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For example the M1 at 10.7 has thermals, great mobility, almost twice the turret rotation speed and 5x the vertical elevation speed when compared to the T-80UD at 10.3 which has no thermals, a nonexistent reverse gear, and a slower turret overall.
I am not sure if you're making the case that the M1 should be lower or the T-80UD higher, but they aren't really equal vehicles.
How long have you been playing this game? Anyone who has played it knows that the most important 3 things in these BRs are vehicle speed, armor, ability to withstand hits and penetration, ability to destroy the enemy. Everything else is just a secondary thing. Turret rotation speed, etc., are absolutely useless to you if the tank can withstand hits, or survive with min. damage and then has strong enough penetration, cannon, to destroy you immediately on impact before you can reload for a new shot, yes that is reality and yes, that is why Russian tanks are so strong because they meet all these 3 basic factors that are absolutely key and in most clashes decisive. And you mean the thermal of the 1st generation? :D wow. T-80UD has more than good speed, reloading only 1.5 seconds slower than Abrams, and of course 125 mm cannon with incomparably greater penetration than 105 mm cannon of Abrams. And at the same time T-80UD is at 10.3 and Abrams at 10.7, yes it is a big joke and nonsense. Not to mention that you do not realize how big a difference BR is even though at first glance it looks like it is only 0.4 BR difference, but in most cases it means that with Abrams with 105 mm cannon you stand against 11.3 BR, 11.7 and with UD you stand at 10.3 max 10.7. In addition, even in the Gulf War where Abrams fought against T-72 Abrams were not deployed with 105 mm cannon but with 120 mm cannon. So it's quite a joke that they are on 10.7 when UD is on 10.3. But it's true for most Russian machines that their BRs are very, very acceptable.
And that's another car forgot about other special things on great BRs like Moderna with 30mm machine gun and special TAPNA ammunition with 509 mm on hard BR 10.7, scifi Object 292 which can miraculously repel has 700mm penetration and is on 10.7, BMP-2M uzltra modernization with modern concretes on 10.3. Of course, we can't forget about K helicopters, etc. :)
I'll tell you a secret, look at these tanks and their year of manufacture, or modernization and compare it with other nations and find out the secret of what makes Russia different. :) Most experienced WT players know what it's about and there are videos on YT about it, so we don't have to pretend that everything is great, perfect :D
I'm not saying that Russian tanks are indestructible, even though they can repel a miracle most often compared to other nations, but they always have more acceptable conditions, at least from a BR point of view.
That's 4 things and is highly subjective. I would say ability to react to an enemy is far more important to how survivable your tank is. You don't have to worry about survivability when you're able to react to an enemy's presence and get the first shot off, provided you have proper knowledge of your tank, their tank, the shell you have loaded, etc.
See above. Highly subjective.
It doesn't matter in top tier how much slower your reload is, if it is even .1 seconds slower, the enemy fires first and you are dead the vast majority of the time. To pose your own question: how long have you been playing this game?
Both tanks can pen and destroy each other. Well, maybe not or not easily if you're using stock HEAT.
The T-80UD sees BRs higher than 10.7, I have no idea how you're only getting downtiers or slight uptiers with it, but I want some of your downtier luck if that's the case.
IRL and War Thunder are not the same. Correct me if I'm wrong, but I don't believe The Battle of 73 Easting[en.wikipedia.org] was balanced. If that is the type of tank combat you're wanting, you might have the wrong game.
So if the BRs are acceptable why all the fuss?
It's the 8.7 BMP cannon. You've never played nor fought against it if you think it gives the Moderna that much of an advantage over, well anything. Most commonly it saves you a followup shot if you are close range against the side of an M1 or Leo.
10 second reload, pivot to what I said above out being able to react to threats and how important reload rate is.
Having a 1-shot delete cannon is important, but that's al lthat is good about the 292. It also has no smoke, so a weakness to air-launched ATGMs is a pretty significant weakness to have at 10.7.
The BMP-2M before the BR increase was a menace, now it plays worse than the BMD family plays but at a higher BR. The missiles are still pretty good, but it's not the powerhouse it used to be at all.
Whole thread is about tanks my man. I could make this about US guided munitions too, if you'd like.
Year of manufacture =/= how good it is. Lets put an example out there. Should the EBR (1951) which is currently 5.3 (and pretty egregiously so) be put to 7.3 so it can be in battles against the M47 Patton, which entered service in 1951?
Please tell me you are not trying to say vehicles should be matched to year of manufacture, because that's probably the single fastest way to ruin ground.
I never said everything was perfect, you have made that assumption, then stated things like this that would make everything worse.
I'm not saying that any tank is indestructible. At some point, you realize that one way or another, any tank can pen any other tank in the game, and it ceases having to worry about your armor. You then try to play and put yourself in the best positions to not get shot in the first place, which circles back around to my first points about other aspects of tanks being subjectively more important than you give them credit for.
Every nation has BRs that do well. The immense amount of complaining when M51s came out for Israel even though it's a 3.7 tank chassis with a good HEAT round.
Germany with a great lineup of Pz.IVs is great at 3.3.
Leo2s in Sweden are pretty near unstoppable.
UK has a lovely 7.7 lineup with everything from the Fox to Centurions to the Conqueror.
That's just a few examples.
They face 11.3 all the time. I think you have a basic lack of understanding of the game.
2S6 10.7 has most long range in this br
S1 12.0 also
other country's AA don't have that kind of range at same br
so if USSR is your teammate
your team CAS will be so much easier
The Osa-AKM that's in a bunch of trees is longer ranged (10.3km compared to 10km from the 2S6) at 10.3 and at that BR, I've found the Stormer HVM to be one of the best AA platforms (no radar warning, very fast missiles, and it carries twice as many as the Tunguska)
At this BR, it's also notable that the best CAS is arguably American, with the A-10A late consistently able to fire outside the range of SPAA, with 6 ATGMs compared to Russia's average of 2 long range ATGMs per aircraft for little to no extra spawnpoint cost, both weapons (Kh-29T and AGM-65D) have very similar effective range (they'll both refuse to lock even the ground at long range, and even then won't lock vehicles until they're around 4-5km away). They can both be launched outside the range of SPAA missiles at this BR, albeit less accurately, and don't become accurate until well within range of most SPAA, so this difference in SPAA really isn't as impactful as you may think
if they don't wanna change the br
The solution is more copy paste USSR AA vehicles from different nation.