War Thunder

War Thunder

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How to play spitfire/british
Having hard time to kill anyone especially on open field maps where you cant do slow dog fight between mountains.
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Zobrazeno 14 z 4 komentářů
As Britain, you want to climb as you spawn. Most people will dive as they spawn, to gain speed. This is a good tactic but you can take advantage of that. British planes have very good climb rates and retain energy well (meaning when you dive, you will be able to climb back to the same height, or even higher). You want to pick your target, dive on them, hopefully you will damage them enough to doom them, and climb back up. If you have cannons like 20mms, you should kill them in the first strafe, especially with 4 cannons. However if you don't, keep climbing and re-diving. You will gradually lose energy but you are keeping yourself above them so you're not a predictable foe to dodge, and when you dive on them you have a broad view of their plane.

Spitfires can turn fight but believe me that is not their strong suit. "Boom and zooming" is their strong suit and I highly recommend practicing it. There will be frustrating moments where people turn when you dive on them, or climb straight up at you, or even chase you when you climb again, but usually it's a surprise attack and you have the advantage. Using Stealth belts on your cannons can help this, when you know well enough where your rounds will go. The lack of tracers will not let them know you're shooting at them until they've seen you or you've hit them.

A tactic for when you're at a height and someone is climbing up to you: If you spot them, climb straight up, away from them. This should keep them slowly gaining on you, but they will lose a ton of speed, eventually stalling. When you see they are going much slower, turn your plane and dive on them. They will practically be falling out of the sky at 60km/h and impossible to miss, allowing you to aim for specific parts, such as the pilot or tail controls that will surely doom them.

Fly smart, plan ahead, and remember that engaging the enemy immediately isn't always the best idea especially if you can exploit their bad choices.
usefull, tho i never climb above 3000m in AB because if you handle your spit good you can outurn any plane...i play in squad so we are always 2 and 2 covering each others with spits and we rearly loose :) but BnZ is also a way to go but i prefer german for this
You can't out turn a zero mate
Map pitch and climb to keys eg. keys 3 and 4. Then you can turnfight in vertical easier, that is what you do on the open maps. Use flaps, lower throttle to make turn faster. Use roll to evade attackers.
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Zobrazeno 14 z 4 komentářů
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Datum zveřejnění: 16. dub. 2014 v 9.22
Počet příspěvků: 4