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- Players to start getting their head out of their asses and start shooting more and using what's intended to deal with it
- Developers to start designing maps and game modes actually suited for mixed combat
Which one of the two is going to be harder to achieve I can't tell
Except when we're talking top tier, then it's a little more difficult to intercept someone orbital striking your entire team
I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper. Then you have to get to CAS and fly to the battlefield, find a target and destroy it. So sorry, but I think that within one minute you're exaggerating a bit, like destroying the entire enemy team in two minutes? :) Please tell us more about how this miracle was achieved, with what CAS, etc. :)
And the question is, if the team was destroying you in such a significant way, why didn't anyone use the SPAA that is designed for it or a plane? SPAA is very cheap to deploy, even if you don't do any action in the game you can safely go to SPAA. It's like if you were destroyed by an enemy tank, you sit in SPAA and complain that it is not possible to destroy the enemy tank. :)
After the first destruction, no one will take the plane and even before the end of SPAA, they prefer to leave the game. So is the problem with CAS or the players? :)
What they really need to do is just increase the SP costs for AP ammunition belts and ordnance. If players frequently had to take 100lb bombs over 1000lb bombs, CAS wouldn’t feel so oppressive as it’d be much harder to get kills with. Big bombs are too cheap right now.
Adapt and over come.
In a single battle you can research new modules for existing vehicles, research the new ground vehicle and research the air tree.
Actually had this happen in a game maybe a month ago, but it was quite awesome. Enemy spawned in a BM-13N, set the range on our spawn-ish and got 2 kills, J out and spawned in on a PE-8. He got 8 kills in about 4~ minutes.
Had to check replay just to see how the heck some "cheater" pulled that off, turned out to be a legit play based on skill/luck and was quite awesome to watch. So it can happen-ish when the stars align, so no reason to nerf stuff like that, let people have fun sometimes.
Tell us exactly what game mode you played, what machine you were in and what plane you used. You write unclearly. Sorry, but getting points for a single assist on CAS, a plane with bombs is unnatural, no one will believe you.
I deliberately went to try BR 6.3 with the USA. I was in the upper tier, so the price of spawning a tank, a plane was lower than standard, a completely ideal situation. The tank cost me only 100 spawn points, so I had 350 points left. Immediately after the first destruction, not just the assist, I got 513 points. My Bearcat with 1k lbs bombs cost 619 points even in the upper tier, so I didn't have the opportunity to go to CAS even for a kill, not even for just an assist. I had 150 points for capturing a point, so I couldn't go to CAS right away either.
But the author of the article wrote that within one minute of the game starting, he managed to make contact with the enemy, get a single assist that was enough for him on CAS, and within the same one minute, he managed to fly over the battlefield, find a target, and destroy two enemies, all within one minute. :) Sorry if I think that sounds pretty unbelievable. :)
That said, high tier SPAA are also stupid, and if there is an SPAA up before you get your first kill in a plane you'll probably die before you do get that first kill. At least if the SPAA is big 3, minor nations have pretty ♥♥♥♥ anti air.