War Thunder

War Thunder

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f4e RADAR so bad Sparrows are legit useless
I said why I said, so much ground clutter and looking at horizon 2km from the ground
you can't lock ♥♥♥♥.
The F4E Radar was always bad, but never this BAD
they nerfed it again my question is when

AIM-9Js are worse than even the worse Russian IR missile
You can have a full burner jet 1.1km front of you just flying straight and the AIM-9J will just chase a tree
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Showing 16-26 of 26 comments
Venom Mar 10 @ 5:43am 
Originally posted by =7Cav=SPC.Crimzon.E:
I said why I said, so much ground clutter and looking at horizon 2km from the ground
you can't lock ♥♥♥♥.
The F4E Radar was always bad, but never this BAD
they nerfed it again my question is when

AIM-9Js are worse than even the worse Russian IR missile
You can have a full burner jet 1.1km front of you just flying straight and the AIM-9J will just chase a tree
To be honest, F4E, Kurnass, etc. are among my favorite planes. I can easily get 3-4 enemy kills and one or two bases with these planes. I even won against 5 enemies alone once. But you have to understand how to play this plane. 7E DF missiles are excellent if you send them correctly. The radar is worse, low above the ground you really have a problem locking on the enemy compared to Russian machines. And you have to have at least an expert crew on this plane.

Always aim for targets at a higher altitude, ideally alone, an expert crew will provide you with really good maneuverability and 7Es are often infallible even if you lose lock on the enemies. The plane also offers quite good speed. I take 2x napalm and 4x 7E. I destroy one base and go into battle. You just have to play the F4E carefully and thoughtfully. But if you can master this plane, it's one of the best in its class.
You can use it 2km alt above, and sweetspot between 5km to 8km 2km+ alt
French Cat Mar 10 @ 9:01am 
Don’t you DARE call my husband trash… The F-4E might be the best 11.0 this world has ever seen… The radar works great. The missiles are insane. You just don’t know how to dance… The radar will lock unless you are pointing straight at the ground, even if you lose lock, your missiles will hit. Keep the nose of the plane pointed at the enemy, and the radar missiles will still hit even without lock.

The maneuverability of the plane is great, you can even dance with MiG-21s… The gun is the best gun, created by the careful hands of papa General Electric. The IR missiles are like spears, short range, but fast and deadly.

8 missiles, 8 kills, 640 rounds, 6 kills. You can wipe entire lobbies, entire villages worth of pilots…

You need to be a part of the airframe, don’t be the pilot, but it’s second half. Learn all its quirks, learn all its abilities. You will one day learn how to easily decimate the entire enemy team.
focus on BVR
BLAZE Mar 10 @ 3:56pm 
Originally posted by ֎:
Originally posted by Jaes:
This is from a post I made about a month ago. Hope it helps!

Just to piggy back off this, a majority if not ALL radars will how you when your locked target has entered the "Kill zone" and "No Escape Zone". These zones are represented by thick opaque bands on the radar that stretch from one end to the other and move as your locked target get closer/further away.

The first Larger band represents when your target is within the max theoretical launch distance, any further outside of this line and your missile likely will fail to lock and if it does, is destined to miss. Any launches between the first and second band are possible strikes, with those chances getting greater as the target approaches the second band.

Once your target as surpassed the "Kill-Zone", they have entered the "No Escape Zone", any launches within that zone give or take 1km~ WILL HIT, unless extreme evasive measures are taken and even then its a gamble for the target.
Hey genius you should stay away from every discusiion related to radar and missiles ... or should i link the RWR thread with the relevant patch notes?
BLAZE Mar 10 @ 4:00pm 
F-4E with "eagle slats" and build in vulcan is made for dogfighting, its lacking the pulse doppler radar you need at this stage to do good missile fighting. First F-4 variant that gets fun is F-4J.
you have no clue what youre talking about if you think the f4e and aim7e2 are bad.
Originally posted by Dragno:
Originally posted by flat_Lander1:
Many? Mig 23/21 will but others not so sure also 7e2df are effective not only at 3km lmao they are very good
no point arguing with the guy, Showed him replays how you can shoot 20 km out and still hit. Let him live in barbie land.
Because something works on an idiot does not mean it works on good players. You can fire a 120 at 60km and kill people. Then you run into someone who has a clue and you will NEVER hit them outside of 8ish km. I specifically said they only work on good players at ranges of 3km, outside of that good players will chaff/notch them, or just outmaneuver them. You can say I live in barbie land all you want, but your record indicates you are in such. You are barely at a 1.5 ratio with the plane you are claiming to be very good at as well as it being your most played plane with plenty of time to improve that ratio. I'll add you though for kicks so you can tell me in game how great you are and explain that ratio. *when you remove your blocks on adding ofc*
Last edited by ✿Sqüirrel✿; Mar 11 @ 8:16pm
Dragno Mar 11 @ 10:29pm 
Originally posted by ✿Sqüirrel✿:
Originally posted by Dragno:
no point arguing with the guy, Showed him replays how you can shoot 20 km out and still hit. Let him live in barbie land.
Because something works on an idiot does not mean it works on good players. You can fire a 120 at 60km and kill people. Then you run into someone who has a clue and you will NEVER hit them outside of 8ish km. I specifically said they only work on good players at ranges of 3km, outside of that good players will chaff/notch them, or just outmaneuver them. You can say I live in barbie land all you want, but your record indicates you are in such. You are barely at a 1.5 ratio with the plane you are claiming to be very good at as well as it being your most played plane with plenty of time to improve that ratio. I'll add you though for kicks so you can tell me in game how great you are and explain that ratio. *when you remove your blocks on adding ofc*

You know the f-4E sparrow can kill planes even though the plane radar locks on the chaff? Chaff doesn't work on it. LOL
You get behind a enemy plane within 3km you are guaranteed a kill unless they fly tree top level.

Outmanoeuvre 25g? Unless your shooting point blank and their mid turn very unlikely.

Oh noh 1.5 D: In a fast paced game where you DIE!?!?!? It's part of the game WOW.
Now remove the times I brought it in ground battles, the grind to spade it. Also when this thing used to vs f-16 and mig 29. Probs be higher.
Man probs forgot this thing was up tiered to ♥♥♥♥ back in the day.

Right now the F-4E is great.
French Cat Mar 11 @ 11:01pm 
Originally posted by Dragno:
Originally posted by ✿Sqüirrel✿:
Because something works on an idiot does not mean it works on good players. You can fire a 120 at 60km and kill people. Then you run into someone who has a clue and you will NEVER hit them outside of 8ish km. I specifically said they only work on good players at ranges of 3km, outside of that good players will chaff/notch them, or just outmaneuver them. You can say I live in barbie land all you want, but your record indicates you are in such. You are barely at a 1.5 ratio with the plane you are claiming to be very good at as well as it being your most played plane with plenty of time to improve that ratio. I'll add you though for kicks so you can tell me in game how great you are and explain that ratio. *when you remove your blocks on adding ofc*

You know the f-4E sparrow can kill planes even though the plane radar locks on the chaff? Chaff doesn't work on it. LOL
You get behind a enemy plane within 3km you are guaranteed a kill unless they fly tree top level.

Outmanoeuvre 25g? Unless your shooting point blank and their mid turn very unlikely.

Oh noh 1.5 D: In a fast paced game where you DIE!?!?!? It's part of the game WOW.
Now remove the times I brought it in ground battles, the grind to spade it. Also when this thing used to vs f-16 and mig 29. Probs be higher.
Man probs forgot this thing was up tiered to ♥♥♥♥ back in the day.

Right now the F-4E is great.
Well technically the radar isn't locked onto anything. It's just giving an idea to the missile which goes for the brightest target. Chaff will never be big enough to mimic a plane... unless you drop enough of it...
Originally posted by Dragno:
Originally posted by ✿Sqüirrel✿:
Because something works on an idiot does not mean it works on good players. You can fire a 120 at 60km and kill people. Then you run into someone who has a clue and you will NEVER hit them outside of 8ish km. I specifically said they only work on good players at ranges of 3km, outside of that good players will chaff/notch them, or just outmaneuver them. You can say I live in barbie land all you want, but your record indicates you are in such. You are barely at a 1.5 ratio with the plane you are claiming to be very good at as well as it being your most played plane with plenty of time to improve that ratio. I'll add you though for kicks so you can tell me in game how great you are and explain that ratio. *when you remove your blocks on adding ofc*

You know the f-4E sparrow can kill planes even though the plane radar locks on the chaff? Chaff doesn't work on it. LOL
You get behind a enemy plane within 3km you are guaranteed a kill unless they fly tree top level.

Outmanoeuvre 25g? Unless your shooting point blank and their mid turn very unlikely.

Oh noh 1.5 D: In a fast paced game where you DIE!?!?!? It's part of the game WOW.
Now remove the times I brought it in ground battles, the grind to spade it. Also when this thing used to vs f-16 and mig 29. Probs be higher.
Man probs forgot this thing was up tiered to ♥♥♥♥ back in the day.

Right now the F-4E is great.
1. I know very well how the radar works. The E and the 23-ml among others can keep their missiles tracking while chaff is locked AS LONG AS the target remains in the cone of the radar while it locking the chaff and the plane is the larger object being illuminated. This means that with distance and early reaction every good player will escape the cone/missile.
2. You are now using my 3km comment as a way to use the missiles, after telling me it was wrong?
3. 25g Is actually fairly easy to dodge in head on situations with a correct roll, Especially considering that beyond that 3km range I mentioned the missile loses energy insanely fast and that 25g drops quickly to 20g, and then to 15g-. At that point even the less maneuverable planes can dodge it (do remember missiles have to pull far more gs then the planes they are tracking, especially in headons).
4. I have never never heard someone explain their k-d with "ITS A GAME WHERE YOU DIE" as if that has anything to do with your own skill. That 1.5 is a direct indication of your skill with a given vehicle. There is a reason some players are down at 1 kill for every 2 deaths, and some of the top most players are up at 10 kills to 1 death. Yours puts you at above average but not good, which is nothing to be ashamed about, but also nothing to boast about.
5. I have never said the plane itself was bad, simply your advice was never going to work against good players, only the occasional seal clubbing of players new to radar missiles. Which your record proves this.
6. You said you wouldn't post here anymore and you also didn't open up your friend invites -.o.
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Date Posted: Mar 9 @ 7:16pm
Posts: 26