War Thunder

War Thunder

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Why not just remove teamkilling
why? no one benefits from it.
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Showing 1-11 of 11 comments
Sogaki Dec 6, 2024 @ 6:14am 
The rationale behind it is it's supposed to discourage ganking in ARB.
I'm not going to pretend it's working that well, but if you hop in AAB for a couple of matches you'll see how bad ganking gets when there's no friendly fire.

Honestly I'd rather see far more severe punishment for TK, maybe even an immediate kick from the match and a 5 minute timeout like the one you get for crashing
THAT would definitely help against both ganking and funny haha trolls that teamkill during takeoff
snee.scampers Dec 6, 2024 @ 6:21am 
there has to be some reason to prevent moths on a flame. TK's are the best anyone has come up with so far in this game or any other.
or, how about damage to teammates that would normally kill them only fines you and does no damage to the teammate. that stops the innocent teammate getting ♥♥♥♥♥♥ over, and you get penalised for it. you're already getting fined out your ass when your missile that locked an enemy kills a friendly that flies in front of it, so why not make it just keep the friendly alive instead of penalising you and knocking a friendly out of the fight.
Fr4ntic Dec 6, 2024 @ 7:10am 
Originally posted by Sogaki:
The rationale behind it is it's supposed to discourage ganking in ARB.
I'm not going to pretend it's working that well, but if you hop in AAB for a couple of matches you'll see how bad ganking gets when there's no friendly fire.

Honestly I'd rather see far more severe punishment for TK, maybe even an immediate kick from the match and a 5 minute timeout like the one you get for crashing
THAT would definitely help against both ganking and funny haha trolls that teamkill during takeoff

Did Gaijin ever mention that ?
Id say its more to make it a bit more realistic and skill driven . Imagine with planes how weird it would be just spamming and hoping you hit an enemy instead of a friendly.
That scenario is all about skill if team damage is involved.

I really dont mind it in the game then I hardly get teamkilled its more the other way around if any when I accidently bomb a team mate's tank which I find an attractive thought for again skill driven gameplay.
Sogaki Dec 6, 2024 @ 7:12am 
Originally posted by Piggy INSOMNIAC 3D:
or, how about damage to teammates that would normally kill them only fines you and does no damage to the teammate. that stops the innocent teammate getting ♥♥♥♥♥♥ over, and you get penalised for it. you're already getting fined out your ass when your missile that locked an enemy kills a friendly that flies in front of it, so why not make it just keep the friendly alive instead of penalising you and knocking a friendly out of the fight.

Personally I wouldn't like that, it would incentivize players to kill steal more than the game already does because it would remove the risk of getting shot down entirely.

I'm really sorry for people getting shot by trolls while taking off but the dumb pilot jumping in front of an IR missile to try and machinegun the enemy plane deserves to explode.
I may be biased though because I'm VERY careful with my heatseekers and absolutely never fire them when I see a friendly is already pursuing the enemy so if someone gets shot down by my missile it's always because they were doing something really really stupid.
Sogaki Dec 6, 2024 @ 7:16am 
Originally posted by Fr4ntic:

Did Gaijin ever mention that ?
Id say its more to make it a bit more realistic and skill driven . Imagine with planes how weird it would be just spamming and hoping you hit an enemy instead of a friendly.
That scenario is all about skill if team damage is involved.

I really dont mind it in the game then I hardly get teamkilled its more the other way around if any when I accidently bomb a team mate's tank which I find an attractive thought for again skill driven gameplay.

I don't know if Gaijin ever said that, but generally it's good game design to enable friendly fire when you want to discourage ganking.
Then again while I wrote that I realized that Gaijin and good game design only go together in the phrase "Gaijin does not give a damn about good game design" so yeah there's that
Originally posted by Sogaki:
Originally posted by Piggy INSOMNIAC 3D:
or, how about damage to teammates that would normally kill them only fines you and does no damage to the teammate. that stops the innocent teammate getting ♥♥♥♥♥♥ over, and you get penalised for it. you're already getting fined out your ass when your missile that locked an enemy kills a friendly that flies in front of it, so why not make it just keep the friendly alive instead of penalising you and knocking a friendly out of the fight.

Personally I wouldn't like that, it would incentivize players to kill steal more than the game already does because it would remove the risk of getting shot down entirely.

I'm really sorry for people getting shot by trolls while taking off but the dumb pilot jumping in front of an IR missile to try and machinegun the enemy plane deserves to explode.
I may be biased though because I'm VERY careful with my heatseekers and absolutely never fire them when I see a friendly is already pursuing the enemy so if someone gets shot down by my missile it's always because they were doing something really really stupid.
while i agree making them explode is deserved, its not when theyre just flying around and the missile locks them instead, nor is it deserved when they get shot by a friendly after spending ages flying into battle, just to go back to the menu to wait for another game, then fly back into battle again.

literally nothing changes with my suggestion other than it stops punishing the poor bastard getting team killed, he (most of the time) had no say in the situation, dying to a situation out of his control, and he gets punished for it more than the killer does.
snee.scampers Dec 6, 2024 @ 7:20am 
not just that but if you pile on indiscriminately the penalty of killing the team is in losing the match cause now you have no team.
FF is still the best way.
Fr4ntic Dec 6, 2024 @ 7:35am 
Originally posted by Sogaki:
Originally posted by Fr4ntic:

Did Gaijin ever mention that ?
Id say its more to make it a bit more realistic and skill driven . Imagine with planes how weird it would be just spamming and hoping you hit an enemy instead of a friendly.
That scenario is all about skill if team damage is involved.

I really dont mind it in the game then I hardly get teamkilled its more the other way around if any when I accidently bomb a team mate's tank which I find an attractive thought for again skill driven gameplay.

I don't know if Gaijin ever said that, but generally it's good game design to enable friendly fire when you want to discourage ganking.
Then again while I wrote that I realized that Gaijin and good game design only go together in the phrase "Gaijin does not give a damn about good game design" so yeah there's that

To late we have the evidence you said Gaijin incoperated good game desing.

Funny how you first assume something and portray it as fact only to quickly back peddal because omg its something positve about the game I play evry now and then.
Doesnt really make your words weigh more in a discussion.
Ryomaru Reaper Dec 6, 2024 @ 10:36am 
Originally posted by Sogaki:
The rationale behind it is it's supposed to discourage ganking in ARB.
I'm not going to pretend it's working that well, but if you hop in AAB for a couple of matches you'll see how bad ganking gets when there's no friendly fire.

Honestly I'd rather see far more severe punishment for TK, maybe even an immediate kick from the match and a 5 minute timeout like the one you get for crashing
THAT would definitely help against both ganking and funny haha trolls that teamkill during takeoff

So let me get this straight, you want teamkilling to be a thing, with lockouts and such as punisment, in a game where:

- Accidents can happen.
- People can't drive normally, and bump into me 7x a minute.
- People drive in front of me, lining up my shot.
- People drive onto my artillery.
- "Insert other non-fault of my own incident here that gets me a TK"

There's tons more reasons why Team kills happen, and it's not fair to make the punishment for such a thing to happen, so severe, that it locks you or bans you from playing. In a game that really does not need Teamkilling to be a thing.

I paid for premium, I paid for premium vehicles, why do other people not playing well, getting me an accidental teamkill, make it so I cannot play the game for X amount of time?

This does not make any moral or logical sense. Please, stop the witch hunting of gamers for things that happen on a game, because actual bans should be for actual problematic people. Not someone who shot at a light tank, because it drove in front of him while lining up the shot.

We don't run a prison here.
cheeki-breekiv1.1 Dec 6, 2024 @ 10:55am 
I like team killing because it means if so dumb fat metal bird in the sky is being a dumb dumb ie shooting me i can send a 125mm shell at its butt
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Date Posted: Dec 6, 2024 @ 6:02am
Posts: 11