Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://warthunder.com/en/news/5742-development-flight-models-and-physics-of-war-thunder-helicopters-en
You are truly better off learning how to hover manually.
You can get it down to very little drift.
The key is to use all of the range of your collective and manage your altitude drops.
After enough rocket attack flying you will eventually see that light deliberate touches are the order of the day.
In the beginning, I was always 100% coll all the time, and I see many noobs do the same. You can get really quite accurate and predictable with a bit of the epiphanies that come along with crashing and F'ing up.
If anything, this experience has me interested in the apache for DCS.
Heliborne has a little better chopper control system. IMO.