Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I can stop you right there....
You want "non-generic" answer? Here it is
I've been playing Arma 2, DayZ, and Arma 3 all using Battleye for over 11 years
Never had an issue with them other then they actually keep the hackers out
If you're really that worried... maybe there's a good reason because they are that good at what they do
Believe me, I'm not giving up my info to Persona type companies, but this is paranoia on your part if you think it does anything other then keep hackers out
Agree
Some would call ME a paranoid person... but this is beyond anything reasonable
Removing kernel-level security software would mean that anti-cheat software would all have to be implemented with user access, making it much less intrusive and far easier to emulate with translation layers, like WINE or Valve's Proton.
Theoretically, this should make it easier for devices like the Steam Deck to run games like Paladins and Fortnite — whether Tim Sweeney likes it or not. Many games that use kernel-level anti-cheat software, like EAC (Easy Anti-Cheat), are not compatible with Linux, despite that compatibility reportedly being a single toggle in software — however, game developers and publishers are hesitant to enable Linux compatibility, for some reason.
Somewhat comically, Microsoft directly calls out the Crowdstrike vulnerability in the blog post, although it doesn't go so far as to outright blame the outage for the proposed new approach to security. Microsoft also outlined its plan for the new security platform for Windows, highlighting resiliency and tamper-proofing as main goals of the new security platform.
"Both our customers and ecosystem partners have called on Microsoft to provide additional security capabilities outside of kernel mode which, along with SDP, can be used to create highly available security solutions. At the summit, Microsoft and partners discussed the requirements and key challenges in creating a new platform which can meet the needs of security vendors.
Some of the areas discussed include:
Performance needs and challenges outside of kernel mode
Anti-tampering protection for security products
Security sensor requirements
Development and collaboration principles between Microsoft and the ecosystem
Secure-by-design goals for future platform"" - MS Blog, Win 11.
None of that means they are removing kernal level access, just improving access outside of the kernal.
People just read announcements and take whatever they want from it whether that is Linux gamers hoping this will mean that anti-cheat compatibility will improve, or people who dont like the idea of kernal access hoping this will force everything out of the kernal.
Quotes from MS - "It remains imperative that kernel access remains an option for use by cybersecurity products to allow continued innovation and the ability to detect and block future cyberthreats. We look forward to the continued collaboration on this important initiative."
However, they ARE trying to give people more power in the userspace, but that's not going get rid of kernel level access. "Windows 11’s improved security posture and security defaults enable the platform to provide more security capabilities to solution providers outside of kernel mode."
They are very clear about what they are doing.
If you do, might as well wave to Samsung or whatever phone brand you got .
Oh forgot, hope you know Microsoft takes screenshots of what you do ,on your pc everyday.
Not sure if it is called core lvl . Reead up on how cheats are run for warthunder before complaing about privacy etc
Seeing what WTCheatShaming
post that whole squads use them yeah there really needs to be done something.
I rarely run into cheating, it’s super rare in my experience, but I’m still all for anything that hinders it further.
For me i have a problem with Kernel level anti cheats on Windows because it's just such an intrusive solution. Yes it does stop more cheaters but it also harms people who don't cheat by making their system more insecure. On Windows you cant just access the kernel, so for the vast majority of people you're allowing a 3rd party access to part of your system that YOU don't even have access to as the owner/admin. This really isn't an issue for me anymore since I switched to Linux and the native Linux versions of Battleeye and EAC, as well as the Windows versions running through wine/proton never touch the Linux kernel space. Even if they did, since Linux gives you full access to your system, you can see what the software is doing under the hood. On Windows you kind of just have to trust the 3rd party and honestly i don't blame people for not being able to do that. Im not trying to turn this into a Linux vs Windows debate either, use whatever OS you want, it's your hardware use it how you want. I just think for someone like the poster of this thread it might be good to try switching to Linux.
When it comes to Battleeye and EAC there have been Native linux versions for a while. War thunder for example used the native Linux version of EAC for the Native Linux version of the game. If you were to try running the Windows version of the game through proton you would certainly get an anti cheat error, and idk if this is the case for War Thunder but i have seen anti-cheat bans given as a false positive. When it comes to playing Windows games that have Battleeye/EAC it is very easy for Devs to enable it and a ton have since the announcement of the steam deck. I think the hesitancy comes from the way the Windows versions of these anti cheats work under wine/proton. As far as kernel access it only has access to the kernel contained in the wine folder for the game. The wine folder has a c drive and folders you would find in your c directory on Windows (system32,programfilesx86, and so on), its like its own little contained system in a way. Since its a Windows version of the anti cheat it's only looking for Windows cheats and its contained to that wine folder, plus it cant detect Linux specific cheats. There is a kind of 'bridge' with proton that allows the Windows version of the anti cheat to see whats going on in the userspace of the Linux system, but it has no privileges or meaningful access really. Cheaters could use this to their advantage i suppose so i think thats the real reason why certain devs would be hesitant.