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There is nothing new here, if you think it proves something that is only because you aren’t aware of warthunders history
A single April fools event does not a reevaluation of the games age rating make
gaijin ain’t going to suddenly turn an ages 12+ game into an M or even R rated game ten years on by adding playable infantr
what would gaijin do without little Timmy, or more accurately his mommies credit card
Techincally they can add infantry and keep it the same rating by not adding blood, gore, or even saying they died. As in the event if you hit the machine gunners they are "knocked out" same with the infantry thus avoiding the issue
Most people who are interested in shooters tend to play the R rated ones
Sure there might be a niche in the shooter market for more toned down ones, but as crossover with an already established game focused on realistic vehicle mechanics…
That’s just sounds like a failure waiting to happen
If warthunder infantry were going to be interesting to me I would want to see the outcome of a 500lb bomb hitting a building full of infantry. Not just some comically tame ragdoll fall down
Which is why I expect it never to happen for real, I’m not going to be happy playing paintball and little Timmy’s mommy isn’t going to be happy with a previously tame game she thought was safe suddenly getting violent
Even cartoon violence ala team fortress 2 is higher rated than warthunder
have you ever taken a course on game design?
games are all about providing satisfying feedback in the core gameplay loop, in a shooter this would be when you shoot someone, an important factor in any game is the little burst of endorphins that people get from a doing something.
in order to provide that feedback how do games achieve this, even in early mario games a remarkable amount of time was spent making something as simple as jumping feel as satisfying as it possibly could to players
Shooters tend to do it in many ways, a satisfying recoil of the enemy as if they were hit by a much larger round. A good exagerated hit sound from the bullet, often with some kind of cry from the enemy player. Often some kind of hit or kill indicator flashing around your reticule giving a little burst of colour feedback. Sometimes a nice higher pitched jingly sound from accruing some kind of score. In games on consoles a nice controller vibration also does a lot
When your monkey brain gets bombarded by all these positive stimuli at once that rush is what addicts people to games
what do you think happens when you handicap a game with a central focus on war and weapons by not allowing even the cartoonish level of violence of a less serious game like team fortress two, let alone the more graphic violence present in the indisputably most popular games in the genre like CoD, Battlefield, Halo, Counter Strike, rainbow six etc
there is only so far a shooter can get when shooting an enemy soldier is about as satisfying as shooting a cardboard cutout. Expecting gaijin to turn warthunder into a real shooter without raising the age rating would be tying both hands behind their backs because they are trying to achieve similarly satisfying gameplay with half the toolbox
Even if they do a good job with those remaining tools its still going to be missing something compared to every one of its competitors, the players monkey brains will just not be getting quite the level of stimulus that they can from other titles which dont handicap themselves
You hadn't ever flown in a test flight for American, British, Japanese props before the test flight got the new list of maps to choose from, hadn't you?
Been in the game for a while but it is nice to see them putting forward one of the community suggestions with the infantry advancing through the map based on the caps, I think the original suggestion was to have infantry transported on player vehicles to the caps and then they would "protect" them once captured, in the new game mode they do shoot but it's not like they can actually do anything of note, still nice to see though. But I really wish gaijin went for a skybox like the one in the event banner, the map is way too dark and it makes it easy to not even see the infantry, especially from the air where I have only been able to pick out like 2 guys and an MG nest despite wanting to strafe them like we do in air RB or on the old test drive maps.
Pretty sure the french one had infantry too, could be misremembering it though.
just wondering what people like about "infantry" in game