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Сообщить о проблеме с переводом
The issue is the matchmaker and Gaijin is well aware of it hence recent dev blogs on the quantitative restriction system and BR adjustments.
Please refrain from personal attacks or insults thrown at each other or I'll have to do more than warn in posts.
This game isn't communist for portraying communism, and you alledge freedom of speech while you say they should stop posting images with russian planes and tanks (which by the way are always accompanied by other non-communist faction planes)? Hypocrite.
Get over it, communism nowardays is almost imposible in the world, an surprise, neither Gaijin neither Russia are communists but capitalists. What they are is called patriotic in the same way you are patriotic about your country.
Because the Germany Army was led by a Corporal and not it's Generals.
i can't quite put my finger on it, but something is telling me you might have some kind of bias on this subject...what could it be?
my proof, which you'll have to take my word for it, is that i'm not that good in tanks nor do i claim to be (modes matter, but not that much)...I'll routinely get 5 kills in a kv2 while dying not at all or 1 time, I don't do anything different than I would in other nations..I'm just in a KV2 and know that most things won't really do much to me...So i guess the only thing i do differently is play with overconfidence since I know...KV2.
Matches play incredibly different between nations.
The other 'proof of bias' could even the be tech tree's themselves. why are they not even? why are there way more russian stuff than US, and marginally more than the germans? There isn't a really valid reason why they couldn't put out the same # of vehicles for each nation when they patch...for example, 2 planes for each, or 2 tanks for each, etc. Why did the russians get like 6 vehicles last patch, while the US got what, like 2 or 3?
also...the constant super sekrit dokumentz that keep showing up.
An uneven tech tree doesn't result in an uneven match.
With 5 nations, there's bound to be one who has more over the other.
Gaijin is based in Russia, the equipment that they need/want to research for the Russian nation is closer to them than anything else for any other nation is, plus, because they reside in Russia it's probably easier for them to gain access to certain equipment. Another factor of course could be that fact that, well, they themselves are Russian and want to research Russian things, maybe they do it because they're proud of their country? It's their game, they should be allowed to do whatever they want without being judged for taking pride in their country, especially by American players. It may be bias to add more to their country's tree, but not all bias is negative, it doesn't matter, it doesn't negatively impact gameplay.
There really isn't much to add to the US tree, for example, but more variants of based off of the M4 chassis, as they used that as the basis for pretty much anything from medium tank and self propelled howitzers and mortars and even up to just as transport tanks. M3 and M2 have the most used variants in, M22 Locust and M24 Chaffee are there, all the tank destroyers are there and most cold war era tanks are also there up to the date of the Leopard 1. Basically, the US tree is pretty much complete and to add to it you'd either have to add very obscure prototype projects or maybe stuff that was only done on paper or, as I mentioned, just add more M4 variants, I believe we don't have enough yet.
The German tree, again, is pretty much complete with most major and a few minor tanks used by the Germans. The only thing you could add, as they did with the planes, would be the Italian tanks up to 1943 or add maybe the Leichttraktor or the Pz. I, but they would be reserve vehicle material only, if at all. The only thing that Germany currently could be argued to have a problem is Tier V, as the tree is sorely lacking tanks for the cold war era and the only way to fill it would be by employing the same method as with the planes and add things like the M41, M47, M48, certain T-34 and T-54 models. The armor, unless we are talking about the Panther and Tiger II, was mostly boxy and therefore easily penetrated and the only thing where there might be a slight bias is in the deadliness of the PzGr. 39 and its upgraded variants, as it did use less explosive filler than comparable russian shells, but explosives of a higher explosive quality.
Yet, I get killed often just as easily in Russian tanks as I kill Russian tanks and I survived shellings in German or American tanks that were unreal. As I started out with German tanks I had to learn a few lessons very quickly and applying the techniques learned there while driving a Russian tank can make some rounds seem like seal clubbing, but that is experience.
The real problem here, however, isn't the bias, it is that many things are homogenized, that, no matter the mode, each tank has the same sights and in this game you have much better posibilities at situational awareness than in real life, where a tank commander often had to manage 3 or even 4 other guys and coordinate their actions. Sights, coordination and the troubles and faults that many of the tanks had, are not and can not be truly represented in the game, making many Russian tanks seem better than they were in real life. That, combined with the developer being Russian, makes up the Russian Bias feeling you sometimes get.
Utter nonsense.
I have played this over 4000 hours, I have unlocked every vehicle in game, both planes and tanks, spaded all but the last ones introduced in 1.51, and I don't find any nation OP, just some nations shine more at certain BR, for Russia it seems to be the lower ratings.
If for example I want to do a 10 kill wager I'd go Germany, for Golden Wagers I usually go US...
Because the entire world declared war on them.
To be honest you're belief in such is probably true because that is what a lot of people fly when they want to go clubbing.
Situational awareness wins air battles, not cannons. (well, cannons help)