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remember the missile isnt nessesarly between you and the jet who fired it if its still guided by dl you have the jet doppler to acount for too
DEFYN did a good video about that.
https://www.youtube.com/watch?v=l80IHJPOh9w&t=62s
X2 Factors.
1) Missile detection.
2) Missile Speed.
Now i am not going to go into specific techniques, or fine detail like missing going "pitball" but i will keep it very simple and to the basics.
1) The missile at long range is using the aircraft's radar and at close range it's own or both. Your goal is to block or confuse the radar seekers. Extreme low altitude, small profile, mountains/cover, chaff or notching block/confuse the radars temporarily.
2) A few seconds after being fired it's booster will have run out of fuel, it has reached it's maximum self achieved speed. Your goal is to bleed the missiles speed (until it falls out of the sky). It will bleed speed by having to do repeated big turns or travel upwards... the best way is to get the missile targeting you to do several of these things in combinations. But you must remember... to achieve this you must also perform the moves... which also bleeds YOUR speed... the only difference is you have engines so you can get back your speed... the missile cannot.
One missile fired in a "good launch" may require all, most or a combination of all these to be defeated... and that's just ONE missile.
Fox 3's are deadly... it's why they are still in service.