War Thunder

War Thunder

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Early Jets Need a Revamp
Brs for the early stuff are ♥♥♥♥♥♥. Give us solid match making cause you have the players for it. No more excuses Snail, no more ♥♥♥♥♥♥♥♥. Tired of missles everywhere when my jets all are still dogfight, where are all the cool stories of early jets and their dog fights.
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skill issue really

almost all early jets that only have guns dont face missiles that can pull more than 10Gs. if youre struggling against those, its entirely a you problem.
Originally posted by Chad Chungus:
skill issue really

almost all early jets that only have guns dont face missiles that can pull more than 10Gs. if youre struggling against those, its entirely a you problem.
You act like the amount of G's pulled directly correlates to degree's turned.
Do you know pulling 10G's doesn't mean you're actually turning fast?
AOA, and actualy turn time is what matters. and I partly agree with the OP, because some jet flight models are almost a decade old at this point and it really shows.
take the vautour for example (obv not a decade old, I don't want to hear it) it's horribly unbalanced there is no way the elevators give that little amount of AOA irl. they need to rework/revist the vautour and improve it's overall performance to make more sense.
Like how do ww1 and ww2 bombers roll and out turn it? literally makes no sense.
and there's other planes like the f100, super mystere that have FM and weapon problems. Super mysteres weapon problem being the AAM nords, which are borderline unusable.

Point is, gaijin has focused so much on top-tier that middle-tier has become horribly neglected. There is still much to fix/improve, and they're turning a blind eye to it. I get this isn't exactly what OP meant, but still I think it's on topic.
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Date Posted: Jan 24 @ 7:31pm
Posts: 2