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Sinai
North holland
Berlin
The test site
The arctic
Red desert (stupid map)
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Pradesh?!
Mozdok
Same... don't like city maps either but advance to the rhine is fun
Some of your maps are bearable. Others less so. I have only named the worst.
А то непробиваемые предметы, нерушимые объекты, кривые и пустые текстуры... фу!
But making that kind of progress would require effort, actual effort, and Gaijin doesn't like that. Some of the old large maps had problems and they chose to cut them instead of identifying the issues and improve them. They prefer milking the players with premiums and recycled content. Many of the new maps they release are just more of the exact same thing we have had for the past 10 years with a slightly different layout/terrain. It is a stretch to call it new content. It is sad because the developers have experimented with plenty of interesting stuff over the years as temporary events but nothing ever made it into the game.
Really amazes me to no end how you manage to have some really decent terrain to start, and then completely ruin the map by placing random garbage.
I think it's a pretty accepted topic with the majority of the community that Gaijin is completely incompetent when it comes to maps
The problem is not that they are close or long range, the problem is that both are terrible, specially for modern vehicles which is their main focus
OP doesnt like close range maps. Fine.
If Gaijin listens to OP and swings to long range maps guess what flavor of threads we will see in short order.
Outside of long range vs short range OP has provided no constructive feedback that could be used to improve the maps. With feedback of this quality who can blame Gaijin for having difficulty in responding to player complaints.
I've often thought that too. For example, Campania would definitely be relatively interesting. Maybe a few of the caps would have some cover from buildings, then it would be acceptable
It's not about just doing close range or long-range combat, but about designing the maps in such a way that there is a good balance between close combat and long-range combat.
It's the vehicles that Gaijin provides. That's why the maps should basically fit in with them. There are a few good maps that you could base your game on. But Gaijin takes these maps and completely destroys them in a rework. That's just self-destructive and leads to frustration. Gaijin has already received a lot of criticism and they have years of experience. If they don't have any smart people and can't manage to create good maps, then you can only call it a complete failure. However, over the years Gaijin's map competence has decreased rather than increased.
we reached a point where most of the existing maps are
a) too small (grid size of <250m should not exist in post war era)
b) too small for the number of vehicles the matchmaking puts into a battle
(some smaller maps would be bearable if less vehicles are in the battle)
c) generally unsuited for tank combat ("infantry maps")
>must be the ruzzian mindset
d) outfitted with too small spawns that makes respawning predictable, therefor spawncamping mandatory if you want your enemy to not reach the objective (also due to small map size) - spawn lanes with free spawn-in placement are requested for a while now
and simultaneously they have created a sizeable part of the community that thinks such maps are "fun" or "full of action" or whatever - and then run into the forums to complain about inevitable consequences such as spawn camping, overpowered CAS (the smaller the map the easier to find targets) and such.
(also pushed by the stupid reward system that rewards getting killed more than surviving)