War Thunder

War Thunder

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Inim_olend Aug 2, 2015 @ 1:39pm
Can anyone explain me why there's a "Return to battlefield in: ** seconds!" Timer
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Showing 1-7 of 7 comments
MaximeDelaroux Aug 2, 2015 @ 1:41pm 
It's because you've reached the map boundery. For airplanes you'll be turned around when the timer goes out but for tanks you'll explode.
Inim_olend Aug 2, 2015 @ 1:46pm 
Originally posted by MaximeDelaroux:
It's because you've reached the map boundery. For airplanes you'll be turned around when the timer goes out but for tanks you'll explode.
I know about the map boundery but I just got a crewlock beacuse of it :C
Katokevin Aug 2, 2015 @ 2:01pm 
I don't like the time either. Sometimes you are going quite fast, it takes a second to realize that you are out of bounds, and then your tank can not turn or reverse fast enough. I would prefer a warning and if you just go to far, you die.
Last edited by Katokevin; Aug 2, 2015 @ 2:02pm
DarthHammer Aug 2, 2015 @ 5:32pm 
I don't see why tanks have to be killed by going out of bounds. I know its a videogame convention, but just having them teleport back in bounds achieves the same effect without needlessly punishing people who stray out of bounds on accident.

And as far as teleporting being 'unrealistic' so is having tanks detonate spontaneously when they leave an arbitrary volume of terrain. So that argument is moot.

Or hell, just put an invisible wall there. Again, just as unrealistic as the other two options, but not as unnecessarily punishing. Or is that a no-no because a certian other game does it?
Last edited by DarthHammer; Aug 2, 2015 @ 5:34pm
Katokevin Aug 2, 2015 @ 7:27pm 
Adds a bit of realism. I see it as being punished for desertion. But the timer is a bad idea as if you are going full speed, by the time you stop, you only have a few seconds (4-6 at most) to turn around and return to the battlefield.

With some heavier tanks, this can be an issue. KV and IS series tanks can go quite fast, but do not turn or reverse well. Same for the Panthers. They can turn a bit better, but the reverse gear was god awful limiting its reverse speed to about 5km/h.
DarthHammer Aug 2, 2015 @ 8:13pm 
Originally posted by ☭ Luftwaffles ☭:
Adds a bit of realism. I see it as being punished for desertion. But the timer is a bad idea as if you are going full speed, by the time you stop, you only have a few seconds (4-6 at most) to turn around and return to the battlefield.

But by what? I don't see how a tank magically exploding for no reason is any more realistic than said tank being teleported back to the battlefield.
Katokevin Aug 2, 2015 @ 8:28pm 
Originally posted by DarthHamer:
Originally posted by ☭ Luftwaffles ☭:
Adds a bit of realism. I see it as being punished for desertion. But the timer is a bad idea as if you are going full speed, by the time you stop, you only have a few seconds (4-6 at most) to turn around and return to the battlefield.

But by what? I don't see how a tank magically exploding for no reason is any more realistic than said tank being teleported back to the battlefield.
You could say a minefield. Either way, you should be punished for trying to get to far out. It prevents 2 things: Very long range sniping that can be hard to find (and prolong games), and going to basicy unfinished map areas.

Teleporting could be abused. They are being chased, they go off map, and get teleported back and can gain an advantage depending on where it places them. People need to learn that those areas are not an area to go and like team killing, they will be punished if they do not follow the rules.
Last edited by Katokevin; Aug 2, 2015 @ 8:29pm
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Date Posted: Aug 2, 2015 @ 1:39pm
Posts: 7