Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And as far as teleporting being 'unrealistic' so is having tanks detonate spontaneously when they leave an arbitrary volume of terrain. So that argument is moot.
Or hell, just put an invisible wall there. Again, just as unrealistic as the other two options, but not as unnecessarily punishing. Or is that a no-no because a certian other game does it?
With some heavier tanks, this can be an issue. KV and IS series tanks can go quite fast, but do not turn or reverse well. Same for the Panthers. They can turn a bit better, but the reverse gear was god awful limiting its reverse speed to about 5km/h.
But by what? I don't see how a tank magically exploding for no reason is any more realistic than said tank being teleported back to the battlefield.
Teleporting could be abused. They are being chased, they go off map, and get teleported back and can gain an advantage depending on where it places them. People need to learn that those areas are not an area to go and like team killing, they will be punished if they do not follow the rules.