War Thunder

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What's the point of nukes
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.
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Showing 1-15 of 19 comments
Bob Jan 29 @ 5:29pm 
It is there I'm guessing based off of things. To allow a chance for the other side to knock out enough points from your side to counter it. So it is a little more fair incase you get that one person who rushes a nuke.
Venom Jan 29 @ 5:32pm 
Originally posted by TERRORIST:
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.


Um, so if the whole team plays well, has all the points, the opposing team plays poorly, only one player succeeds in one play, then the game is forced to stop and the opposing team simply always loses, even if they played better in real life and should have won, can you imagine that? :D

It's not the other players' problem that you reached the nuke so late and they are so skilled that they managed to capture all your points.

The point of a nuke is that it should be something exceptional, for excellent performance in the game, you get this opportunity and it's up to you whether you can do it, not that anyone has to guarantee you anything. A nuke is not supposed to be an easy and ordinary thing.
Last edited by Venom; Jan 29 @ 5:34pm
Originally posted by Venom:
Originally posted by TERRORIST:
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.


Um, so if the whole team plays well, has all the points, the opposing team plays poorly, only one player succeeds in one play, then the game is forced to stop and the opposing team simply always loses, even if they played better in real life and should have won, can you imagine that? :D

It's not the other players' problem that you reached the nuke so late and they are so skilled that they managed to capture all your points.

The point of a nuke is that it should be something exceptional, for excellent performance in the game, you get this opportunity and it's up to you whether you can do it, not that anyone has to guarantee you anything. A nuke is not supposed to be an easy and ordinary thing.
If a nuke is something exceptional, then why should the game automatically end when there is literally a nuke inbound? You must have not understood the point of my post. Instead of being pedantic, explain why a game should force end when a nuclear plane is en route. Sort of defeats the purpose of earning a nuke, when tickets reach 0, the game should continue until either the nuclear detonation or death of the plane. The fault also falls on the enemy team, for allowing a player to earn the spawn points in the first place. Especially in my situation I got 3 captures.
Venom Jan 29 @ 6:36pm 
Originally posted by TERRORIST:
Originally posted by Venom:


Um, so if the whole team plays well, has all the points, the opposing team plays poorly, only one player succeeds in one play, then the game is forced to stop and the opposing team simply always loses, even if they played better in real life and should have won, can you imagine that? :D

It's not the other players' problem that you reached the nuke so late and they are so skilled that they managed to capture all your points.

The point of a nuke is that it should be something exceptional, for excellent performance in the game, you get this opportunity and it's up to you whether you can do it, not that anyone has to guarantee you anything. A nuke is not supposed to be an easy and ordinary thing.
If a nuke is something exceptional, then why should the game automatically end when there is literally a nuke inbound? You must have not understood the point of my post. Instead of being pedantic, explain why a game should force end when a nuclear plane is en route. Sort of defeats the purpose of earning a nuke, when tickets reach 0, the game should continue until either the nuclear detonation or death of the plane. The fault also falls on the enemy team, for allowing a player to earn the spawn points in the first place. Especially in my situation I got 3 captures.


You only see reality according to yourself and you are looking for reasons why your opinion should be correct, it is useless. You want to change the absolutely basic game mechanics that have been there since the beginning and on which the entire game is built and why? Because you only had one game? The game is built on tickets and bases that are occupied, if you don't have a ticket, you lose. That is the absolute basis of the game, not nuke. What don't you understand about that? Your problem is that you gained points too late, slowly. You had the opportunity, you had... So why do you want to transfer it to the enemies or the game and want to claim advantages? It is purely your skill and your problem how quickly you can get nuke, not the enemies' problem. You were not good enough to get nuke in the appropriate time. I ask again, what don't you understand about that? It is clear and understandable, everyone has the opportunity and it is up to them. The enemy team was simply better and you were worse because you didn't get the nuke in time. Your logic is, if I manage to turn the game around, occupy all the points on the map, but we already have few tickets, meaning the enemy team wins by destroying a teammate, then according to you, when I occupy the points, the game should also stop and we shouldn't lose on tickets because I performed so heroic, but too late. Is that how you imagine the logic in the game? The nuke has clearly defined rules and it can achieve them or not. According to your logic, you wouldn't even have to deliver the nuke to the battlefield and the game could end. In other words, it wouldn't be about occupying points anymore, but about how many points someone gets and automatically ends the game because the game would stop and wait until you drop the nuke. Occupy points would become useless. You want to completely change the entire mechanics and point of the game because you didn't get the nuke in time, doesn't that seem crazy to you? I repeat, Nuke has clear rules, you can drop it, you have the options to do so, you just didn't fulfill them and based on that you claim that the nuke has no point? It does and it has a clear one, you just don't want to accept it.
Nukes are there so a good player has a CHANCE to win even if his team is terrible. It's not meant to be a guaranteed win, it's just a reason to stay in a game that would otherwise be lost if you are having a good match.
The game ends because the game has ended. It is annoying but people will not sit and wait for you. I always seem to get my favourite boat plane out 10 seconds before the end of a naval match. It seems every time I get SPAA in a really good position and have a low flying plane in sight.. guess what. Mission over. We all want another minute when we are doing well.
SteT Jan 30 @ 4:25am 
Originally posted by TERRORIST:
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.

Clearly wasn't a winnable nuke, you deployed it too late.
In many cases, this is how you recognize cheaters.
I think its good, especially for the player who does well but their team does bad.
ghost Jan 30 @ 6:05am 
Nuke are just a easy way to find cheaters.

If they want add some think like a new the can remove the nuke and put in ac-130
Bravo Jan 30 @ 6:05am 
Originally posted by Venom:
Originally posted by TERRORIST:
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.


Um, so if the whole team plays well, has all the points, the opposing team plays poorly, only one player succeeds in one play, then the game is forced to stop and the opposing team simply always loses, even if they played better in real life and should have won, can you imagine that? :D

It's not the other players' problem that you reached the nuke so late and they are so skilled that they managed to capture all your points.

The point of a nuke is that it should be something exceptional, for excellent performance in the game, you get this opportunity and it's up to you whether you can do it, not that anyone has to guarantee you anything. A nuke is not supposed to be an easy and ordinary thing.

or allow hackers to get easy wins
Originally posted by SteT:
Originally posted by TERRORIST:
A game should not end on tickets alone if there is a active nuke plane in the air. This just happened to me about 5 seconds from the deploy-able area and the game ended due to tickets. Restrict player's from spawning at the very least, but don't just end the match when there is literally a winnable nuke incoming.

Clearly wasn't a winnable nuke, you deployed it too late.
I guess an extra 5 seconds is too much to ask for. Makes zero sense that nobody in this thread agrees with me. Give nuke planes a 30 second buffer so they actually have the time to get to the battlefield. Completely cucks the person who earned the nuke.
Originally posted by ghost:
Nuke are just a easy way to find cheaters.

If they want add some think like a new the can remove the nuke and put in ac-130
This is a wild way of thinking and doesn't have anything to do with my post. I've gotten ~10 nukes in my 440 hours of playing. They aren't that rare to get. It's still annoying there isn't a buffer given to the player that spawns in a nuke and the game just ends due to tickets.
Want more time? Spawn it sooner.
Want to spawn it sooner? Get the points sooner.

You ask for a 30 second buffer but that does nothing to fix the problem you pose. Sure, you needed 5 seconds this last time. What if next time you need 35 seconds? Will you be back to ask for another, longer, buffer time? You're not solving the problem you're posing, you're just pushing the problem back.
TERRORIST Jan 30 @ 10:03am 
Originally posted by AttackerCat:
Want more time? Spawn it sooner.
Want to spawn it sooner? Get the points sooner.

You ask for a 30 second buffer but that does nothing to fix the problem you pose. Sure, you needed 5 seconds this last time. What if next time you need 35 seconds? Will you be back to ask for another, longer, buffer time? You're not solving the problem you're posing, you're just pushing the problem back.
30 seconds is just a example. I stated in another reply that the game could end when the nuke plane dies. I've seen many players lose the chance to drop their nuke within 10 seconds of them reaching the battlefield. How is this so controversial?
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Date Posted: Jan 29 @ 5:27pm
Posts: 19