Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.) You can't catch up to an enemy fighter. I like to shoot tracers at them in order to make them do a bunch of panicked, ill-advised maneuvers, or at the very least maneuver enough that I start catching up again. If you have a few cannons on your aircraft, then firing MG tracers is no problem.
2.) They are shooting at a friendly fighter. If the target aircraft is trying to kill one of your teammates, then firing tracers will distract him and possibly force him to evade; if he continues on his course, then you know you'll have a clean shot when you get close.
3.) Fires. Tracers can cause fire damage more-readily than AP ammo can (although you're best off using I or IAI for that).
4.) Realistic/Simulator battles don't give you an aimer. If you don't know how far to lead your shots, then tracers give you an idea.
which just overperforms other belts
A tracer round from a rifle is nothing special, a tracer round from an aircraft is a different sort of beast.