Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Um, so if the whole team plays well, has all the points, the opposing team plays poorly, only one player succeeds in one play, then the game is forced to stop and the opposing team simply always loses, even if they played better in real life and should have won, can you imagine that? :D
It's not the other players' problem that you reached the nuke so late and they are so skilled that they managed to capture all your points.
The point of a nuke is that it should be something exceptional, for excellent performance in the game, you get this opportunity and it's up to you whether you can do it, not that anyone has to guarantee you anything. A nuke is not supposed to be an easy and ordinary thing.
You only see reality according to yourself and you are looking for reasons why your opinion should be correct, it is useless. You want to change the absolutely basic game mechanics that have been there since the beginning and on which the entire game is built and why? Because you only had one game? The game is built on tickets and bases that are occupied, if you don't have a ticket, you lose. That is the absolute basis of the game, not nuke. What don't you understand about that? Your problem is that you gained points too late, slowly. You had the opportunity, you had... So why do you want to transfer it to the enemies or the game and want to claim advantages? It is purely your skill and your problem how quickly you can get nuke, not the enemies' problem. You were not good enough to get nuke in the appropriate time. I ask again, what don't you understand about that? It is clear and understandable, everyone has the opportunity and it is up to them. The enemy team was simply better and you were worse because you didn't get the nuke in time. Your logic is, if I manage to turn the game around, occupy all the points on the map, but we already have few tickets, meaning the enemy team wins by destroying a teammate, then according to you, when I occupy the points, the game should also stop and we shouldn't lose on tickets because I performed so heroic, but too late. Is that how you imagine the logic in the game? The nuke has clearly defined rules and it can achieve them or not. According to your logic, you wouldn't even have to deliver the nuke to the battlefield and the game could end. In other words, it wouldn't be about occupying points anymore, but about how many points someone gets and automatically ends the game because the game would stop and wait until you drop the nuke. Occupy points would become useless. You want to completely change the entire mechanics and point of the game because you didn't get the nuke in time, doesn't that seem crazy to you? I repeat, Nuke has clear rules, you can drop it, you have the options to do so, you just didn't fulfill them and based on that you claim that the nuke has no point? It does and it has a clear one, you just don't want to accept it.
Clearly wasn't a winnable nuke, you deployed it too late.
If they want add some think like a new the can remove the nuke and put in ac-130
or allow hackers to get easy wins
Want to spawn it sooner? Get the points sooner.
You ask for a 30 second buffer but that does nothing to fix the problem you pose. Sure, you needed 5 seconds this last time. What if next time you need 35 seconds? Will you be back to ask for another, longer, buffer time? You're not solving the problem you're posing, you're just pushing the problem back.