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https://www.youtube.com/watch?v=zf8vU00Cj5U
(Mini)map missing permament markings of those areas.
12.) toooooo many planes in GRB
13.) lots of bugs which made it into the game over the past years.
- tanks driving with dead engine, tracks, driver
- tanks/planes being sometimes invisible
- inconsistent shell/plane behaviour
and more...
(meant for this to qoute #3)
We used to have 2km+ engagements in panthers, standoffs between heavy tanks over great distances, which was actually fun, with multiple armor bounces before one of them hit the sweet spot, ATGMs were usable and it was not uncommon to actually miss due to range limitations on your MILAN. At the same time, almost all of the maps had CQB areas. I'm pretty sure vegetation was also much more effective as concealment, you could actually hide in it without worrying that it's not rendered for the enemy.
This all was butchered on the pretense of reducing spawn camping. And while the old maps had some trolly spots, all of them could be countered very efficiently if you knew the map (like the normandy spawn camp some cry babies complained about, which could be countered from behind a small forested area just in the spawn).
Last but not least, what I can't get over is how they screwed up environment destruction with the Kings of Battle update. Before that you could destroy almost every building on almost every map (even the tall buildings on Stalingrad!!) with medium or large caliber HE rounds. This allowed you to actually destroy cover for almost any holed up enemy, a mechanic few people used or knew about. This has been completely destroyed and each update is a complete mess in this regard (currently you can mow down certain buildings with 7,62 mm machineguns on certain maps).
Map:
The map design is getting worse. I want a nice long-range map instead of close combat that some tank isn't even fit to be in. Also, I want accurate historical maps based on Real life, like put Nazi flag in, like it a history to know instead of German decal flag. How p-u-s-s-y Gaijin is.
For example, Osa-AKM can't be in small maps because it needs a large room to scan the enemy and fire at Aircraft.
Un-fair BR:
I always got in the uptier match rather than being in a balanced BR match. That is all I have to say.
Bugs:
There are so many bugs out there that haven't gotten fixed. Also, Gaijin needs to remove old games that have fewer players in-game, which might be considered unworthy of keeping on service.
There is a Ghost shell, invisible tanks/planes, a dead tank's track that was still moving even though the tank was dead, and a lot more.
Conclusion:
Gaijin is very greedy, and there is nothing we can do to make Warthunder better. It seems that Warthunder has so many toxic players who don't even care about the game's problems.
I care about Warthunder; it is the only game I play. I play Russian Nation, and I noticed a lot in battle where the bomb damage wasn't right. The same goes for tank bullets that shot at my turret and the side of my armour as well that weren't right.
Going by year would NEVER work cause you have things like that.
And going by a technology cut off would mean some nations would just not have anything to face other nations tanks, what would Japan have to fight the Maus or IS-3 for example?
Why should anybody pay for high tier access if A) The gameplay sucks and B) There aren't as many other players as in the lower brackets
that they don't put such flags in is most likely due to law and that the game may get forbidden in certain countries if they put it in.