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This is supposed to combat the effects of ESP (Extra-Sensory Perception) cheats by hiding the data being sent to your client, that way if you were using some sort of ESP, its effectiveness would be reduced since they rely on intercepting data stored in memory, know as memory scanning.
While this tactic of combating ESP is very effective when it works, it is also detrimental to games that do not have a completely optimized environment, especially those with rapidly changing server-client calculations and positions. The server may be picking up a hitbox of a tree, rock or building that is much too wide, or a cloud thats passing through on the server side, but not visible to the client for whatever reason.
So in short, there is no way to "fix" this problem unless it is directly addressed by Gaijin and they decide to do some fine tuning on what objects, block rendering and more accurately configure server-client synchronization.