War Thunder

War Thunder

İstatistiklere Bak:
So when is CAS getting nerfed?
> Enemy player get 2 kills inside 1 minute of the match starting
> Spawns in CAS and kills most of the team in the 2nd minute
> Everyone that got killed by CAS leaves within 3 minutes of the game starting

Nice balance... :))))
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138 yorumdan 16 ile 30 arası gösteriliyor
İlk olarak Jan tarafından gönderildi:
SPAA just needs to get bettter rewards. You currently need to kill 4 planes to get as much points as a single tank. So people don't play SPAA and CAS is unhindered and OP, that's the sole problem
This is one reason I tell people not to play to grind. Just play and let grinding happen in the background.
People really need to learn how to time the match better.

In minute 1-2 the light tanks are bum rushing the cap zones to get into planes
By minute 3-4 CAS is in the air and coming to the battlefield. If at this time your lights failed to cap the points and get into CAS you KNOW the enemy HAS ♥♥♥♥♥♥ the caps and HAS ♥♥♥♥♥♥ into CAS, you should expect them at any moment now. If your team has ♥♥♥♥♥♥ the caps and has ♥♥♥♥♥♥ the CAS then its time to push up and press the advantage, if the enemy has ♥♥♥♥♥♥ into CAS its time to hunker down and make yourself a less inviting target/ shoot them with everything you have. Those lights who failed to cap on your team and get into CAS are more than likely going to be wanting to get into SPAA because they know better than anyone that enemy CAS IS COMING and they can bank on the lower SP cost of the SPAA and the greater SP reward for killing planes to possibly bounce back by swatting the enemy planes and then getting a 2nd chance to get into them themselves. If all of this fails and the enemy is pushing you with a CAS advantage you should honestly return to hanger because that game is over at the 5 minute mark.
İlk olarak Venom tarafından gönderildi:
İlk olarak Chaoslink tarafından gönderildi:
Now who’s exaggerating? I’ve ♥♥♥♥♥♥ planes up with as little as a single assist. You barely have to do anything to get your first plane. Sometimes just a critical hit is enough depending on what you spawned in with.

What they really need to do is just increase the SP costs for AP ammunition belts and ordnance. If players frequently had to take 100lb bombs over 1000lb bombs, CAS wouldn’t feel so oppressive as it’d be much harder to get kills with. Big bombs are too cheap right now.


Tell us exactly what game mode you played, what machine you were in and what plane you used. You write unclearly. Sorry, but getting points for a single assist on CAS, a plane with bombs is unnatural, no one will believe you.

I deliberately went to try BR 6.3 with the USA. I was in the upper tier, so the price of spawning a tank, a plane was lower than standard, a completely ideal situation. The tank cost me only 100 spawn points, so I had 350 points left. Immediately after the first destruction, not just the assist, I got 513 points. My Bearcat with 1k lbs bombs cost 619 points even in the upper tier, so I didn't have the opportunity to go to CAS even for a kill, not even for just an assist. I had 150 points for capturing a point, so I couldn't go to CAS right away either.

But the author of the article wrote that within one minute of the game starting, he managed to make contact with the enemy, get a single assist that was enough for him on CAS, and within the same one minute, he managed to fly over the battlefield, find a target, and destroy two enemies, all within one minute. :) Sorry if I think that sounds pretty unbelievable. :)
I do it pretty often with light tanks. You spawn in and rush to a spot where you can get early line of sight on the enemy, then spam scouting in as many of them as possible. One scout assist later and you’ve both earned points and lowered the cost to spawn a plane. Half the time my plane SP cost lowers before my eyes as new scout assists come in as I’m trying to spawn the plane. I’ve had that one minute CAS myself before. Not common, but I’m at least in the plane before the two minute mark server time and matches tend to start at 45 seconds, meaning just over a minute into the match, I’m in the air. Depending on the plane, that means less than two minutes after players spawned in, I’m hitting tanks with an aircraft.

So depending on exactly how you want to define a “minute” here, it’s doable. Though most of the time you see an early plane spawn, it’s closer to two minutes. Still, if you call anything less than two full minutes acceptable for the OPs clearly mildly exaggerated wording, they’re not entirely unreasonable.

My issue isn’t with planes spawning that early so much as them spawning with ordnance able to easily get kills.
player brains need to be buffed...
the first 2 people to die should respawn in SPAA.
friendly fighters should focus enemy cas before going for ground targets.
friendly planes should not commit suicide by ground 20-30 seconds after spawning their CAS...
Only certain CAS vehicles are actually broken and its almost exclusively German and Russian.

The main problem with CAS is certain nations having nearly 0 viable counter to them (USA for instance has no good SPAA until the M247).

Most of the issue of "CAS seems to happen too early" also stems from scouting reducing SP cost for planes (nothing in my opinion should do that), scouting should reduce cooldowns for artillery and drones or something else ground related that would help ground vehicles.

Anything besides that is a YOU and your team issue. CAS costs multiple tanks worth of SP to get into for normal players, which means in order to even make CAS effective, you MUST get multiple kills to first make up for the spawn cost of your own plane. SPAA on the other hand costs practically nothing (this is also why plane kills with SPAA or tanks with anti-air capabilities should not reward much. If SPAA costs more to spawn, then the SP reward should be raised, but not until then.)

Especially at top tier, besides certain nations being literal easy mode, most nations have to get atleast around 3-5 kills JUST to get into a plane with a usable loadout, and even then you may as well not even bother if you're facing Russia and a Pantsir is active.

If your team is being swarmed by CAS you've most likely already lost. If you see your team isnt doing anything about it you need to deal with it yourself then. Its called carrying. Unfortunately unless you play Germany or Russia, you probably dont have much viable SPAA but thats also a choice you have to live with.

You can first spawn SPAA but you cant first spawn any effective CAS (unless its the British AH-64 or Russian Heli). Most people leave after dying in CAS because they most likely used ALL of their SP to even use it and dont have any left over for an effective tank. An enemy that leaves the game is an enemy that cant kill you anymore so theres nothing wrong with that.
İlk olarak Chaoslink tarafından gönderildi:
İlk olarak Jan tarafından gönderildi:
SPAA just needs to get bettter rewards. You currently need to kill 4 planes to get as much points as a single tank. So people don't play SPAA and CAS is unhindered and OP, that's the sole problem
This is one reason I tell people not to play to grind. Just play and let grinding happen in the background.

Oh naturally and I agree with that sentiment, but people still want the dopamine of getting rewarded. If you shoot down 10 planes and still end up on place 12 in your team while the guy that killed 2 tanks is above you on the leaderboard. That's just not very rewarding or fun.
İlk olarak Chaoslink tarafından gönderildi:
İlk olarak Jan tarafından gönderildi:
SPAA just needs to get bettter rewards. You currently need to kill 4 planes to get as much points as a single tank. So people don't play SPAA and CAS is unhindered and OP, that's the sole problem
This is one reason I tell people not to play to grind. Just play and let grinding happen in the background.
While I agree with that there is a problem there, the game is marketed as a modern vehicle one, when it's not

So people who comes to the game expecting that becuase most trailers don't show the literal hundreds of WWII stuff you have to go through kinda HAVE to grind in order to get where they want to play for fun
En son xCrossFaith tarafından düzenlendi; 8 Şub @ 8:01
İlk olarak Jan tarafından gönderildi:
İlk olarak Chaoslink tarafından gönderildi:
This is one reason I tell people not to play to grind. Just play and let grinding happen in the background.

Oh naturally and I agree with that sentiment, but people still want the dopamine of getting rewarded. If you shoot down 10 planes and still end up on place 12 in your team while the guy that killed 2 tanks is above you on the leaderboard. That's just not very rewarding or fun.
You'll still be on top of the scoreboard for sure. I often am on top with 8 plane kills and no tank kills. you just don't get as much SL or RP or whatever, but I genuinely don't care about that stuff.
İlk olarak Chaoslink tarafından gönderildi:
İlk olarak Jan tarafından gönderildi:

Oh naturally and I agree with that sentiment, but people still want the dopamine of getting rewarded. If you shoot down 10 planes and still end up on place 12 in your team while the guy that killed 2 tanks is above you on the leaderboard. That's just not very rewarding or fun.
You'll still be on top of the scoreboard for sure. I often am on top with 8 plane kills and no tank kills. you just don't get as much SL or RP or whatever, but I genuinely don't care about that stuff.

Please post the battle where you killed 10+ enemy and were 12th place your team would have need to kill like 80 enemy and that is too low (16x3=48)
En son mogami_99 tarafından düzenlendi; 7 Şub @ 15:17
just-terrible-gameplay ... the usual thing
En son torindechoza tarafından düzenlendi; 7 Şub @ 15:36
İlk olarak xCrossFaith tarafından gönderildi:
For it to get nerfed it requires 2 things:

- Players to start getting their head out of their asses and start shooting more and using what's intended to deal with it

- Developers to start designing maps and game modes actually suited for mixed combat


Which one of the two is going to be harder to achieve I can't tell


No... Russia as the best SPAA by ♥♥♥♥♥♥♥ miles and it rarely can combat a semi decent player abusing CAS, realistically ALL CAS needs to be 2X the spawn cost and have either SPAA get massive buffs OR all ATGM's/guided bombs need their ranges slashed an ♥♥♥♥ load plus a altitude limit of 5-6 miles max.
En son K tarafından düzenlendi; 7 Şub @ 15:54
CAS isn't the problem, lack of CAP is.
İlk olarak Bear tarafından gönderildi:
CAS isn't the problem, lack of CAP is.
That's why it isn't the base SP cost for planes that is the problem, without ordnance, fighters should be pretty cheap to clear skies as SPAA can only cover the areas within their effective range. You need CAP to be able to chase down aircraft and clear the sky. Problem is, there are so many planes that could do CAP really well, but also have cannons and such that also let them strafe roofs of tanks or a least penetrate the engine deck and start fires. Its hard to dedicate planes just to the CAP role while limiting their CAS potential. Especially interceptors with big guns, 30mm+ that also often have an AP round.

My personal favorite plane to CAS with is the Me410, the one with the 50mm and I don't need more than the base 480SP to bring it out as the default belts are honestly the best ones for the 50mm gun and they don't increase the cost. However, having a plane like that which is great for shooting down bigger bombers also have the potential to take out as many tanks and open top vehicles as you have rounds for the 50mm (22) for the base aircraft SP cost is just not really okay. I've had runs in that thing where I net over 10 ground kills without having to RTB.
yep its just not fun past 9.0 with american CAS
planes need a different BR for ground battles compared to air battles. (would balance the hell out of most planes in ground mode)
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138 yorumdan 16 ile 30 arası gösteriliyor
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Gönderilme Tarihi: 7 Şub @ 9:44
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