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Ein Übersetzungsproblem melden
1) If T-80BVM easily survives hits to the carousel from side most of the time, why won't you shoot at the gunner and commander instead? Ammo can go black and not explode, but black tanker = dead tanker, and having only 1 tanker left (driver) is enough in realistic and simulator for a tank to count as killed. Just common sense.
2) Maus fight neither T-28 nor T-35 (the actual land ship) in a standard match, and date of introduction doesn't mean that much when balancing stuff compared to actual capabilities in the game.
I wonder why people perceive it as bias when nation X gets vehicles that are several years or decades younger than vehicles of nation Y at the same br. For me, it always has been rather a compliment to the German technology of 1944-1945 that Fw 190D, Ta 152 and Bf 109K-4 fight against post-war P-51H, Bearcat, Tigercat, Yak-9P, La-9, Spitfires Mk. 22 and 24, Sea Fury and other props that were even shortly used in the Korean War. Like, doesn't that mean those fighters by Kurt Tank and Willy Messerschmitt were ahead of their time and competent against the fighters of their opponents that were yet to be designed? You as a NATO fanboy must be proud Leopard 2A6, the older vehicle, is so powerful Russia needs a T-80 modification which is younger by two decades to give a worthy rebuff...as long as both are in balance at 12.0, and I can't yet see why would T-80BVM be considered OP, especially as long as there's no statistical evidence to that from actual battles with K/D and winrate from the playerbase.
This is literally the same for the US professional army, and that of EU countries as well.
Equipment may have incredible technology but it is packaged in plug & play modules, to be exchanged by a monkey if need be.
A family member who holds an OF-4 rank in the army once made me laugh when he said that he was appalled by the low quality of new recruits when my nation shifted from drafting conscripts to a professional army. Conscripts had higher IQ in general but were forced into low ranks, but those satisfied by low rank pay in professional armies are not the sharpest tools in the drawer.
Then you also have a small amount of m1 abram having du hull armor yet none of the m1 have it in game.
Also the turret ring issues and not having the the apfs round that can pen the t80 frontal hull due do balancing reasons. Yet it's okay that m1 can get one shot anywhere below the turret.
Adding the pantsir when nato has no spaa to compete with it at the moment. Su 34 and ka 50 getting so many kills every game.
different nations approached this in different ways, eg the UK with its challengers desgined to engage soviet armour from hull down positions before repositioning in a fighting retreat
German leopards are designed for continous mobile engagements. though it is not really a factor in game their stabilisers remain effective over much rougher terrain than most of their counterparts
soviet era vehicles are designed to advance in large numbers. thats more or less it. And yet people in game seem to prefer brawling in flat urban terrain, the better maps were largely hated by the ignorant masses so i wonder why the western tanks arnt as good as western propaganda would have you believe...
contrary to 'common knowledge' the west was long aware soviet vehicles were not as bad as the average freeboo would have us believe, in a one on one engagement the US actually expected to lose
heres the declassified CIA analysis https://www.cia.gov/readingroom/docs/DOC_0001066239.pdf
you will notice the US only expected to reach one on one parity with the soviet equivilents in the mid 80s, and that was based on the assumption of tech on the then prototype xm1 that was not actually included with the original production abrams.
its only surprisingly recently with its upgrades that the abrams even reached parity with russian tank design
And Russian tanks in lower tiers. It’s like they’ve been blessed by the game’s developers. One shot, and suddenly that tank in the higher tier is gone. A magical, Soviet-level skill that defies all logic and balance – but hey, who needs balance when you’ve got Russian tanks in your corner?
But hey, it’s not bias. It’s realism. Any russian will tell you it's "a skill issue" :-)
And not only the tanks himself, altough the MM, the mapdesign and which spawn the russian gets (guess what, mostly the easy), the ♥♥♥♥♥♥♥ nuclear sun burning your eyes if you try to the russkies facing you.
No matter which nation you play Mother russia is the greatest.
Oh, and the second part is just getting into some serious tinfoil hat, living in a camper in the mountain side, type stuff.
Any excuse as to why you died to someone. Guess its better to complain about an imaginary issue, and create any excuse under the sun (no pun intended), as to why you lost an engagement, that you originally had the upperhand, because you fumbled the bag.
If you are having trouble with Soviet tanks like that, especially low tier. I suggest watching videos on weakspots, and learning them. They are very easy to knock out. Except it tanks brain power outside the "hehe hold W, 88mm cannon, im invincible, kill everything" mentality.
Lastly, its not just Russians who deny it. People like me, neither Russian/Russian main, nor a dev.
*But hey, anything make it seem like the user isnt the issue. If the off chance its not the player, there are a bunch of other things that occur, that are weird, and shouldnt happen....but this happens for EVERY nation, not just Soviets. Its just easier to focus purely on one nation, "cuz dat where devs from! must be bias!"