle. For example, if you are using a 1.0, 1.0, 1.0, and a 2.7 battle rating vehicle, you will be pitted up against other 2.7 +/- 1 (1.7-3.7) vehicles.
The battle rating system works differently from tanks and planes. Tanks takes your highest BR into account, planes average your highest 3.
The next hurdle, vehicles stock are inferior to ace'd vehicles. So grinding your tank which doesn't take long in the 1-3 tier brackets, your tanks will get better as they upgrade all of their components.
The next jump, is learning ammo types. Ammo is good for certain situations. Are you fighting long distance? Are you fighting short distance? Is it heavily armored? Is it lightly armored? Depending on these typical questions, you must know the answer and then you can apply the correct type of ammo.
Following the previous, you must then know what you are shooting at. Every tank has strengths and weaknesses, and knowing them is key to victory. For example, most german tanks can easily be taken out from the front by shooting the driver or gunner window slot. Most shermans can be one shot from the side by shooting the front left or right portions of the bubble to ammo rack them. The sherman machine guns are also vulnerable spots.
One you learn the strengths and weakness of vehicles you are both using and fighting, and which ammo types to use, it will become easier. As you progress, you will earn crew points. Spending crew points in things such as vitality, repair, reload, target finding, etc will increase your efficiency in that tank slot. Yes it makes a different, not its not game breaking, you can still do fine with a 0 crew, but if you have a crew with 1000 points in it, it will perform more efficiently.
Honestly, play the game for a week, and you will grasp most of this, 4 hours is not enough time.
I refuse to play tanks because it is literally impossible to make any progress unless you dont mind loading in and losing everything within 5 minutes. Or not being able to get a single kill while constantly getting one shot yourself.
planes have some sort of sense to them other than "bang you are dead"
Ill send you a friend invite and hopefully we can chat a bit.