War Thunder

War Thunder

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Dippy Dec 15, 2024 @ 2:36pm
Questions regarding object/enemy pop-in
My rig:
i9-9900k OC
PNY RTX 3080
32gb ram
1tb & 2tb nvme ssd

I've got about 400hrs in the game and only recently picked up air sim battles and I've noticed I experience some pretty serious object pop-in (player enemy or AI) around 5km. It's not all the time and its not every enemy but sometimes they'll quite literally just pop in and out of existence making identifying/tracking ground target and being aware of your surroundings really difficult if the threat/target goes completely invisible.

I run the game on max settings with RTX at 144fps on a 2560x1080 ultra-wide (sometimes in VR). As long as the target isn't invisible I can see them just fine but the biggest problem I'm running into is going in to dive bomb a target and it not existing on my screen until I'm 1-2km above the ground and then just popping onto the screen and I'm off target, or going to a merge, extending my circle out a bit and just watch the plane blip out of existence and come back in.

I've seen this in ground RB too just not as much and that's what most of the posts I see online are about is ground RB rather than Air sim.

I'm hoping maybe someone has some settings tips of ways to try and mitigate the pop-in or if its just something you gotta live with from time to time. Any tips and suggestions are welcome.

I really do enjoy air sim and think its a really well fleshed out game mode I just get frustrated with it at times when it seems like I'm fighting the game more than I'm fighting the enemy.
Originally posted by ֎:
It has to do with the games anti-cheat. The server "believes" that there is something obstructing your view, so you shouldn't be able to see it.

This is supposed to combat the effects of ESP (Extra-Sensory Perception) cheats by hiding the data being sent to your client, that way if you were using some sort of ESP, its effectiveness would be reduced since they rely on intercepting data stored in memory, know as memory scanning.

While this tactic of combating ESP is very effective when it works, it is also detrimental to games that do not have a completely optimized environment, especially those with rapidly changing server-client calculations and positions. The server may be picking up a hitbox of a tree, rock or building that is much too wide, or a cloud thats passing through on the server side, but not visible to the client for whatever reason.

So in short, there is no way to "fix" this problem unless it is directly addressed by Gaijin and they decide to do some fine tuning on what objects, block rendering and more accurately configure server-client synchronization.
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֎ Dec 15, 2024 @ 3:06pm 
It has to do with the games anti-cheat. The server "believes" that there is something obstructing your view, so you shouldn't be able to see it.

This is supposed to combat the effects of ESP (Extra-Sensory Perception) cheats by hiding the data being sent to your client, that way if you were using some sort of ESP, its effectiveness would be reduced since they rely on intercepting data stored in memory, know as memory scanning.

While this tactic of combating ESP is very effective when it works, it is also detrimental to games that do not have a completely optimized environment, especially those with rapidly changing server-client calculations and positions. The server may be picking up a hitbox of a tree, rock or building that is much too wide, or a cloud thats passing through on the server side, but not visible to the client for whatever reason.

So in short, there is no way to "fix" this problem unless it is directly addressed by Gaijin and they decide to do some fine tuning on what objects, block rendering and more accurately configure server-client synchronization.
Dippy Dec 15, 2024 @ 3:12pm 
that seemed to be what I was gathering from what I was reading. Very unfortunate, but i understand its a +12 year old game engine probably barely hanging on at this point. Hopefully the future holds some solutions
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Date Posted: Dec 15, 2024 @ 2:36pm
Posts: 2