War Thunder

War Thunder

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Pec Jan 24 @ 10:46am
How do you play planes
Having a rough time with the 5.7 spitfire
It seems to no long excel as a turn fighter yet i cant climb fast enough to energy fight and the cannons seem to be very inconsistent one moment working effectively the next dumping countless rounds with no damage
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Showing 1-6 of 6 comments
Eftwyrd (Banned) Jan 24 @ 11:21am 
Originally posted by Pec:
Having a rough time with the 5.7 spitfire
It seems to no long excel as a turn fighter yet i cant climb fast enough to energy fight and the cannons seem to be very inconsistent one moment working effectively the next dumping countless rounds with no damage
depending on what spitfire you are talking about the 5.7 spitfires include the LF mk IX... mate you must be doing something wrong

that thing was nicknamed the 'spacefire' by the community for its ability to outclimb just about everything, in an optimal climb it can get to 5000m faster than any bf109 in the game. the number of prop aircraft that can outclimb is an extremely short list including some very rarely seen vehicles like the p38k and ki83

and even ignoring its credentials for climbing its still an early merlin engine variant meaning it should turn circles around anything german or american

if you cant win with those advantages i dont know what else to tell you mate

as for the other 5.7 variants, they are early examples using the later griffon engine, being heavier and more powerful as they are the start of the spitfires transition into energy fighters which later culminates in the swan song of the line in the form of the mk22 and 24.

They are still spitfires though and should still be capable of out-turning most other energy fighters even if they cannot engage a regular turn fighter in the same way anymore. how you engage is going to be dependant on what you are facing
Last edited by Eftwyrd; Jan 24 @ 11:43am
I will be honest, I got to the French spitfire FL and just couldn't win a fight no matter what I tried. Also, while the cannons are great, the belts suck a lot. SAP-I is a terrible round in WT. I just moved a tier back until I unlocked something more traditional... (6.0 corsair)
Hmm would this be in realistic or arcade? I don’t know how much I can help you, but I can tell you what I figured out with fighter planes in general is that if you wanna go faster, you gotta dive a little bit, especially when going into a battle that way it will give you more speed use your flaps to make quicker turns and whenever you turn, turn off the throttle. I may have it completely wrong, but if any of this information can help you then I’ve served my purpose.
If you’re struggling with the climb and the turn, another option is to hang back a bit and enter the dogfights when they’re already underway and other players have already burned their advantages. Playing vulture like that can work when all else fails.
Originally posted by Chaoslink:
If you’re struggling with the climb and the turn, another option is to hang back a bit and enter the dogfights when they’re already underway and other players have already burned their advantages. Playing vulture like that can work when all else fails.
Be a volture, this guy has the right idea listen to him.
Originally posted by Gandalf_The_White_Supremacist:
Be a volture, this guy has the right idea listen to him.
It was my early strategy when I was first learning air combat. Instead of trying to fight on even terms with everyone, I just mopped up everyone else's work. It helped me have an advantage over others that helped me learn.
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Date Posted: Jan 24 @ 10:46am
Posts: 6