Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
almost all early jets that only have guns dont face missiles that can pull more than 10Gs. if youre struggling against those, its entirely a you problem.
Do you know pulling 10G's doesn't mean you're actually turning fast?
AOA, and actualy turn time is what matters. and I partly agree with the OP, because some jet flight models are almost a decade old at this point and it really shows.
take the vautour for example (obv not a decade old, I don't want to hear it) it's horribly unbalanced there is no way the elevators give that little amount of AOA irl. they need to rework/revist the vautour and improve it's overall performance to make more sense.
Like how do ww1 and ww2 bombers roll and out turn it? literally makes no sense.
and there's other planes like the f100, super mystere that have FM and weapon problems. Super mysteres weapon problem being the AAM nords, which are borderline unusable.
Point is, gaijin has focused so much on top-tier that middle-tier has become horribly neglected. There is still much to fix/improve, and they're turning a blind eye to it. I get this isn't exactly what OP meant, but still I think it's on topic.