War Thunder
Arcade: Shooting down planes
I recently started a thread saying that shooting down planes does not lower the enemy teams ticket count. While this is true, i also discovered that it is rarely worth shooting down the enemy planes at all.

Every player has at least 5 planes in every battle, sometimes even 6. Shooting down a plane might sometimes take a while if the enemy discovers you before you are at shooting range. What happens is that he will bomb/shoot ground units and lower your teams tickets, while you will keep chasing him, trying to shoot him down. When you finally catch him he will have destroyed several important targets, while you only got his airplane which doesnt even count towards winning. When the enemy actually dies he will just come back another plane.

What im trying to say is that you could have spent the time destroying enemy ground units the entire time. The only time it actually is worth shooting down an enemy plane is when it is a heavy bomber.

It becomes a little boring when the only thing counting towards winning is destroying ground units/ships. Shooting down enemy planes has no impact at all. I want the fights in the air count. Unless you are very new to the game you are not going to use 6 planes during the match.

Shooting down enemy planes should count for something.

I started playing a different country and only had the 3 starter planes. What i discovered was that most of the enemy players had only 3 planes as well. What happened during these matches was that killing airplanes actually made a difference. When i got 10-15 airplane kills, it actually had an impact on the game. We would slowly start to outnumber them and gain the advantage that way. That never occurs when you play at higher tiers because every player have so many planes and will just get a new if they die.


I hope devs will add some kind of respawn timer (like 20 seconds), lower enemy teams tickets when you shoot them down, only let players take 3 planes to a match or simply let them start much further away when they die. I hope they will change something to encourage and make it worth shooting down enemy planes.
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Εμφάνιση 1-15 από 28 σχόλια
Shooting down other planes will help alot. Think of it this way, all planes are a threat to ground targets and your bombers. The more you take out enemies, the better chance you have to win. Most of the time in arcade you see a couple lone wolfs chasing down bombers or ground attack planes. Then you have the other 2/3 of the team all chasing one or two guys lol. Thats what happens alot i noticed in arcade.
Αναρτήθηκε αρχικά από King I. M. Hung II:
Shooting down other planes will help alot. Think of it this way, all planes are a threat to ground targets and your bombers. The more you take out enemies, the better chance you have to win. Most of the time in arcade you see a couple lone wolfs chasing down bombers or ground attack planes. Then you have the other 2/3 of the team all chasing one or two guys lol. Thats what happens alot i noticed in arcade.

But its actually not worth the time. If you chase the guy and try to shoot him down, lets say he gets 4 ground targets during that time. When you finally get him, he will come back in just a few seconds and keep shooting down ground targets again. He can do this 5-6 times. He will have gotten 20 grounds tragets and you will have gotten 5-6 planes.

Is it a good trade? No its not.

The best thing you can do is to leave him alone and do the same thing to the other team. Its not fun but its the best counter, because shooting down planes does not count for anything (unless its a heavy bomber)
Τελευταία επεξεργασία από mixxo; 4 Φεβ 2014, 8:25
Its only worth shooting down planes when you start playing on a new country, and most of the enemies only have 3 planes as well. In those cases it makes a very big difference and you will have multiple choises for how you are going to try to win the game.
75% of the players dont care about ground units or whether their team wins or loses. They are simply in the game to try and dogfight(kill planes), since they see their kill tally as the measuring stick for theirs and others skill level.
The lion income from higher kill tallies provides more currency for new(better) toys.
Αναρτήθηκε αρχικά από Redtail666:
75% of the players dont care about ground units or whether their team wins or loses. They are simply in the game to try and dogfight(kill planes), since they see their kill tally as the measuring stick for theirs and others skill level.
The lion income from higher kill tallies provides more currency for new(better) toys.

Who cares about the lions? Its the RP that limits the use of lions. I got overflow with lions that i cant use because the RP gain is slow slow so i cant unlock new planes fast enough.
Τελευταία επεξεργασία από mixxo; 4 Φεβ 2014, 8:38
If you are shooting down 10-15 planes a match, that shouldnt be a problem. When high tier planes start costing 600k-800k+ to buy, lions earnings matter.
Τελευταία επεξεργασία από Redtail666; 4 Φεβ 2014, 8:46
Αναρτήθηκε αρχικά από Redtail666:
If you are shooting down 10-15 planes a match, that shouldnt be a problem. When high tier planes start costing 600k-800k to buy, lions earnings matter.

Well the problem is that i dont even have to win with 10-15 plane kills, the other problem is that i get 500-800 RP / game if i win sometimes.

But the main problem is still that shooting down planes has no impact on winning the game unless you are at tier 0 or what its called when you only have the 3 starter planes.
That RP for a game seems unusually low, especially if you get acft kills in a game. I will usually get a couple thousand RP for a bad game, with maybe 1-2 kills.
Αναρτήθηκε αρχικά από Redtail666:
That RP for a game seems unusually low, especially if you get acft kills in a game. I will usually get a couple thousand RP for a bad game, with maybe 1-2 kills.

Well then you must have a premium account?
I understand the argument but there are points where flying fighter cover is very effective.
1.) Gaining altitude control. If the other team is unable or gives up attempting to contest control of high altitude, then your heavy bombers can attack with impunity and your fighters can always dive into a fight rather than attack on-level with other fighters.
2.) Bomber hunting. Killing enemy bombers not only prevents them from attacking your ground targets, but will discourage other players from launching bombing runs or from being brash in their tactics (i.e. heavy bomber in low-altitude tank bombing runs).
3.) Bomber escort. Covering allied bombers will help to counter the previous point and help your team to get more kills; also, frequently allied bombers or fighters can operate with impunity if you are able to distract enough enemy fighters due to lemming pursuit mode. :P
4.) Hostile fighter aces. Sometimes an enemy pilot is doing well-enough that killing him counts for more than it may otherwise seem. If a single pilot can cover an area reasonably-well from other pilots with little or no assistance, then shooting him down is very important since he acts as a force multiplier (allowing more of his pilots to concentrate elsewhere).

And of course, those uncommon times when you get 10+ kills, or even 20+ :)
There are games like those where you can literally kill off the opposing enemy fighters in their entirety.
Αναρτήθηκε αρχικά από mixxo:
Αναρτήθηκε αρχικά από Redtail666:
That RP for a game seems unusually low, especially if you get acft kills in a game. I will usually get a couple thousand RP for a bad game, with maybe 1-2 kills.

Well then you must have a premium account?

I do, but that is not enough of a difference to account for your low RP in a match where you had 10-15 kills. The multiplier for premium is 100-200% or something like that.
Αναρτήθηκε αρχικά από mixxo:
Αναρτήθηκε αρχικά από Redtail666:
75% of the players dont care about ground units or whether their team wins or loses. They are simply in the game to try and dogfight(kill planes), since they see their kill tally as the measuring stick for theirs and others skill level.
The lion income from higher kill tallies provides more currency for new(better) toys.

Who cares about the lions? Its the RP that limits the use of lions. I got overflow with lions that i cant use because the RP gain is slow slow so i cant unlock new planes fast enough.

I do. I got everything in T4 researched, missing 2M Lions to buy my last 3 aircraft, and when I'll unlock my first T5 aircraft (soon..) I'll lack even more Lions.
i make a lot of scores of 15 or even 20 airplanes or more in arcade and helps a lot enemy team could run out of planes or lose theyre bombers wich for them is more dificult to destroy groundtargets including our base and we earn a lot more lions if we kill airtargets!
Αναρτήθηκε αρχικά από mixxo:
Αναρτήθηκε αρχικά από Redtail666:
If you are shooting down 10-15 planes a match, that shouldnt be a problem. When high tier planes start costing 600k-800k to buy, lions earnings matter.

Well the problem is that i dont even have to win with 10-15 plane kills, the other problem is that i get 500-800 RP / game if i win sometimes.

But the main problem is still that shooting down planes has no impact on winning the game unless you are at tier 0 or what its called when you only have the 3 starter planes.

I don't have premium and I only see that low RP when I do pretty badly and lose.

Looking back in my log now (only have RB battles tho), ignoring the 2x wins, I see 2365 (had like 3 or 4 kills tho ) 1848, 1116 (Defeat), 626 (Defeat, plus I only tickled someone and died, so yeah )

Found one AB non 2x win battle with 1637, not sure what I did in it tho. You are correct about the limited impact of killing planes, but as far as gaining RP and lions goes, it's still the most optimal way.


I only do AB i mostly bomb ground units when ever i can (tanks, pillboxes ect..) by the end of the match i have killed around 15-20 ground units. At most i would get around 10k-25k of lions. but when i do domination battles i will kill 4-7 planes and get 8k-15k of lions. So is it worth it to go after planes? if your in if in it for the lions then go after ground targets it take less time and less effort.
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