War Thunder

War Thunder

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So when is CAS getting nerfed?
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))
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Showing 1-15 of 138 comments
For it to get nerfed it requires 2 things:

- Players to start getting their head out of their asses and start shooting more and using what's intended to deal with it

- Developers to start designing maps and game modes actually suited for mixed combat


Which one of the two is going to be harder to achieve I can't tell
Gold Merchant Lev Feb 7 @ 10:05am 
2
Skill issue. Don’t wait until your last respawn to take out your spaa. It’s easy points shooting down early CAS
Akagi Feb 7 @ 10:05am 
Your team quits and doesn't even attempt to fight back, your team deserves to loose

Except when we're talking top tier, then it's a little more difficult to intercept someone orbital striking your entire team
Dadadudu Feb 7 @ 10:12am 
Use Anti Air
Venom Feb 7 @ 10:12am 
Originally posted by Just Terrible Gameplay:
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))


I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper. Then you have to get to CAS and fly to the battlefield, find a target and destroy it. So sorry, but I think that within one minute you're exaggerating a bit, like destroying the entire enemy team in two minutes? :) Please tell us more about how this miracle was achieved, with what CAS, etc. :)

And the question is, if the team was destroying you in such a significant way, why didn't anyone use the SPAA that is designed for it or a plane? SPAA is very cheap to deploy, even if you don't do any action in the game you can safely go to SPAA. It's like if you were destroyed by an enemy tank, you sit in SPAA and complain that it is not possible to destroy the enemy tank. :)

After the first destruction, no one will take the plane and even before the end of SPAA, they prefer to leave the game. So is the problem with CAS or the players? :)
Originally posted by Venom:
Originally posted by Just Terrible Gameplay:
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))


I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper.
Now who’s exaggerating? I’ve gotten planes up with as little as a single assist. You barely have to do anything to get your first plane. Sometimes just a critical hit is enough depending on what you spawned in with.

What they really need to do is just increase the SP costs for AP ammunition belts and ordnance. If players frequently had to take 100lb bombs over 1000lb bombs, CAS wouldn’t feel so oppressive as it’d be much harder to get kills with. Big bombs are too cheap right now.
Originally posted by Venom:
Originally posted by Just Terrible Gameplay:
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))


I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper. Then you have to get to CAS and fly to the battlefield, find a target and destroy it. So sorry, but I think that within one minute you're exaggerating a bit, like destroying the entire enemy team in two minutes? :) Please tell us more about how this miracle was achieved, with what CAS, etc. :)

And the question is, if the team was destroying you in such a significant way, why didn't anyone use the SPAA that is designed for it or a plane? SPAA is very cheap to deploy, even if you don't do any action in the game you can safely go to SPAA. It's like if you were destroyed by an enemy tank, you sit in SPAA and complain that it is not possible to destroy the enemy tank. :)

After the first destruction, no one will take the plane and even before the end of SPAA, they prefer to leave the game. So is the problem with CAS or the players? :)
yeah there is always more than what alot of people think or say there is. for example why didnt his team move to where it wouldnt be so easy to take them out. and like yo usaid. for the enemy to get that many bombs requires alot of points so yeah, 2 factors here. for some reason noone bothered to do anything to prevent it or counter it. and 2 he worried about his team more than his own enjoyment
Reminder that this guy tried to prove CAS is OP by posting a video of him in a low caliber SPAA trying to fight tanks until a plane he didn't even attempt to locate, let alone shoot down, killed him.
"enemy player gets 2 kills inside one minute" but it is when he changes to CAS that his team is losing
Phoneend Feb 7 @ 10:49am 
when wt devs get their head out of the money they making for every new CAS plane, people floating around the tank only RB, but there way to many elites wt players for that to happen, a EASY fix, make planes over 1k points, to stop the capping and jumping into a CAS and ruining the game for someone trying to grind a tank
Originally posted by Phoneend:
when wt devs get their head out of the money they making for every new CAS plane, people floating around the tank only RB, but there way to many elites wt players for that to happen, a EASY fix, make planes over 1k points, to stop the capping and jumping into a CAS and ruining the game for someone trying to grind a tank
Stop trying to grind tanks and concentrate on meeting mission objectives (win the battle) You will still get your new vehicles and the change in motive will actually increase the rate you get the new vehicles. Put a fighter in your lineup and when the situation dictates use it. The points your fighter earns will help pay for the next tank you spawn in the battle.
Adapt and over come.
In a single battle you can research new modules for existing vehicles, research the new ground vehicle and research the air tree.
Last edited by mogami_99; Feb 7 @ 11:05am
Originally posted by Venom:
Originally posted by Just Terrible Gameplay:
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))


I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper. Then you have to get to CAS and fly to the battlefield, find a target and destroy it. So sorry, but I think that within one minute you're exaggerating a bit, like destroying the entire enemy team in two minutes? :) Please tell us more about how this miracle was achieved, with what CAS, etc. :)

And the question is, if the team was destroying you in such a significant way, why didn't anyone use the SPAA that is designed for it or a plane? SPAA is very cheap to deploy, even if you don't do any action in the game you can safely go to SPAA. It's like if you were destroyed by an enemy tank, you sit in SPAA and complain that it is not possible to destroy the enemy tank. :)

After the first destruction, no one will take the plane and even before the end of SPAA, they prefer to leave the game. So is the problem with CAS or the players? :)

Actually had this happen in a game maybe a month ago, but it was quite awesome. Enemy spawned in a BM-13N, set the range on our spawn-ish and got 2 kills, J out and spawned in on a PE-8. He got 8 kills in about 4~ minutes.

Had to check replay just to see how the heck some "cheater" pulled that off, turned out to be a legit play based on skill/luck and was quite awesome to watch. So it can happen-ish when the stars align, so no reason to nerf stuff like that, let people have fun sometimes.
Venom Feb 7 @ 11:12am 
Originally posted by Chaoslink:
Originally posted by Venom:


I think you're exaggerating the real situation a bit. Within one minute? It only takes you a while after spawning to occupy a point or meet enemies that you can destroy and you need at least two to destroy even at low BR, or occupy a point and destroy one to be able to use CAS at all, and I'm talking about lower BRs where CAS deployment is significantly cheaper.
Now who’s exaggerating? I’ve gotten planes up with as little as a single assist. You barely have to do anything to get your first plane. Sometimes just a critical hit is enough depending on what you spawned in with.

What they really need to do is just increase the SP costs for AP ammunition belts and ordnance. If players frequently had to take 100lb bombs over 1000lb bombs, CAS wouldn’t feel so oppressive as it’d be much harder to get kills with. Big bombs are too cheap right now.


Tell us exactly what game mode you played, what machine you were in and what plane you used. You write unclearly. Sorry, but getting points for a single assist on CAS, a plane with bombs is unnatural, no one will believe you.

I deliberately went to try BR 6.3 with the USA. I was in the upper tier, so the price of spawning a tank, a plane was lower than standard, a completely ideal situation. The tank cost me only 100 spawn points, so I had 350 points left. Immediately after the first destruction, not just the assist, I got 513 points. My Bearcat with 1k lbs bombs cost 619 points even in the upper tier, so I didn't have the opportunity to go to CAS even for a kill, not even for just an assist. I had 150 points for capturing a point, so I couldn't go to CAS right away either.

But the author of the article wrote that within one minute of the game starting, he managed to make contact with the enemy, get a single assist that was enough for him on CAS, and within the same one minute, he managed to fly over the battlefield, find a target, and destroy two enemies, all within one minute. :) Sorry if I think that sounds pretty unbelievable. :)
CAS spawn cost should scale with how long the round has gone on or something. Early cas with bombs or missiles should have double the cost until the game's gone on for at least 5-10 minutes or something.

That said, high tier SPAA are also stupid, and if there is an SPAA up before you get your first kill in a plane you'll probably die before you do get that first kill. At least if the SPAA is big 3, minor nations have pretty ♥♥♥♥ anti air.
Jan Feb 7 @ 11:35am 
SPAA just needs to get bettter rewards. You currently need to kill 4 planes to get as much points as a single tank. So people don't play SPAA and CAS is unhindered and OP, that's the sole problem
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Date Posted: Feb 7 @ 9:44am
Posts: 138