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Fordítási probléma jelentése
Unfortuantly Sim battles are all but imposible for most using KB/M, I would advise arcede battes untill you have a stick.
A number of people have talked about it and noticed it, but none of the devs have acknoledged it, brushing the complaints off as more people having issues with prop torque. Unfortuanatly untill someone takes the time and effort to PROVE to them there is an issue, dont expect it to get fixed.
There are a number of fighters with the problem, and it can be seen not only in how the plane controlls but also in the visual model (you can see the rudder pulled left, and see it straighted out after you apply light right rudder).
Some FRB/Sim players have said you can fix it by flying in full realist controlls, defaulting all trims, and reseting your rudder trim yourself, as it seems to be an instructor trim issue (thei theroy).
Comparabe to other fligh sims, this one is known as having very poor suport for joysticks, with experianced JS users needing to spend hours on just this game in setting scontrolls, with practice to match, just to be abel to compete against KB/M players.
That said, flying in this game with full 6 axis controll is much more satisfying. I stick to bombing and high alt flying and have alot of fun, but I dont care about kills, I know I have more from my gunners than from me lol.
One, is to use takeoff flaps and make sure you pick up enough speed.
GENTLY ease yourself into the air. The more violently you pitch upwards, the more violently your aircraft will roll.
Eventually the speed and aerodynamics of your aircraft will cancel out the prop torque, and if it doesn't, you can trim to account for it further.
If you still want to play M/KB start free flight with attackers like IL2 or ME410 something that is more stable so you can see the changes to the direction the plane roles and get used to moving the mouse carefully. It is easy with bigger planes.
When it comes to playing simulator battles you really will take 10h+ to learn just to hold the plane in the air with KB/M.
Tip for closer to arcade/RB mouse control you can go to settings and invert the X axis so when you move mouse up plane pulls nose up and down for pushing nose down.
And never move mouse to the adge of the border 99% of the times it will flip the plane.
I am new to simulators too. My road to flying was:
KB/M with bombers and attackers for 80h+
Then buying saitek x52 (now if you want to cash out the amount like this I recommend getting x55 it will come out soon)
In addition I ordered 3 IR light setup for free track from ebay If I remember correctly it is called DelanClip then i modified my C160 web cam for free track use.
So far I am still learning how to fly but now it doesn’t feel that i have disadvantage hardware wise just need more skill.
To turn them on, all you have to do is while you're on the ground, hit F.
If it doesn't have take off flaps, then simply try to get as much speed on the ground as you can and gently ease into the air. If you had take off flaps on, this is when you hit F again to raise your takeoff flaps, as you only want them on when your wheels are on the ground.
I just add that curious as it is my planes yaw to the left in RB but NOT in test flight with the same difficulty settings, and the german planes (those that i have tested) pitch up constantly.
I took screen pics tonight in AB. Note that this issue is ONLY visible in simplified joystick controlls and up. Mouse Aim modes of any type seem to correct this issue.
Also note that this has been recreated on other computers localy, with other controllers, with other configurations (controlls setup), and with a few different planes.
These screen caps are of my setup on all neutral controlls flying level in AB in a japanese Ki-10 (two diferent models, all versions bugged.)
first top down (showing the visible left rudder alignment for both planes):
http://steamcommunity.com/sharedfiles/filedetails/?id=227177998
http://steamcommunity.com/sharedfiles/filedetails/?id=227178006
Now for the cockpit view (which has working gauges that fully demontrate my point):
As you can see in this first shot I am flying fairly level (minor up pitch) as indictaed by the attitude indicator/artificial horizon (the center gauge for AB players). But as you can see from the Turn/Ballance indicator (the uper right guage with the needle and the black ball inthe white tube) the plane is suffering from a pull to the left (the neddle it offset from the 12oClock position).
http://steamcommunity.com/sharedfiles/filedetails/?id=227178025
As you can see, once the plane is banked into the yaw it will even out and fly "straight" but sideways. Notice now how the plane is banked (seen in the mountains and the Attitude Indicator), and how the T/B indicator is now balanced.
http://steamcommunity.com/sharedfiles/filedetails/?id=227178018
Planes that I personaly know exhibit this issue:
All of the Ki-10 bi planes, and the F6F-3. Though I am not a fighter, so I dont encouter it often myself. It is just another example of Gaijin breaking the joystick system (I know this FM glitch did not exist for JS users prior to 1.37).
Just seems so odd to glitch into such a perfectly standarised turn rate, a rate that I am sure AI might use, or might have been used in testing at soem point and mistakenly been left on?...
idk, just thinking aloud...
turn on engine, push the throttle all the way up, mash the rudders left or right so your plane stays on a line (once you've gained speed it'll do it by itself)
at this point you will have to do the same with the elevators, hit them so you don't dip the nose on the ground, keep doing it until you get lift-off speed, once you have it, hold the key for longer so you start gaining altitude; past that point just kick back and lead your plane with the mouse, don't forget to set your landing gear (everything is done manually in sim mode); that and mouse aim on sim mode is way different, of course, you don't get minimap or indicators for the targets.