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In GRB, SPAA only requires more skill, so at lower BRs where you have cannon SPAA. Paradoxically, at higher BRs 9.7 +, SPAA is easier in GRB, because you just need to send an IR missile and the enemy doesn't know about you. So I understand that in GRB you feel that CAS are more annoying, because you don't have pre-aiming on the cannon SPAA, or showing where to shoot like in GAB, so it requires more skill to hit the aircraft, but realistically you need more skill to fly, control the aircraft, bomb and of course find the enemy because they are not marked by the game. It's all just a matter of habit and experience, or skill. In GRB, you just need to hide with SPAA and wait more patiently for an attack, because the enemy SPAA has almost no chance of finding you without marking, e.g. in the forest, behind the house, etc. unless you start shooting. CAS often orients itself to these BRs based on shooting, or rather, based on it, it finds your position. That's why you need to be more patient with SPAA in GRB and wait for a really good time to attack. Many players don't hide, they stay at the spawn and start shooting as soon as they see an aircraft, even if it's several kilometers away where the chance of hitting is almost zero. That alone will immediately attract attention and make it a priority target for CAS. Whereas if CAS approaches the battlefield and no one is shooting at it, CAS can easily get the feeling that there are no SPAA on the battlefield, and will fly closer until it's too late. It simply requires more tactical combat, thinking and strategy, which is why they are also called realistic. :)
Haha your method is somewhat interesting if they implement it I'm sure the game will be dead in several months not the solution I was hoping for but that works out for me too!
I understand you, but you are thinking about the matter from the wrong angle. Or rather, you are choosing only one strong feature and arguing with it. I have already written here once, you have to look at the game as a whole, every single machine has its strengths and weaknesses and that is what it is about. Otherwise, the game would be boring, monotonous, and we would reach a state where all the machines in the game are the same and have the same capabilities, is that what you want?
For example, you write about the ability to bomb wherever and whoever they want, but you no longer write that the spawn of aircraft, for example, on 6.0 BR with bombs is over 600 SP +. While the spawn of the first tank is at 100 SP, it depends on the matchmaking and level, the spawn of the second tank is 200 SP and the spawn of SPAA is approximately 70-100 SP. Do you start the game with 450-500 SP? I'm not sure. Otherwise you don't have to do anything at all, no destruction, no point capture, no assists and you have 3 ground vehicle deployments, one of which is directly intended for aircraft destruction. Whereas if you die in a plane, you often end up going straight to the garage if you don't do at least one destruction so that you have at least 100 SP to deploy SPAA. Also, planes on these BRs often only have 2-3 bombs and if you want to re-arm, you have to fly quite far to the airport and wait, which significantly takes away your game time and chances of scoring points. Whereas CAS requires much more skill to fly, while hunting for targets, aiming them precisely to drop bombs, while also watching SPAA and as a bonus also watching the sky for enemy planes to attack you. Many times I have seen a team lose only to CAS because deployment points are so expensive that players simply went to the garage because they did not have SP to deploy tanks or SPAA and the team lost to them.
Every machine in the game has its advantages and disadvantages in different directions. It is up to you how to use them to your success. But many players do not want to do that, do not want to think, they only want to play their own game play and when there is something that is capable of interrupting their effective game play, instead of tactics and thinking, they prefer to start complaining.
I admit that in some BRs in certain nations there are not enough quality SPAA, but that is the fault of Gaijin's balance, not a CAS problem.
And comparing it to WoT artillery is wrong. Here you have two options to deal with CAS immediately, aircraft or SPAA. So I really don't know why everyone is talking as if CAS could do whatever it wanted and there was no way to defend itself.
on a serious note, if crapthunder would have a better tutorial and training ground for SPAA's (with more options on setting up targets), it would be so much simpler.
I learned it the hard way, and because SPAA gunnery is close to air gunnery anyway (I'm a ARB main). With a proper training ground we could just train to hearts content and have that skill level increased....
SPAA, SPAA, SPAA...SPAA this, SPAA that, be better with SPAA and you'll score lots of air kills with it...
Now, a question: outside the BP task to score air kills with ground units (which is most often SPAA of course, but things like 2S38 or QN506 may also work well), where did I mention or implied SPAAs as a vehicle class? I was describing the situation from the perspective of tanks and tank destroying: they have the best time in arcade and simulator, except vehicles in GAB that only have anti-bullet armour, as they frequently get killed not only by attackers and bombers, but escorting fighters as well even if they don't see nametags - you still know there's something easy to destroy around with your 12.7mm MGs or 20mm cannons thanks to the information on the scoreboard.
Most of the time, in both GAB and GSB air doesn't bother me at all (I'm too aware thanks to the markers and too armoured to be easily destroyed in GAB, and there are too few experienced ground pounders in GSB), and 95%+ of my deaths in a tank or TD are from other tanks or TDs (anti-tank capable SPAAs like ZSU-57-2 sometimes). But not in the GRB, where this percentage is higher, and every such death is annoying, every single one of them. Unlike being CAS-killed in GAB and GSB, again, where such deaths don't feel unfair, undeserved and offending. Except maybe once, in the Winter Ardennes map in 3_1, where my team was already losing and an enemy Hs.129B-3 (downed him with my M16 MGMC later) didn't leave me 2 extra seconds to nullify a crew of his ally in Pz.IV H when I was driving M4A1 (76) W. I would have been much more satisfied if that flying duck had one-tapped me after I had finished off his armoured friend :)
Sorry but there's just no other way to put it...it's a do or die situation, as this has been discussed over the last 10 years, went through polls where the anti-CAS crowd was a minority, and it has been stated that this situation will not change.
BTW, It's the same in arcade, even worse because people just suicide their planes....don't pretend it's different, because it is not.
I also fly in SIM, and there I can start immediatly with a plane...and with a buddy on the ground marking targets, it's pretty similar.
Yes but you have to spent like 600h in game to reach SPAA at 9.0+?
This is weird but when people play tank, THEY WANT TO PLAY TANKS NOT PLANES.
Why we do not have like flying tanks in Plane mode?
I love fightinh 13.0 jets with my 11.3 SPAA that only gets HE-VT that's out ranged by ATGM from jets.
You get it. Technically, top-tier ground vehicles only exist in arcade. In realistic and sim, 'top-tier' tanks are fake top-tier. You still face OP air against you, and in GRB, if you want to have potent top-tier fighters to oppose them/take revenge, your entire lineup is raised in br, not letting you dominate much weaker tanks: 11.7 is the lowest you can regularly face with your 12.0 tanks due to having 12.7 airplanes in your lineup, and without the latter, you could sometimes fight against 11.0-11.3 tanks, but in that case, you're weaker in uptiers, and one expects top vehicles never get uptiered, why would they be called 'top' then?
my second favourite thing to play is cas but u need to farm points. sucks.
they should just make planes free to use would solve both my problems
would make spawning as spaa actually worth it cus there is actually something to shoot at
think these 2 are my favourite since there is such little change of playing them due to 1:lack of planes 2:point requirement