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This one I'd absolutely agree, it is time to let go of the queue time mantra already.
Even at very odd times I rarely wait for more than 20 seconds for a top tier match, I'd rather have some more balanced matchmaking and wait 60 seconds in those circumstances, and I'd wager most players would.
Would make absolutely zero difference most of the time anyway.
Yea, what I mean is, a couple of years back, I could see the argument with queue times, but player count has exploded since then.
I wouldn't even mind strict matchmaking in peak times only, and falling back to the "old" matchmaker in odd hours.
I'd love to see NATO vs PACT on a regular basis, which would actually be much more balanced game play than the hodgepodge we get all the time... and that is coming from someone playing RU frequently, knowing they get completely trashed when they don't have US or GER on their side.
Definitely not an argument against proper matchmaking, I'd say the opposite is true.
Russia is only strong when they get US or GER in their team, apart from rare instances where UK or SWE isn't just one player. When on their own, they get mostly trashed.
Since they have a lot of players, makes perfect sense to keep NATO vs PACT separation, that might even improve queue times.
Sure it would piss off a couple RU players, but at the end of the day, win rewards are not that substantial anymore, and the matches will be more interesting.
Edit: also, at 10.0 it gets uptiered to 11.0, and that isnt top tier?
I could be wrong, but I dont really see how things change from 10.0 to 11.3 really.
Depends on the timezone, or rather the idiot saturation on your team, the lineup itself is perfectly fine. But yea, you lose the team lottery, you get Leos driving around with the front rack loaded...
That said, RU has a lower skill floor, I'd agree on that, then again a lower skill ceiling too.
If you have two teams full of morons, chances are you'll do better with RU, otherwise you better hope to get US and GER.
Tzeentch's curse turned many to dust...
Huh? Not sure why you'd realistically need more than 3 MBTs in a decent top tier lineup... don't really see that argument holding any water.
If someone has gone through 3 MBTs before the match is over, chances are they're not doing much except exploding anyway, going straight back to my earlier statement.
Besides, if you want to argue that way, RU has exactly one top tier MBT, and then a worse version of it. Which you shouldn't use anyway, but rather go with the thing on the left instead.