War Thunder

War Thunder

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Humanin Feb 11, 2014 @ 8:19pm
Simulation Mode Airplane Take-Off
Hello, I am trying to start playing in simulation mode and the game forces me to go through this aircraft take-off training. I am really frustrated because whenever I take-off my plane, it barrel rolls a little bit and just plunges into the ground. I am using a keyboard/mouse. Can anyone help me out here?
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Showing 1-15 of 20 comments
xSOSxHawkens Feb 11, 2014 @ 9:53pm 
you are experiancing prop-torque (your plane moving in relation to the rotation of your engine). It should feel like you plane is constantly trying to bank.

Unfortuantly Sim battles are all but imposible for most using KB/M, I would advise arcede battes untill you have a stick.
Last edited by xSOSxHawkens; Feb 11, 2014 @ 10:34pm
Arterion Feb 11, 2014 @ 10:26pm 
I get the same problem, Im using a joy stick, and I can confirm theres nothing wrong with the stick or its control setup.
xSOSxHawkens Feb 11, 2014 @ 10:38pm 
If you are indeed on the stick, and if the pull is to the left, in a yaw to the left rather than a bank, then its a glitch. Since 1.37 there have been a number of fighters with about 3° left rudder being applied to their FM's.

A number of people have talked about it and noticed it, but none of the devs have acknoledged it, brushing the complaints off as more people having issues with prop torque. Unfortuanatly untill someone takes the time and effort to PROVE to them there is an issue, dont expect it to get fixed.

There are a number of fighters with the problem, and it can be seen not only in how the plane controlls but also in the visual model (you can see the rudder pulled left, and see it straighted out after you apply light right rudder).

Some FRB/Sim players have said you can fix it by flying in full realist controlls, defaulting all trims, and reseting your rudder trim yourself, as it seems to be an instructor trim issue (thei theroy).
Humanin Feb 11, 2014 @ 10:53pm 
Originally posted by TitanOrganic:
I get the same problem, Im using a joy stick, and I can confirm theres nothing wrong with the stick or its control setup.
May I ask for how much you got your joystick for?
Humanin Feb 11, 2014 @ 10:58pm 
How difficult is it to play with a joystick? Is it easier than playing with KB/M? If I were to get a joystick for this game, I am considering playing in arcade mode too. I am sure there is a joystick population out there playing in arcade mode. Inputs would be awesome!
xSOSxHawkens Feb 11, 2014 @ 11:07pm 
Joystick suport in this game is horible (arguably bugged) and has been for a long time. I use an xbox controller myself, but have also used a Logitech Extreme 3d. Same issues with instability and inability to hit anything that others have reposted.

Comparabe to other fligh sims, this one is known as having very poor suport for joysticks, with experianced JS users needing to spend hours on just this game in setting scontrolls, with practice to match, just to be abel to compete against KB/M players.

That said, flying in this game with full 6 axis controll is much more satisfying. I stick to bombing and high alt flying and have alot of fun, but I dont care about kills, I know I have more from my gunners than from me lol.
Zyberius Feb 11, 2014 @ 11:28pm 
Like others have said, what you are experiencing is prop torque, and there is a few things you can do to counteract it during take off.

One, is to use takeoff flaps and make sure you pick up enough speed.

GENTLY ease yourself into the air. The more violently you pitch upwards, the more violently your aircraft will roll.

Eventually the speed and aerodynamics of your aircraft will cancel out the prop torque, and if it doesn't, you can trim to account for it further.
Humanin Feb 11, 2014 @ 11:36pm 
Originally posted by CmdrSloth:
Like others have said, what you are experiencing is prop torque, and there is a few things you can do to counteract it during take off.

One, is to use takeoff flaps and make sure you pick up enough speed.

GENTLY ease yourself into the air. The more violently you pitch upwards, the more violently your aircraft will roll.

Eventually the speed and aerodynamics of your aircraft will cancel out the prop torque, and if it doesn't, you can trim to account for it further.
I am still stuck in the tutorial, and the plane will not let me use take-off flaps. I seriously don't know what to do. Will I be able to switch to that flap before or after take-off?
StingerSharp Feb 12, 2014 @ 12:01am 
You better learn how to take off in tutorial then learn this in game with other people. That is why it is there so you don’t make multiple games with -1 plane just by learning how to lift off and crash.
If you still want to play M/KB start free flight with attackers like IL2 or ME410 something that is more stable so you can see the changes to the direction the plane roles and get used to moving the mouse carefully. It is easy with bigger planes.
When it comes to playing simulator battles you really will take 10h+ to learn just to hold the plane in the air with KB/M.

Tip for closer to arcade/RB mouse control you can go to settings and invert the X axis so when you move mouse up plane pulls nose up and down for pushing nose down.

And never move mouse to the adge of the border 99% of the times it will flip the plane.

I am new to simulators too. My road to flying was:
KB/M with bombers and attackers for 80h+
Then buying saitek x52 (now if you want to cash out the amount like this I recommend getting x55 it will come out soon)
In addition I ordered 3 IR light setup for free track from ebay If I remember correctly it is called DelanClip then i modified my C160 web cam for free track use.

So far I am still learning how to fly but now it doesn’t feel that i have disadvantage hardware wise just need more skill.
Zyberius Feb 12, 2014 @ 2:19am 
Well take off flaps aren't essential.

To turn them on, all you have to do is while you're on the ground, hit F.

If it doesn't have take off flaps, then simply try to get as much speed on the ground as you can and gently ease into the air. If you had take off flaps on, this is when you hit F again to raise your takeoff flaps, as you only want them on when your wheels are on the ground.
Originally posted by xSOSxHawkens:
If you are indeed on the stick, and if the pull is to the left, in a yaw to the left rather than a bank, then its a glitch. Since 1.37 there have been a number of fighters with about 3° left rudder being applied to their FM's.

A number of people have talked about it and noticed it, but none of the devs have acknoledged it, brushing the complaints off as more people having issues with prop torque. Unfortuanatly untill someone takes the time and effort to PROVE to them there is an issue, dont expect it to get fixed.

There are a number of fighters with the problem, and it can be seen not only in how the plane controlls but also in the visual model (you can see the rudder pulled left, and see it straighted out after you apply light right rudder).

Some FRB/Sim players have said you can fix it by flying in full realist controlls, defaulting all trims, and reseting your rudder trim yourself, as it seems to be an instructor trim issue (thei theroy).

I just add that curious as it is my planes yaw to the left in RB but NOT in test flight with the same difficulty settings, and the german planes (those that i have tested) pitch up constantly.
xSOSxHawkens Feb 12, 2014 @ 4:12am 
Originally posted by Mucio Scevola:
Originally posted by xSOSxHawkens:
If you are indeed on the stick, and if the pull is to the left, in a yaw to the left rather than a bank, then its a glitch. Since 1.37 there have been a number of fighters with about 3° left rudder being applied to their FM's.....

I just add that curious as it is my planes yaw to the left in RB but NOT in test flight with the same difficulty settings, and the german planes (those that i have tested) pitch up constantly.
Yeh, I dont personyl fly germans or brits, but upward pitching on one nation or the other was also getting repoted.

I took screen pics tonight in AB. Note that this issue is ONLY visible in simplified joystick controlls and up. Mouse Aim modes of any type seem to correct this issue.

Also note that this has been recreated on other computers localy, with other controllers, with other configurations (controlls setup), and with a few different planes.

These screen caps are of my setup on all neutral controlls flying level in AB in a japanese Ki-10 (two diferent models, all versions bugged.)

first top down (showing the visible left rudder alignment for both planes):

http://steamcommunity.com/sharedfiles/filedetails/?id=227177998

http://steamcommunity.com/sharedfiles/filedetails/?id=227178006


Now for the cockpit view (which has working gauges that fully demontrate my point):

As you can see in this first shot I am flying fairly level (minor up pitch) as indictaed by the attitude indicator/artificial horizon (the center gauge for AB players). But as you can see from the Turn/Ballance indicator (the uper right guage with the needle and the black ball inthe white tube) the plane is suffering from a pull to the left (the neddle it offset from the 12oClock position).

http://steamcommunity.com/sharedfiles/filedetails/?id=227178025

As you can see, once the plane is banked into the yaw it will even out and fly "straight" but sideways. Notice now how the plane is banked (seen in the mountains and the Attitude Indicator), and how the T/B indicator is now balanced.

http://steamcommunity.com/sharedfiles/filedetails/?id=227178018



Planes that I personaly know exhibit this issue:

All of the Ki-10 bi planes, and the F6F-3. Though I am not a fighter, so I dont encouter it often myself. It is just another example of Gaijin breaking the joystick system (I know this FM glitch did not exist for JS users prior to 1.37).
Last edited by xSOSxHawkens; Feb 12, 2014 @ 4:19am
xSOSxHawkens Feb 12, 2014 @ 4:17am 
As a side note, I find it oddly coincidental that the amount of turn applied hapens to corespond to the rate of turn for a standerd areonautical turn (Rate One)...

Just seems so odd to glitch into such a perfectly standarised turn rate, a rate that I am sure AI might use, or might have been used in testing at soem point and mistakenly been left on?...

idk, just thinking aloud...
Last edited by xSOSxHawkens; Feb 12, 2014 @ 4:17am
Increase power gradually, use Q and E to not let the plane fall on the side, after take-off use A and D, and, the main thing - inversion in settings on. Without it, if you move white circle up, nose will fall down. I'd recommend you to use bombers if you don't have joystick
Bread Feb 12, 2014 @ 6:01am 
i can play simulator mode for test flights just fine, funny thing, the take off is by far the hardest part, i don't have joystick and still managed to lift a b-17, the training lagg-3 and a do-217 off the ground, the thing here is to move your mouse until the dot is around 20 degrees over the horizont line (this will help later on so your plane doesn't do a nose dive), then follow the procedure:

turn on engine, push the throttle all the way up, mash the rudders left or right so your plane stays on a line (once you've gained speed it'll do it by itself)

at this point you will have to do the same with the elevators, hit them so you don't dip the nose on the ground, keep doing it until you get lift-off speed, once you have it, hold the key for longer so you start gaining altitude; past that point just kick back and lead your plane with the mouse, don't forget to set your landing gear (everything is done manually in sim mode); that and mouse aim on sim mode is way different, of course, you don't get minimap or indicators for the targets.
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Date Posted: Feb 11, 2014 @ 8:19pm
Posts: 20