Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In real life spotting ground targets from your plane was the hard part so you usually needed someone on the ground to mark it for you in 1 way or another.
Really? That's how those cloud-hugging vultures spot tanks? Wow, because it wasn't bad enough how bad spaa is, how op fighter/bomber ordinance load-outs are, how garbage bomber defensive guns are, how unnecessarily agile most fighter bombers are, how much they nerfed bomber survivability, and fighters having the lowest average maintenance cost and highest silver earnings in air RB, now they have to give them a blatant cheat that lets them see through foliage in ground RB?
Sheesh, why not just slap a pair of training wheels on each wing and put a decal on it that says "Babies first war sim" because the amount of hand-holding the devs give these guys makes me want to vomit.
The game is better at Ultra Low Quality because you have less stuff rendering, and spotting tanks is easier (this applies for both tanks and planes).
War Thunder was the game designed from the ground up to be a combined arms game (according to the developer), however, in Ground RB it definitely pays more to be in a plane than a ground vehicle, because in some way or another the balance always shifts towards the pilot.
When a plane strafes you, you get marked on the map. If you hit a plane, it doesn't get marked at all.
Objectives are always pretty much out in the open, so you are always a sitting duck for pilots.
The capping zones used to be much bigger, now they are smaller, or as I call them, bomb friendly.
At BR 7.0+ it seems that most planes have 500lb/1000lb/2000lb bomb loads.
Just gotta listen for enemy planes and play smart.
Switching to ULQ won't do anything if you're playing totally mindless.
Actually, I don't get bombed or strafed often in my open-topped tank destroyers but that is another story. It is very possible to hide in World War II and early postwar battles from aircraft. I don't teach people how to hide anymore in these forums. It is quite pointless as many players have eyes have they cannot see, they have ears but they cannot hear.
In any case, in the Vietnam War, there was the Pink Team, where an AH-6 would do the spotting while the Hueycobra would deliver the firepower. In many cases, a Cessna Birddog and others were also used for spotting before the fastmovers were called in.
In any case, terrain features should, especially foliage should be rendered more to allow vehicles to blend in with the terrain, especially from the air. I take great care in hiding.
But I do agree that vehicles should be harder to spot and foliage should be rendered.
Are you flying a fighter, or a bomber? If your flying a bomber, that makes sense because the altitude you are flying at will usually mean that, even without the foliage, most tanks are just tiny dots on a massive green board. If your flying a fighter, medium to high altitude-reducing renders would make spotting tanks far easier.