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There are longer form demo's but this one is short and decently funny.
The parameters are based on Keen vision skills, and where the player is looking.
Detection are the render values, identification is the UI info. (useless in RB)
That said, its air, I would know jack **** about bugs cropping up in the updates.
But i really doubt its a keen vision failure. It can be a bug with the vehicle itself, modifiers, or other assets showing up as Destroyed client side, but not server side(in tanks).
or the assets themselves not being counted as objects, merely visual obstructions to the player, not effecting keen vision sight line.
This is not a bug, this is a system as described by the author of the topic, at a distance of 300m the tank is practically inaudible or not at all, the sound appears immediately after it is marked by a machine gun or reconnaissance of a light tank.
If you don't believe me, then take 2 friends and go to custom
There are a lot of videos on YouTube testing this system from different regions, I mean American, European and Russian streamers.
The problem is the same for everyone, but no one will solve it