War Thunder

War Thunder

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Venom 31 de mar. às 8:48
4
1
punish 1 death leavers its a SERIOUS issue.
its getting too annoying , winnable games are becoming impossible when trying to win with 5 people left in team , i had so much games where im the only one left ...
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Exibindo comentários 4660 de 78
Escrito originalmente por Sup_DiM0N:
You should stop complaining about 1 death players and ask developers for more advanced skynet bots to replace 1 death leavers, them bots are very good, in naval they so accurate and deadly at 10,000 meters, sometimes they score more kills than real players,
I've seen 6-7 kills done by one bot in one match and there are like 6 or 7 bots on each side and things get very interesting now 😂
To me it sounds like the unskilled players who can't carry a team are the ones complaining if you ask me :steamsalty::steamsalty:
Tsukimasa 3 de abr. às 7:28 
Escrito originalmente por Bobfromacounting:
Escrito originalmente por Tsukimasa:
People need to stop treating others like idiots, if you've only got one tank in your lineup, just grind another one or pick something from a lower tier. If you don't even have a tank to fight with, what are you even doing here? Seriously, is it that hard to at least try winning instead of quitting just because you didn't get your favorite little spot?
I don't even play tanks, but the comment is hilarious "If you're not as advanced in the tech tree you shouldn't be playing" It's a free to play game, get over it.

That's not even close to what I said.
I'm talking about players leaving the game instantly after losing their one and only vehicle or quitting just because they don't like the map.
Of course everyone can play no matter how advanced they are. The point is about ruining the game experience for the entire team just because things don't go their way.
Escrito originalmente por Tsukimasa:
Escrito originalmente por Bobfromacounting:
I don't even play tanks, but the comment is hilarious "If you're not as advanced in the tech tree you shouldn't be playing" It's a free to play game, get over it.

That's not even close to what I said.
I'm talking about players leaving the game instantly after losing their one and only vehicle or quitting just because they don't like the map.
Of course everyone can play no matter how advanced they are. The point is about ruining the game experience for the entire team just because things don't go their way.
Exactly... why should someone stay in a match once their tank has been destroyed? What benefit would you gain from having someone watch?
Black_Fox 3 de abr. às 7:50 
Escrito originalmente por Tsukimasa:
Escrito originalmente por Black_Fox:
The only thing that matters is if the match is fun

Is it an uptier?
-If yes, leave
Is the map good?
- If not, leave
Did you get killed 10 seconds after spawning?
- That happens.... leave

A match that went to hell early on is just a waste of time, both for fun and for progression. And why waste time on a 200 RP match if the next one could be better?


What a loser mentality. You don't want to waste your time, so you waste everyone else's. Since when does being uptiered automatically mean losing or being unable to kill tanks? You switch maps just because you don't like it and sabotage an entire team in the process. Ladies and gentlemen: pure selfishness at its finest.

I don't know how long you have been playing, but I signed in when the game was called World of Planes and played before the game was available to everybody - People tell Gaijin what makes them leave battles for 12 years and they never fixed anything

And nobody is responsible for somebody else's fun on the own expense. Gaijin wants us to be content for the other players, so it's on them to provide an environment that encourages people to stay.
One sided maps, unfair match making and creating frustration to push players into paying will always lead to be people leaving matches.

And yeah, I'm ♥♥♥♥♥♥♥ selfish in THIS game since the experience of others doesn't help me progress, fighting a losing battle even can throw you back actually (repair costs).
It's designed that way, Gaijin seems to intend it to be that way and this is the way people play the game
Última edição por Black_Fox; 3 de abr. às 7:51
Tsukimasa 3 de abr. às 7:56 
Escrito originalmente por Bobfromacounting:
Escrito originalmente por Tsukimasa:

That's not even close to what I said.
I'm talking about players leaving the game instantly after losing their one and only vehicle or quitting just because they don't like the map.
Of course everyone can play no matter how advanced they are. The point is about ruining the game experience for the entire team just because things don't go their way.
Exactly... why should someone stay in a match once their tank has been destroyed? What benefit would you gain from having someone watch?

Because leaving immediately after losing your tank, when you only brought one vehicle, means you weren't fully prepared to play in the first place.

If you have multiple tanks in your lineup, losing one doesn't instantly eliminate you, you can keep fighting and help your team win. Staying and contributing increases everyone's chance of victory. But by bringing just one vehicle, you're essentially betting your team's success on a single life, and then leaving others disadvantaged when things don't go your way.

The issue isn't about watching, it's about coming prepared and respecting your team enough to stick around and play seriously
Tsukimasa 3 de abr. às 8:00 
Escrito originalmente por Black_Fox:
Escrito originalmente por Tsukimasa:


What a loser mentality. You don't want to waste your time, so you waste everyone else's. Since when does being uptiered automatically mean losing or being unable to kill tanks? You switch maps just because you don't like it and sabotage an entire team in the process. Ladies and gentlemen: pure selfishness at its finest.

I don't know how long you have been playing, but I signed in when the game was called World of Planes and played before the game was available to everybody - People tell Gaijin what makes them leave battles for 12 years and they never fixed anything

And nobody is responsible for somebody else's fun on the own expense. Gaijin wants us to be content for the other players, so it's on them to provide an environment that encourages people to stay.
One sided maps, unfair match making and creating frustration to push players into paying will always lead to be people leaving matches.

And yeah, I'm ♥♥♥♥♥♥♥ selfish in THIS game since the experience of others doesn't help me progress, fighting a losing battle even can throw you back actually (repair costs).
It's designed that way, Gaijin seems to intend it to be that way and this is the way people play the game

I understand your point, and I agree that Gaijin has a responsibility in creating a fair and motivating environment. But at the end of the day, each player's actions do impact everyone else's experience. You're right: nobody should sacrifice their enjoyment purely for others, but there's a difference between reasonable self-interest and leaving instantly at the slightest inconvenience.

Sure, some maps are frustrating, matchmaking can be tough, and repair costs can hurt progress. But if everyone quit immediately whenever things weren't ideal, matches would fall apart constantly and that's precisely what's happening now. Being part of a team means occasionally pushing through less-than-perfect circumstances, because teamwork matters.

Gaijin needs to improve many aspects, absolutely but players also share a part in creating a healthier gameplay environment. If everyone's constantly abandoning battles, it won't push Gaijin to improve, it'll only degrade the experience further for everyone involved.
Escrito originalmente por Tsukimasa:
Escrito originalmente por Black_Fox:

I don't know how long you have been playing, but I signed in when the game was called World of Planes and played before the game was available to everybody - People tell Gaijin what makes them leave battles for 12 years and they never fixed anything

And nobody is responsible for somebody else's fun on the own expense. Gaijin wants us to be content for the other players, so it's on them to provide an environment that encourages people to stay.
One sided maps, unfair match making and creating frustration to push players into paying will always lead to be people leaving matches.

And yeah, I'm ♥♥♥♥♥♥♥ selfish in THIS game since the experience of others doesn't help me progress, fighting a losing battle even can throw you back actually (repair costs).
It's designed that way, Gaijin seems to intend it to be that way and this is the way people play the game

I understand your point, and I agree that Gaijin has a responsibility in creating a fair and motivating environment. But at the end of the day, each player's actions do impact everyone else's experience. You're right: nobody should sacrifice their enjoyment purely for others, but there's a difference between reasonable self-interest and leaving instantly at the slightest inconvenience.

Sure, some maps are frustrating, matchmaking can be tough, and repair costs can hurt progress. But if everyone quit immediately whenever things weren't ideal, matches would fall apart constantly and that's precisely what's happening now. Being part of a team means occasionally pushing through less-than-perfect circumstances, because teamwork matters.

Gaijin needs to improve many aspects, absolutely but players also share a part in creating a healthier gameplay environment. If everyone's constantly abandoning battles, it won't push Gaijin to improve, it'll only degrade the experience further for everyone involved.
They don't need to do anything while the $ is rolling in.
Tsukimasa 3 de abr. às 8:20 
Escrito originalmente por Bobfromacounting:
Escrito originalmente por Tsukimasa:

I understand your point, and I agree that Gaijin has a responsibility in creating a fair and motivating environment. But at the end of the day, each player's actions do impact everyone else's experience. You're right: nobody should sacrifice their enjoyment purely for others, but there's a difference between reasonable self-interest and leaving instantly at the slightest inconvenience.

Sure, some maps are frustrating, matchmaking can be tough, and repair costs can hurt progress. But if everyone quit immediately whenever things weren't ideal, matches would fall apart constantly and that's precisely what's happening now. Being part of a team means occasionally pushing through less-than-perfect circumstances, because teamwork matters.

Gaijin needs to improve many aspects, absolutely but players also share a part in creating a healthier gameplay environment. If everyone's constantly abandoning battles, it won't push Gaijin to improve, it'll only degrade the experience further for everyone involved.
They don't need to do anything while the $ is rolling in.

I totally get where you're coming from, and unfortunately, you're probably right. As long as profits are good, there's less incentive for Gaijin to change. But still, as players, if we just accept this and keep quitting matches, we're only making it easier for them to ignore real issues. A community that actively encourages fair play and teamwork could push for meaningful changes much more effectively than simply giving up
Remove planes, remove flat table maps with oneshots from invisible dude on the other side, then we'll talk.
Última edição por Col. W. T. Philmore; 3 de abr. às 8:37
Escrito originalmente por Tsukimasa:
Escrito originalmente por Bobfromacounting:
They don't need to do anything while the $ is rolling in.

I totally get where you're coming from, and unfortunately, you're probably right. As long as profits are good, there's less incentive for Gaijin to change. But still, as players, if we just accept this and keep quitting matches, we're only making it easier for them to ignore real issues. A community that actively encourages fair play and teamwork could push for meaningful changes much more effectively than simply giving up
People have been moaning about tanks since day 1. Of course, I stopped playing tanks not long after they came out. I'm sure the moaning has only got louder with the increased chance of being sniped from spawn with modern tanks / stabilisers missiles etc. It'll never stop.
Última edição por Bobfromacounting; 3 de abr. às 8:50
Jager 3 de abr. às 8:57 
Escrito originalmente por Venom:
its getting too annoying , winnable games are becoming impossible when trying to win with 5 people left in team , i had so much games where im the only one left ...
This is silly we got a life some time you only want to play one life and that's fine if you want to play 24 hours that's your choice. Play at the weekend
Tsukimasa 3 de abr. às 8:58 
Escrito originalmente por Col. W. T. Philmore:
Remove planes, remove flat table maps with oneshots from invisible dude on the other side, then we'll talk.
Maybe it’s time to stop playing War Thunder then? 😂
Upgrade keen vision instead?

Escrito originalmente por Bobfromacounting:
Escrito originalmente por Tsukimasa:

I totally get where you're coming from, and unfortunately, you're probably right. As long as profits are good, there's less incentive for Gaijin to change. But still, as players, if we just accept this and keep quitting matches, we're only making it easier for them to ignore real issues. A community that actively encourages fair play and teamwork could push for meaningful changes much more effectively than simply giving up
People have been moaning about tanks since day 1. Of course, I stopped playing tanks not long after they came out. I'm sure the moaning has only got louder with the increased chance of being sniped from spawn with modern tanks / stabilisers missiles etc. It'll never stop.
Haha true, people have been complaining about tanks from day one, and honestly, it just keeps getting louder.
The newer vehicles with missiles, stabilizers, and spawn sniping certainly haven't helped. But even if it feels endless, it doesn't mean we can't push for a better game environment otherwise, we'll be stuck with spawn snipes and ragequits forever.
Escrito originalmente por Tsukimasa:
Escrito originalmente por Col. W. T. Philmore:
Remove planes, remove flat table maps with oneshots from invisible dude on the other side, then we'll talk.
Maybe it’s time to stop playing War Thunder then? 😂
Upgrade keen vision instead?

Escrito originalmente por Bobfromacounting:
People have been moaning about tanks since day 1. Of course, I stopped playing tanks not long after they came out. I'm sure the moaning has only got louder with the increased chance of being sniped from spawn with modern tanks / stabilisers missiles etc. It'll never stop.
Haha true, people have been complaining about tanks from day one, and honestly, it just keeps getting louder.
The newer vehicles with missiles, stabilizers, and spawn sniping certainly haven't helped. But even if it feels endless, it doesn't mean we can't push for a better game environment otherwise, we'll be stuck with spawn snipes and ragequits forever.
I couldn't agree with you more. However the years of moaning and groaning haven't really worked thus far, maybe a couple of tweaks. Again, I don't play tanks anymore so It doesn't affect me really. Fingers crossed for those wanted changes.
90% of the maps are so bad that I go straight back to the hangar without dying once. That's what Gaijin wants: driving players crazy with unrealistic city maps.
Coobs 3 de abr. às 9:39 
The solution isn't to punish those who leave early. It's to reward those who stay till the end. A end of round bonus has been missing from this game for far too long.
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