War Thunder

War Thunder

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To All The Nay Sayers on Infantry
Well there you go! Proof that infantry can be added to War Thunder.
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Zobrazeno 115 z 21 komentářů
they've been in the game (the files) for a very very long time, and have made appearances in events before. So this isn't a first tbh.
Naposledy upravil I AM THE LAW!; 2. dub. v 19.53
I don't think people ever said it can't be done. Myself, who has been playing since 2014 just about, has heard gaijin repeatedly say they wouldn't put infantry in the game.
I AM THE LAW! původně napsal:
they've been in the game (the files) for a very very long time, and have made appearances in events before. So this isn't a first tbh.
You're preaching to the choir. I'm talking to the people that said adding infantry is impossible.
Ai controlled infantry were present on maps way back when ground was first introduced in about 2014

There is nothing new here, if you think it proves something that is only because you aren’t aware of warthunders history

A single April fools event does not a reevaluation of the games age rating make

gaijin ain’t going to suddenly turn an ages 12+ game into an M or even R rated game ten years on by adding playable infantr

what would gaijin do without little Timmy, or more accurately his mommies credit card
Naposledy upravil Eftwyrd; 2. dub. v 20.13
Eftwyrd původně napsal:
Ai controlled infantry were present on maps way back when ground was first introduced in about 2014

Whatever you think this resurgence of something that has been present in warthunder for over a decade ‘proves’ is completely missing the point

gaijin ain’t going to suddenly turn an ages 12+ game into an M or even R rated game ten years on

Techincally they can add infantry and keep it the same rating by not adding blood, gore, or even saying they died. As in the event if you hit the machine gunners they are "knocked out" same with the infantry thus avoiding the issue
Northy původně napsal:
Eftwyrd původně napsal:
Ai controlled infantry were present on maps way back when ground was first introduced in about 2014

Whatever you think this resurgence of something that has been present in warthunder for over a decade ‘proves’ is completely missing the point

gaijin ain’t going to suddenly turn an ages 12+ game into an M or even R rated game ten years on

Techincally they can add infantry and keep it the same rating by not adding blood, gore, or even saying they died. As in the event if you hit the machine gunners they are "knocked out" same with the infantry thus avoiding the issue
what I find particularly funny is the idea that gaijin could compete in the infantry combat space without proper death or wound animations and gore

Most people who are interested in shooters tend to play the R rated ones

Sure there might be a niche in the shooter market for more toned down ones, but as crossover with an already established game focused on realistic vehicle mechanics…

That’s just sounds like a failure waiting to happen

If warthunder infantry were going to be interesting to me I would want to see the outcome of a 500lb bomb hitting a building full of infantry. Not just some comically tame ragdoll fall down

Which is why I expect it never to happen for real, I’m not going to be happy playing paintball and little Timmy’s mommy isn’t going to be happy with a previously tame game she thought was safe suddenly getting violent

Even cartoon violence ala team fortress 2 is higher rated than warthunder
Naposledy upravil Eftwyrd; 2. dub. v 20.24
Eftwyrd původně napsal:
Northy původně napsal:

Techincally they can add infantry and keep it the same rating by not adding blood, gore, or even saying they died. As in the event if you hit the machine gunners they are "knocked out" same with the infantry thus avoiding the issue
what I find particularly funny is the idea that gaijin could compete in the infantry combat space without proper death or wound animations and gore

Most people who are interested in shooters tend to play the R rated ones

Sure there might be a niche in the shooter market for more toned down ones, but as crossover with an already established game focused on realistic vehicle mechanics…

That’s just sounds like a failure waiting to happen

If warthunder infantry were going to be interesting to me I would want to see the outcome of a 500lb bomb hitting a building full of infantry. Not just some comically tame ragdoll fall down

Which is why I expect it never to happen for real, I’m not going to be happy playing paintball and little Timmy’s mommy isn’t going to be happy with a previously tame game she thought was safe suddenly getting violent

Even cartoon violence ala team fortress 2 is higher rated than warthunder
they're played because they tend to have the most fun gunplay. your gore fetish is in the minority. probably.
Orifan1 původně napsal:
Eftwyrd původně napsal:
what I find particularly funny is the idea that gaijin could compete in the infantry combat space without proper death or wound animations and gore

Most people who are interested in shooters tend to play the R rated ones

Sure there might be a niche in the shooter market for more toned down ones, but as crossover with an already established game focused on realistic vehicle mechanics…

That’s just sounds like a failure waiting to happen

If warthunder infantry were going to be interesting to me I would want to see the outcome of a 500lb bomb hitting a building full of infantry. Not just some comically tame ragdoll fall down

Which is why I expect it never to happen for real, I’m not going to be happy playing paintball and little Timmy’s mommy isn’t going to be happy with a previously tame game she thought was safe suddenly getting violent

Even cartoon violence ala team fortress 2 is higher rated than warthunder
they're played because they tend to have the most fun gunplay. your gore fetish is in the minority. probably.
Its not about a 'gore fetish' mate

have you ever taken a course on game design?

games are all about providing satisfying feedback in the core gameplay loop, in a shooter this would be when you shoot someone, an important factor in any game is the little burst of endorphins that people get from a doing something.

in order to provide that feedback how do games achieve this, even in early mario games a remarkable amount of time was spent making something as simple as jumping feel as satisfying as it possibly could to players

Shooters tend to do it in many ways, a satisfying recoil of the enemy as if they were hit by a much larger round. A good exagerated hit sound from the bullet, often with some kind of cry from the enemy player. Often some kind of hit or kill indicator flashing around your reticule giving a little burst of colour feedback. Sometimes a nice higher pitched jingly sound from accruing some kind of score. In games on consoles a nice controller vibration also does a lot

When your monkey brain gets bombarded by all these positive stimuli at once that rush is what addicts people to games

what do you think happens when you handicap a game with a central focus on war and weapons by not allowing even the cartoonish level of violence of a less serious game like team fortress two, let alone the more graphic violence present in the indisputably most popular games in the genre like CoD, Battlefield, Halo, Counter Strike, rainbow six etc

there is only so far a shooter can get when shooting an enemy soldier is about as satisfying as shooting a cardboard cutout. Expecting gaijin to turn warthunder into a real shooter without raising the age rating would be tying both hands behind their backs because they are trying to achieve similarly satisfying gameplay with half the toolbox

Even if they do a good job with those remaining tools its still going to be missing something compared to every one of its competitors, the players monkey brains will just not be getting quite the level of stimulus that they can from other titles which dont handicap themselves
Naposledy upravil Eftwyrd; 2. dub. v 21.47
I hope infantry stays AI controlled
Omega Sirius původně napsal:
Well there you go! Proof that infantry can be added to War Thunder.

You hadn't ever flown in a test flight for American, British, Japanese props before the test flight got the new list of maps to choose from, hadn't you?
salt miner původně napsal:
I hope infantry stays AI controlled
They tried giving us player controlled infantry already back in 2022 or 23? anyways the problem was the controls for the infantry and how hard it was for tanks to deal with the infantry as they got into the nooks and crannies of the map and were a serious pain to get rid of, the fact that said infantry had the ability to get on top of buildings made things worse but that was specifically a gimmic for the mobile infantry event. The maps are poorly designed for World of Tanks combat let alone Battlefield combat so we won't get infantry. Eventually Enlisted will have a good mix of tanks, infantry, maps and eras but that still needs another 5ish years to cook before it's truly achieving what players are dreaming of for war thunder.



Omega Sirius původně napsal:
Well there you go! Proof that infantry can be added to War Thunder.
Been in the game for a while but it is nice to see them putting forward one of the community suggestions with the infantry advancing through the map based on the caps, I think the original suggestion was to have infantry transported on player vehicles to the caps and then they would "protect" them once captured, in the new game mode they do shoot but it's not like they can actually do anything of note, still nice to see though. But I really wish gaijin went for a skybox like the one in the event banner, the map is way too dark and it makes it easy to not even see the infantry, especially from the air where I have only been able to pick out like 2 guys and an MG nest despite wanting to strafe them like we do in air RB or on the old test drive maps.

Пожилая Юность původně napsal:
Omega Sirius původně napsal:
Well there you go! Proof that infantry can be added to War Thunder.

You hadn't ever flown in a test flight for American, British, Japanese props before the test flight got the new list of maps to choose from, hadn't you?
Pretty sure the french one had infantry too, could be misremembering it though.
Naposledy upravil FizzyElf; 3. dub. v 0.34
I recall there being event long time ago you played as german tanks on Poland and along ai infantry they tested ai anti-tank cannons that fired on your tank.
Naposledy upravil Bison; 3. dub. v 0.50
Most maps are more suited for infantry than vehicles so... It just makes sense to add them :D
they are AMAZING i just wish i got xp for taking them down
i didnt pay any attention to them but from what i've seen infantry dont even fight with each other and just stare, they dont cap objectives, theres also a couple LMGs around the map but do they even deal any damage?

just wondering what people like about "infantry" in game
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Zobrazeno 115 z 21 komentářů
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Datum zveřejnění: 2. dub. v 19.38
Počet příspěvků: 21