War Thunder

War Thunder

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Mobile Infantry
Personally, i think they should add this to the game on a permanent basis. I am now seeing that in battles with MI and tanks, tanks die quickly without MI support. Likewise, MI die quickly without Tank support. Best April Fools yet. Please add MI permanently.
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Showing 1-15 of 15 comments
SpaceToast Apr 1, 2023 @ 6:53pm 
+1
Wiesshund Apr 2, 2023 @ 5:16pm 
i would not mind some limited infantry, in a special mode, with special maps

but NOT mecha soldier with all manner of weaponry and rocket jump etc.

Maybe some tactical cap points that only infantry could cap, with normal human infantry
and a tight reign on things like snipers and anti tank before the whole thing devolves into that.

Like maybe adding a 5 man infantry team, to a normal vehicles sized match.
and no bots.

Thing is though, as great as that may sound, it really does not work, with out ACTIVE COMMS.

WT isnt really known for it's active comms.
You can only voice with squad, can only have 4 squad in a match, and get slapped for spam trying to use effective text comms.

Combined arms works terrible with out the ability for highly active, detailed comms.
Especially when one of those arms is an unarmored water bag that dies to everything.
Sure, let a single guy dismount and derp around as a "oh you out of respawns and that was your last tank? Ok, in [1 min] your little guy can leave the wreck, if its still there.
The more I think about it, the more I think that having playable (Enlisted or Battlefield style) infantry would be extremely boring overall.

I know Spookston talked about it in a vid mentioning that it would be annoying having infantry sit with RPGs in bushes, but we already essentially have that with things like the R3 other smaller tanks. What I'm thinking more of how big maps are on War Thunder in comparison to the infantry we saw.

One reason this mode worked is that they are very mobile, they literally hop around for a walk, and can get boosted over buildings. If infantry are added, even the highest BR in-game wouldn't have anything like this, since this technology does not exist. So we'd probably have to see the ability to get a ride on tanks or in IFVs, which creates its own challenges, and I'd probably just drive my IFV into the water. Otherwise, I think a Maus would be better than infantry in terms of getting places.

After edit: Oh I forgot what I was gonna say as well. Players already TK at top tier because people bring lower tier vehicles in for fun. Imagine the rage lobbies are going to have by people spawning infantry in rather than an actual tank.

AI also present their own challenges, and while I haven't played Enlisted (and have no plans to), the AI does look dumb as bricks there.

Overall, especially with current map design, I say infantry bad.
Last edited by 𝒞𝒶𝓈𝓊𝒶𝓁 Sinner; Apr 2, 2023 @ 5:40pm
Aleuvian Apr 2, 2023 @ 5:43pm 
I mean, my personal idea was that, rather than player controlled infantry, we have AI controlled infantry who 'throw themselves' at the objective points in a kind of tug of war, and the goal of the players is to get their infantry to the point and have them capture/hold it, while taking out enemy armor to prevent a breakthrough.

Infantry should, basically, stalemate against each other without player intervention.

In higher BRs, IFVs and helicopters with the capability to do so would be able to drop infantry directly onto capture points or something like that, and infantry would be able to use emplacements on the map until they are destroyed.

All of these are systems that Gaijin already has coded, but could improve upon to make it somewhat fun.
Originally posted by Aleuvian:
I mean, my personal idea was that, rather than player controlled infantry, we have AI controlled infantry who 'throw themselves' at the objective points in a kind of tug of war, and the goal of the players is to get their infantry to the point and have them capture/hold it, while taking out enemy armor to prevent a breakthrough.

Infantry should, basically, stalemate against each other without player intervention.

In higher BRs, IFVs and helicopters with the capability to do so would be able to drop infantry directly onto capture points or something like that, and infantry would be able to use emplacements on the map until they are destroyed.

All of these are systems that Gaijin already has coded, but could improve upon to make it somewhat fun.

To be fair, this is probably the best way to handle infantry in my view, and I honestly wouldn't mind it outside of one scenario: How annoying it'll be on city maps finding the last AI on a point

Gives people something to MG besides each other at the start of the game at least.
Aleuvian Apr 2, 2023 @ 5:49pm 
Originally posted by 『Sinner』:

To be fair, this is probably the best way to handle infantry in my view, and I honestly wouldn't mind it outside of one scenario: How annoying it'll be on city maps finding the last AI on a point

Gives people something to MG besides each other at the start of the game at least.

Well, that's what your infantry are for. You don't have to kill all of them, just kill enough that your infantry will win the fight, then hold it.

It'd give a really good use for HE, Napalm, and siege guns.
shipdesignerdude Apr 2, 2023 @ 6:08pm 
Well the infantry we've got are wearing exoskeletons, at least another 15 years away in the form they are (not to mention the jumping and surviving that jump). This mode has proved what infantry support is all about, but Gajin made infantry insanely OP (Every person has a high penning HEAT round in some capacity).

I don't think this mode is about adding infantry. I think it's more directed towards testing the weapons systems, possibly with new HEAT grenades, SPIKE missiles, and new Stinger models. On another thread someone mentioned the possibility of testing individual body parts being hit, and what better way to test that than to have unarmored targets fire small caliber rounds at each other.
Originally posted by shipdesignerdude:
On another thread someone mentioned the possibility of testing individual body parts being hit, and what better way to test that than to have unarmored targets fire small caliber rounds at each other.

I really hope this part is inaccurate, because if it is, then god help us. The damage model was horrible imo, it felt like the only consistent class to get a kill was the sniper.
Steelrainsix Apr 2, 2023 @ 7:21pm 
Infantry and tanks always go together. Everyone starts out as Infantry as we do now, and if you get enough respawn points you can get a tank or bradley. You got to know when you need your armor to make a difference. I see armor going in on a cap without infantry spt and they get whacked. Likewise if infantry caps later in the match and a tank is overwatching the cap the infantry get whacked. I'd say keep the Mobile infantry in with less bouncy bounce. Then again, I am one that in realistic play that hates city maps with tanks. Tanks avoid urban areas if possible.
Wiesshund Apr 2, 2023 @ 7:21pm 
No AI thanks
I've tried enlisted, it's annoying.

they way i would envision it would be sort of like this

Your infantry persona is generic.
You dont get to pick a class.
You skill up generic skills
Stamina, gunnery, vision, spotting.

There are no weapons to spade etc

All multiple infantry "crews" gets you is of course a respawn chance.

An infantry enabled match might look like
15 tanks
10 infantry
per side

Infantry do not get to choose their class, the server does

The match has ONE anti tank soldier ticket, ONE machine gunner ticket and ONE sniper ticket
It randomly assigns them on the 1st spawn of the match

If those die, too damned bad, they dont reappear for the entire match.
All other infantry spawns are general infantry
(No, no damned magic medics)

Infantry can only capture Infantry objectives
Infantry Objectives do not "Win" the match, they do not reduce tickets.

Infantry objectives instead provide small bonuses to the owner
For Example:
Capturing a small radar facility, might enhance your teams awareness of enemy aircraft
Or capturing a lookout tower enhances your teams keen vision
And ammo dump could give an extra place to reload
And so on.

All infantry would of course be able to scout for marking targets
or call in artillery strikes etc.

I think something along those lines could work for WT, maybe

I know a lot of people would not play and and would have a fit because they dont get to
pick a class and run around as a 2 legged ATG or Leet sniper.

Well, that is too bad, this is WT not WWII Online, there would be enough things to worry about without having to worry that 20 guys with bazooks are sitting in the bushes EVERY match.

Killing tanks is not infantry's primary job anyways, it to engage other infantry, take and hold key positions, provide recon that big noisy machines cant get etc.
Hunting tanks is the last thing you want to do.

I wouldn't foresee infantry in AB, just plain suicide
But some form of RB and SB, on maps specifically made for it.

I bet a very interesting war mode could be thought up for it.

As far are BR goes
I guess i would make the infantry suit the majority of vehicles in a given BR.
If a BR is half or more WWII era, then the infantry are WWII era

If Korea era, then that area of uniforms and weapons

and so on.

You could probably get away with 4 kits?
WWII
Korea
Vietnam to 1987
Current
?

With out comms though, i think it all goes right down the toilet?
Steelrainsix Apr 2, 2023 @ 7:22pm 
I use discord.
Originally posted by Steelrainsix:
Infantry and tanks always go together. Everyone starts out as Infantry as we do now, and if you get enough respawn points you can get a tank or bradley. You got to know when you need your armor to make a difference. I see armor going in on a cap without infantry spt and they get whacked. Likewise if infantry caps later in the match and a tank is overwatching the cap the infantry get whacked. I'd say keep the Mobile infantry in with less bouncy bounce. Then again, I am one that in realistic play that hates city maps with tanks. Tanks avoid urban areas if possible.

This sounds like Battlefield, not War Thunder. I can't say Enlisted since I'm not sure how the system works there, but if I had to guess, it's also Enlisted.

One thing I question is if the idea would work at all, Enlisted is apparently supposed to be War Thunder but with infantry, right? While I know the tech tree isn't as advanced and fleshed out as WT, I question how good the game is actually that people want WT as Enlisted instead of Enlisted as Enlisted.
Aleuvian Apr 2, 2023 @ 7:36pm 
Originally posted by Wiesshund:
No AI thanks
I've tried enlisted, it's annoying.

they way i would envision it would be sort of like this

Your infantry persona is generic.
You dont get to pick a class.
You skill up generic skills
Stamina, gunnery, vision, spotting.

There are no weapons to spade etc

All multiple infantry "crews" gets you is of course a respawn chance.

An infantry enabled match might look like
15 tanks
10 infantry
per side

Infantry do not get to choose their class, the server does

The match has ONE anti tank soldier ticket, ONE machine gunner ticket and ONE sniper ticket
It randomly assigns them on the 1st spawn of the match

If those die, too damned bad, they dont reappear for the entire match.
All other infantry spawns are general infantry
(No, no damned magic medics)

Infantry can only capture Infantry objectives
Infantry Objectives do not "Win" the match, they do not reduce tickets.

Infantry objectives instead provide small bonuses to the owner
For Example:
Capturing a small radar facility, might enhance your teams awareness of enemy aircraft
Or capturing a lookout tower enhances your teams keen vision
And ammo dump could give an extra place to reload
And so on.

All infantry would of course be able to scout for marking targets
or call in artillery strikes etc.

I think something along those lines could work for WT, maybe

I know a lot of people would not play and and would have a fit because they dont get to
pick a class and run around as a 2 legged ATG or Leet sniper.

Well, that is too bad, this is WT not WWII Online, there would be enough things to worry about without having to worry that 20 guys with bazooks are sitting in the bushes EVERY match.

Killing tanks is not infantry's primary job anyways, it to engage other infantry, take and hold key positions, provide recon that big noisy machines cant get etc.
Hunting tanks is the last thing you want to do.

I wouldn't foresee infantry in AB, just plain suicide
But some form of RB and SB, on maps specifically made for it.

I bet a very interesting war mode could be thought up for it.

As far are BR goes
I guess i would make the infantry suit the majority of vehicles in a given BR.
If a BR is half or more WWII era, then the infantry are WWII era

If Korea era, then that area of uniforms and weapons

and so on.

You could probably get away with 4 kits?
WWII
Korea
Vietnam to 1987
Current
?

With out comms though, i think it all goes right down the toilet?


I've also played Enlisted and found it lacking, but that's why I proposed not having players control the infantry. I'd love to see them as AI targets in mixed battles manning emplacements. (Maybe give them AT guns and TOW missiles for certain spawns that are bad?)

Player controlled infantry would be ♥♥♥♥ purely because it would be some guy hiding in a building or around a corner that a tank can't reach with some AT equipment instantly killing your tanks, then spawning in a plane immediately after to bomb you in your spawn.
Last edited by Aleuvian; Apr 2, 2023 @ 7:36pm
shipdesignerdude Apr 2, 2023 @ 8:33pm 
Originally posted by 『Sinner』:
Originally posted by Steelrainsix:
Infantry and tanks always go together. Everyone starts out as Infantry as we do now, and if you get enough respawn points you can get a tank or bradley. You got to know when you need your armor to make a difference. I see armor going in on a cap without infantry spt and they get whacked. Likewise if infantry caps later in the match and a tank is overwatching the cap the infantry get whacked. I'd say keep the Mobile infantry in with less bouncy bounce. Then again, I am one that in realistic play that hates city maps with tanks. Tanks avoid urban areas if possible.

This sounds like Battlefield, not War Thunder. I can't say Enlisted since I'm not sure how the system works there, but if I had to guess, it's also Enlisted.

One thing I question is if the idea would work at all, Enlisted is apparently supposed to be War Thunder but with infantry, right? While I know the tech tree isn't as advanced and fleshed out as WT, I question how good the game is actually that people want WT as Enlisted instead of Enlisted as Enlisted.
The big idea of enlisted was that you as the player controlled a "squad". What is meant by this is that you spawn in as a singular soldier, and a couple (depends on how many you've researched, I'm a bit sketchy on details as it's been over a year since I played) AI soldiers follow you. You die, and you get switched to the next guy in your squad until it's wiped.

WT has every player be a soldier, which is workable because of the higher playercount. I think the main draw of the infantry in WT is just how OP they are, with each individual easily able to take on a heli or tank with the huge advantage of being much smaller. If these were to be implemented in the wider game, it wouldn't be this case because a soldier obviously can't carry a stabilized .50 cal and 2 ATGMs. This version of infantry ultimately makes armored vehicles redundant in their role, as the trade off in armor vs. size, weapons and maneuverability heavily favors infantry.
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Date Posted: Apr 1, 2023 @ 6:10pm
Posts: 15