War Thunder

War Thunder

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TomToma Jan 2 @ 5:31am
2
Uptiers should be reduced from 1.0 to 0.7 range
That's literally it, it would fix so many issues with the game. And the "higher match times" isnt an excuse when there are 200k people online.
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Showing 1-15 of 49 comments
BurakZG Jan 2 @ 6:29am 
Uptiers are not "a problem" from developers perspective. They are there by design. They work as expected.

You are supposed to statistically often meet stronger opponents. It's there to make you want "better" tank/plane. Play more and buy premium.
I agree. Uptiers can be harsh when a lineup is close to a major change in the meta (from APCBC meta to HEAT-FS meta or from the HEAT-FS meta to the APFSDS meta) and while I can deal with them, it can make the game more like a constant struggle than a fun time. And it would also make it easier to balance the game because every vehicle would have to be balanced against considerably less vehicles both in uptiers and downtiers. I don't mind longer waiting time for getting a game if it makes each game more fun and less stressful.
Last edited by spartakisteqc; Jan 2 @ 10:08am
MMm. The BR match making is a bit... Trash in my opinion. Like a 1.0 +.3 +.4 +3, is not a really good way of balancing, and making really good match making. Say you are playing 7.7. You can have an up tier where you face every single top T-55's. And it seems up tiers are the norm.
Originally posted by firebat47:
And it seems up tiers are the norm.

They are the norm, it is the default difficulty you are supposed to be competing at.

In other words, full uptier is "normal" difficulty in this game, and now and then you get various levels of easier difficulty.
Legatas Jan 2 @ 11:30am 
Originally posted by TomToma:
That's literally it, it would fix so many issues with the game. And the "higher match times" isnt an excuse when there are 200k people online.
I play everything i have from BR 1.0 to 12.0 and I dont see the problem with 1.0 BR spread mostly, and it would be boring if it was less than 1.0.
Uptiers should generally not be higher than 0.3. The difference between +-1.0 is huge and creates great inequalities for the individual player. This, in turn, leads to strong frustration. Of course, there are players like BuraZG who are obviously trying to sabotage the progress towards fair balancing with full intent. Whatever these people are doing this, it must be pure malice.
Originally posted by Ranold Arzenschwegger🕹:
Uptiers should generally not be higher than 0.3. The difference between +-1.0 is huge and creates great inequalities for the individual player. This, in turn, leads to strong frustration. Of course, there are players like BuraZG who are obviously trying to sabotage the progress towards fair balancing with full intent. Whatever these people are doing this, it must be pure malice.
He's right, though, the Devs don't see this as a problem, but instead a built in mechanic to force players to push towards the back of the tech tree. The longer they play the more likely they are to want to 'skip' ahead by buying premium tanks, research or silver to boost ahead.

And as long as this remains a free-to-play game this will continue. If anything, it'll just slowly get worse over time. The whales pay for the game to be free for the other 80% that don't pay, but that other 80% are also going to be up-tiered to be cannon-fodder for the whales that pumped money into the system, making them feel better about spending money on a F2P game. A vicious, albeit logical, cycle that should be obvious to anyone that looks for it.
BurakZG Jan 2 @ 12:52pm 
Originally posted by Ranold Arzenschwegger🕹:
This, in turn, leads to strong frustration. Of course, there are players like BuraZG who are obviously trying to sabotage the progress towards fair balancing with full intent. Whatever these people are doing this, it must be pure malice.
:steamhappy:
I think you strongly exaggerate (or overestimate) my influence, my friend.
:steamhappy:

If you play 4.7, or something around this, make me a friend. We can play together.
Last edited by BurakZG; Jan 2 @ 12:53pm
Originally posted by BurakZG:
Uptiers are not "a problem" from developers perspective. They are there by design. They work as expected.

You are supposed to statistically often meet stronger opponents. It's there to make you want "better" tank/plane. Play more and buy premium.

Uptiers are not "a problem" period

Unless you don't have any skills
Chaoslink Jan 2 @ 2:20pm 
Originally posted by Ranold Arzenschwegger🕹:
Uptiers should generally not be higher than 0.3. The difference between +-1.0 is huge and creates great inequalities for the individual player. This, in turn, leads to strong frustration. Of course, there are players like BuraZG who are obviously trying to sabotage the progress towards fair balancing with full intent. Whatever these people are doing this, it must be pure malice.
I disagree entirely. The +/-1 works fine most of the time. It offers good variety of vehicles to face and balance is fine. It’s only when you get to high tier play that it starts to have issues and that isn’t really the BR system’s fault, it’s just what happens when you start adding new tech that some vehicles have that others don’t. Willing to bet that there’s examples of the same imbalance you might say exists between a 7.0 and 8.0 set of vehicles but between two 7.0 vehicles that have a technology asymmetry despite being the same BR. It’s just not a BR thing, that tech just doesn’t belong in the game or simply shouldn’t be able to queue with stuff that doesn’t also have it. BR has nothing to do with it aside from the general fact that higher BRs tend to have more tech than lower ones.

BR isn’t to blame here, and shouldn’t be messed with. Some other solution to create separation between vehicles with asymmetric tech should be looked into.
So many warthunder gods in these forums,.
Bucher Jan 2 @ 2:48pm 
I generally think the 1.0 flex is fine in ground except I would say at 8.0 - 10.0 I feel like at that bracket there is just some real messy placements where you can have basically no chance against the next tier above with their ability for ERA/Stab/Shell/LRF you just really feel the disparity between BRs at that bracket.
Originally posted by Bucher:
I generally think the 1.0 flex is fine in ground except I would say at 8.0 - 10.0 I feel like at that bracket there is just some real messy placements where you can have basically no chance against the next tier above with their ability for ERA/Stab/Shell/LRF you just really feel the disparity between BRs at that bracket.
Exactly. That’s the only part of the game where the BR spread is an issue. That kinda means it isn’t an issue with BR so much as it’s an issue with balance in that BR range. Forcing a “solution” like lowering the BR spread for the whole game just to fix an issue in a small portion of the game is dumb. Fix just the issue at hand.
redned Jan 2 @ 4:40pm 
locking stock vehicles to 0.7 uptiers, once everything is researched you get regular +/-1.0
Originally posted by redned:
locking stock vehicles to 0.7 uptiers, once everything is researched you get regular +/-1.0
I feel like that wouldn't really work. Especially if you could just not purchase one random and unimportant module to stay "stock" forever given it sounds like you mean only spaded would be +1.
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Date Posted: Jan 2 @ 5:31am
Posts: 49