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That's perfectly normal in the beginning, pretty sure every player went through that.
Because its the only game in the space that does what it does as well as it does.
As for your complaints.
They boil down to what is commonly referred to as skill issues. Warthunder holds your hand for something like a dozen match and then you are part of the of the player pool. Sinking or swimming is up to you.
I don't need my "hand held" I need balanced matchmaking. I think you missed the entire point of what I am explaining, why am I forced to play against someone who has the ability to one shot me while taking practically no damage? Why am forced to play against opponents that are clearly superior in power level, not even skill, just raw damage?
This game is for whales, it's apparent when the right side of the research tree is "paid" content and, in most cases, demonstrably better in every way than the stuff you get for actually playing the game.
This clearly isn't a game designed for balance and enjoyment meaning for someone like me.
Skill issue isn't the answer either dude. Try coming up with someone of value. If I flank, line up a shot and get a "critical hit" why do they have the ability to turn around and one shot me with a haphazardly place panicked shot?
The game, in my opinion, is just too flawed to be enjoyable.
I did a game last night where I nailed a French AMX-30's gun barrel but his shot ended me, we fired at the same time. Later I get the eye for and eye award on him... Killing him in a Leopard 1. Apparently, you can change nations in a match if you're AI. You or I can't.
I wrote a review and go into more and still don't cover the lists.
You are supposed to get frustrated and spend gold to have improvements that make the difference, might be true for that 50% of game you aren't being gamed. Oh, and having 4,000 hrs. in the game means you don't have to check protection analysis to verify you've been ripped on on a shot. My situation in needing something I don't give a flip about because I have to drop what I'm doing at a moments notice sometimes for hours? It's perfect.
That said, skills do matter and so does map knowledge. If you're going to hang around with it, do time in custom battles to get acquisition and movement skills or choose no opponents and cruise around scouting the map at your leisure and not getting boinked. Just something I found myself doing.
Target Destroyed gives dopamine
Once you get over the learning curve it becomes a lot easier
Why can someone one shot you but you stuggle? Because you dont understand the rounds and the weakspots yet.
Because you are new. Everyone is better than you. Until you develop your skills.
Game is for whales? Sure. Whatever you'd like to think. Nothing premium is significantly better than the tech tree.
It is a skill issue. Congrats you got a crit. What did you crit? The engine? A track? The MG? Great. Failing to eliminate the gunner, barrel or breach means you will face return fire.
What did you crit with? Did it have filler? How much filler? Whats the post pen damage of the round like? What did they hit you with?
The point of WT is to kill the crew. You failed to eliminate their crew before they got yours. End of story. Learn from the experience and do better next time.
The reality is that experience is a huge part of it. Memorising the armour / ammo / crew layout of literally thousands of vehicles, Memorising what weaponry opponents have, knowing what all the ammo types are and when you should use which. Knowing where to (and just as importantly, where *not* to) go on each map. There's no quick way of consuming all that info. It's just something you gradually accumulate over time, all whilst fighting against people who have already been through this learning process.
Best thing i can possibly recommend to a new player is just play with someone who's been around and knows what they're doing. You'll learn all the important stuff more organically and memorable than just watching info dump youtube tutorials.
Trust me, youll learn to love getting 1 tapped by a tank instead of having a 1000kg bomb dropped on you by a plane you cant defend against because you dared to kill someone... or spawn camped over and over...
War Thunder life is the grind... and its a rough life. I have a love hate relationship... 9/10 games feel like utter BS to being decent... but its that 1 amazing game that keeps bring you back.
It may be unpopular but after screwing around in arcade a bit i suggest giving realistic a fair shake, thats how I feel the game is more balanced.
It all takes time and can be frustrating I know. Dont worry about getting to high tier vehicles and enjoy the ride, thats where the game is at. I still come back as its a better tank game than most, and its free.
Crews are trained in slots you place the vehicles in. So starting on the left side of the tree slot one is for the far left vehicle and all the vehicles that will come after. Slot 2 is for the next vehicle and so on. As you fight battles the slots will gain experience that will be called crew experience but always bear in mind this crew experience goes to what ever vehicle you assign to that slot. When you place a vehicle into a slot you pay silver lions to qualify the vehicle. At certain point you can pay more silver lions to increase the crew quality to expert and later ACE can be bought for Golden Eagles but I don't recommend that since you can also earn the ACE by experience.
So you really don't want to progress too rapidly before you have these slots trained up.
The way to progress is to
1. Install modules on vehicles to enhance performance
2. Train the slots to enhance performance.
3. Learn the maps while your still low. But maps are also tied to BR so as you increase levels (tiers) The maps will change.
4. Study likely enemy vehicles at your current BR to learn their weak spots.
5. Test drive vehicles before taking them into combat. So you can learn the ballistics of your gun at various ranges.
USA and Germany, mostly USA