War Thunder

War Thunder

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100% close range Maps
Gaijin stop this close range madness !
It's a total disaster! You're ruining the whole game with your cheap garbage maps!
Just stupid shooting at 30 meters for children.
Enough! I'm fed up with this junk!


The following maps should be thrown out of the game immediately !

Kuban:
Too many hills in too small a space. Everything stuffed with trees. Unrealistic terrain. A commander would never send his tanks here.

Jungle:
Almost everything was used here to prevent a ranged fight. Only melee combat.

Ground zero
A pure city map. Tanks should never drive here. An absolute horror.

Ardennes (small modes)
Here, too, only hand-to-hand combat is forced in the village. Completely pointless

Advance to the Rhine
Melee horror of the very worst

El Alamein (The modes on the rockside)
Biggest trash in the game

American Desert
Oh wait, this map is even worse!

Golden Quarry
I can only think of swear words for this melee camper map. An absolute suffering.

Seversk 13
Billions of trees block every view. Again a camper horror in the city without sense and reason. Pure gambling and pure chance. Skill does not count here at all.

38th parallel (from the top side)
An extremely unbalanced map. Everywhere hills or rocks block the view. No territory for tanks

Iberian castle
An absolute horror of map. Whoever came up with this garbage should be fired.

Alaska
Just junk.

Breslau
An absolutely unplayable card with a 100% tantrum guarantee

Campania
Although this map was voted the most unpopular map at the time, it is still in the game. You want to frustrate people consciously, don't you?

Japan
You feel like a battleship in a garden pond. much too narrow and too winding. Only hills and things that block the view. Complete nonsense

Spaceport
Oh, here only hand-to-hand combat and camping around between houses or hills.

abadoned town
A map to get used to. Pure urban combat that reinforces the desire to uninstall.

abadoned factory
One of the worst cards. Why gaijin also invested work for the rework, no one knows. Absolute waste of time.

Sun city
Quickly back to the hangar, because fun is completely impossible here. Behind every corner an enemy camps.

Vietnam
A true nightmare of map.

Port Novorossiysk
Another city map garbage.

Stalingrad
Ruins garbage.

Sweden
By far the worst map in the game. There is really only bad news to report about this nightmare on map.

Cargoport
Garbage garbage and more garbage

This is the biggest garbage of maps that developers have ever put into a game. Unbelievably bad map design without any claim to realism, balanced gameplay and without even remotely matching the vehicles. Gaijin has done everything wrong here 100% that can be done wrong.

Finally take care of maps that are balanced and that fit the tanks. Positions, wide plans, possibilities to use the systems of the tanks. possibilities can be demonstrated. Why do you want to prevent level in war thunder at all costs?
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much text, didn't not have the energy to read it!
Another classic example of no matter who Gaijin tries to please it upsets someone.
So you like:
Sinai
North holland
Berlin
The test site
The arctic
Red desert (stupid map)
Fire arc
Flanders
Middle east
Finland
Karelia
European province
Aral sea
Frozen pass
Normandy
Maginot
Pradesh?!
Mozdok
Same... don't like city maps either but advance to the rhine is fun
Postat inițial de canceros:
So you like:
Sinai
North holland
Berlin
The test site
The arctic
Red desert (stupid map)
Fire arc
Flanders
Middle east
Finland
Karelia
European province
Aral sea
Frozen pass
Normandy
Maginot
Pradesh?!
Mozdok
Same... don't like city maps either but advance to the rhine is fun

Some of your maps are bearable. Others less so. I have only named the worst.
Многие вопросы решились бы, если бы всё что есть на карте было бы разрушаемым. Просто сравнять с землёю все дома, контейнеры, срыть землю. Вот, это да!
А то непробиваемые предметы, нерушимые объекты, кривые и пустые текстуры... фу!
The game could use a total rework of the map philosophy / game mode design. It all looks and feels like something really basic they quickly threw together to have something to play the vehicles with back in 2014. Which was fine back then. But then they never bothered with it again. In fact, they have only removed things over time, from taking away AI anti tank gun emplacements, to completely cutting off maps into tiny little pieces of what they once were.

But making that kind of progress would require effort, actual effort, and Gaijin doesn't like that. Some of the old large maps had problems and they chose to cut them instead of identifying the issues and improve them. They prefer milking the players with premiums and recycled content. Many of the new maps they release are just more of the exact same thing we have had for the past 10 years with a slightly different layout/terrain. It is a stretch to call it new content. It is sad because the developers have experimented with plenty of interesting stuff over the years as temporary events but nothing ever made it into the game.
Editat ultima dată de Maprikan; 1 ian. la 15:01
Gaijin doesn't even respond to criticism against the map design. With every update, the maps get worse. I just tried a few laps again. At least 80% of the battles I go straight back to the hangar, because there are complete garbage maps. It's so frustrating.
Fun thing is, about half the really horrible maps could be made decent if they just removed all buildings and clutter, and just added a few patches of trees here and there.

Really amazes me to no end how you manage to have some really decent terrain to start, and then completely ruin the map by placing random garbage.
They are literally infantry focused games with bigger maps... That alone explains why this game has so many problems regarding them

Postat inițial de Toblm:
Another classic example of no matter who Gaijin tries to please it upsets someone.
I think it's a pretty accepted topic with the majority of the community that Gaijin is completely incompetent when it comes to maps

The problem is not that they are close or long range, the problem is that both are terrible, specially for modern vehicles which is their main focus
Postat inițial de xCrossFaith:
They are literally infantry focused games with bigger maps... That alone explains why this game has so many problems regarding them

Postat inițial de Toblm:
Another classic example of no matter who Gaijin tries to please it upsets someone.
I think it's a pretty accepted topic with the majority of the community that Gaijin is completely incompetent when it comes to maps

The problem is not that they are close or long range, the problem is that both are terrible, specially for modern vehicles which is their main focus
The issue is more often that everyone wants to play maps that suit their lineups and play style than any fundamental issue with most of the maps.

OP doesnt like close range maps. Fine.
If Gaijin listens to OP and swings to long range maps guess what flavor of threads we will see in short order.
Outside of long range vs short range OP has provided no constructive feedback that could be used to improve the maps. With feedback of this quality who can blame Gaijin for having difficulty in responding to player complaints.
Postat inițial de whatdoesthisbuttondo?:
Fun thing is, about half the really horrible maps could be made decent if they just removed all buildings and clutter, and just added a few patches of trees here and there.

Really amazes me to no end how you manage to have some really decent terrain to start, and then completely ruin the map by placing random garbage.

I've often thought that too. For example, Campania would definitely be relatively interesting. Maybe a few of the caps would have some cover from buildings, then it would be acceptable



Postat inițial de Toblm:
Postat inițial de xCrossFaith:
They are literally infantry focused games with bigger maps... That alone explains why this game has so many problems regarding them


I think it's a pretty accepted topic with the majority of the community that Gaijin is completely incompetent when it comes to maps

The problem is not that they are close or long range, the problem is that both are terrible, specially for modern vehicles which is their main focus
The issue is more often that everyone wants to play maps that suit their lineups and play style than any fundamental issue with most of the maps.

OP doesnt like close range maps. Fine.
If Gaijin listens to OP and swings to long range maps guess what flavor of threads we will see in short order.
Outside of long range vs short range OP has provided no constructive feedback that could be used to improve the maps. With feedback of this quality who can blame Gaijin for having difficulty in responding to player complaints.

It's not about just doing close range or long-range combat, but about designing the maps in such a way that there is a good balance between close combat and long-range combat.

It's the vehicles that Gaijin provides. That's why the maps should basically fit in with them. There are a few good maps that you could base your game on. But Gaijin takes these maps and completely destroys them in a rework. That's just self-destructive and leads to frustration. Gaijin has already received a lot of criticism and they have years of experience. If they don't have any smart people and can't manage to create good maps, then you can only call it a complete failure. However, over the years Gaijin's map competence has decreased rather than increased.
XD, with each update they cut interresting positions at the border of the maps. we will end up in flat small earth or if its a city map in a garage in a backyard
Red desert, Pradesh, Jungle and Vietnam map are garbage which should be removed.
while I not agree on all your points of every map you mentioned, the underlaying thought is completely right.
we reached a point where most of the existing maps are
a) too small (grid size of <250m should not exist in post war era)
b) too small for the number of vehicles the matchmaking puts into a battle
(some smaller maps would be bearable if less vehicles are in the battle)
c) generally unsuited for tank combat ("infantry maps")
>must be the ruzzian mindset
d) outfitted with too small spawns that makes respawning predictable, therefor spawncamping mandatory if you want your enemy to not reach the objective (also due to small map size) - spawn lanes with free spawn-in placement are requested for a while now

and simultaneously they have created a sizeable part of the community that thinks such maps are "fun" or "full of action" or whatever - and then run into the forums to complain about inevitable consequences such as spawn camping, overpowered CAS (the smaller the map the easier to find targets) and such.
(also pushed by the stupid reward system that rewards getting killed more than surviving)
If you like big maps with br 8.0-9.0 and higher, when you have dynamics, then yes I agree, but if you like to drive a tank at a speed of 30-40 km/h 1.5-2 km and spend 3-4 minutes on this UNIQUE gameplay play custom games yourself or clan battles.
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