War Thunder

War Thunder

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Top Goy Jul 15, 2021 @ 8:47am
Tanks are driving on soap.
A tanks are made to traverse almost any terrain, then why is it that you sometimes cant climb a 25° hill?
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Showing 1-15 of 17 comments
Qu Rahn Jul 15, 2021 @ 9:10am 
Depends on what type of terrain you're trying to climb.
Tanks IRL are actually bad climbers on stone/rock: they do slip, the game isn't BSing you that much on that.
Also, modern MBTs climb a maximum slope of 60% on non-slippery terrain when facing forwads, 60% slope is 31º. Sideways, vehicles have even less capability of facing slopes, many will tip if over 30-40% slopes.

As for WT, part of the slippery rocks thing is connected to the way movement is programmed (single point of contact underneath the vehicle, instead of multiple points). I've seen it done like this many, many times in other games. You either need too much processing power to do it another way (programs like Blender correctly deal with this, and it is indeed heavy), or perhaps we need some genius programmer to figure it out efficiently enough for games.
A single point of contact is why you can get stuck when driving over trenches, destroyed props, etc. If there was one point per road wheel, this in theory shouldn't happen.

Finally, WT many times puts small rocks with no collision in their maps, as to not affect driving, I find this to be the better solution for most of what we see.
Last edited by Qu Rahn; Jul 15, 2021 @ 9:18am
Honestly, it looks like something they keep playing with.

I remember there were parts of maps they didnt want people getting to, and folks were showing it off. Various devs seem to take hilarious offense, and even more irrational actions when people do that.
Top Goy Jul 15, 2021 @ 9:14am 
Originally posted by Leonov:
Honestly, it looks like something they keep playing with.

I remember there were parts of maps they didnt want people getting to, and folks were showing it off. Various devs seem to take hilarious offense, and even more irrational actions when people do that.
Couldnt they just block off the op spots on maps? Also, i really dont see any progress because there are many, many really good spots still.
halolo39 Jul 15, 2021 @ 9:24am 
Originally posted by Leonov:
Honestly, it looks like something they keep playing with.
and now we can't get out of trenches, it's comical that a 6+m long tank or armoured car can't traverse a simple 2m gap.
Lunovus Jul 15, 2021 @ 10:00am 
They often tinker with artifficial soap (or oil, or ice) on some slopes, since the devs don't want you to be able to climb some of them (and don't want to make it too obvious with actual obstacles).

But often they only seem to play with global parameters and you slippery slide down/sideward on NOT rocky (that is dry grassy ground) slopes that clearly seem not designed for this to happen.

That map with the big castle in the middle and all the slopes on the edges of the map is a good (or rather bad) example for this.
armymanaka360 Jul 15, 2021 @ 10:29am 
you try to drive a 30 ton vehicle up a hill at 20 knots an hour
Futuristic Hexagon Jul 15, 2021 @ 10:49am 
Originally posted by filthy weeb:
Originally posted by Leonov:
Honestly, it looks like something they keep playing with.

I remember there were parts of maps they didnt want people getting to, and folks were showing it off. Various devs seem to take hilarious offense, and even more irrational actions when people do that.
Couldnt they just block off the op spots on maps? Also, i really dont see any progress because there are many, many really good spots still.
Yeah, but like I said, with most games in general, when the players tickle the devs with a feather, the devs then respond with an RDS-4.
Shard Jul 15, 2021 @ 11:43am 
It's because Gaijin was too lazy to just fix cheesy unintended locations on the maps. So now we have to live with buttered up tracks until Gaijin decides to design some good maps.
Top Goy Jul 15, 2021 @ 1:23pm 
Originally posted by armymanaka360:
you try to drive a 30 ton vehicle up a hill at 20 knots an hour
Tanks are made to traverse really rough terrain. Also, im not talking about ww2 tanks, im talking high tier aswell. You should really see when kind of terrain modern tanks go throu
Cryptid Jul 15, 2021 @ 4:08pm 
Yesterday I watched a video of M-10 GMC's speeding through low hills and muddy terrain like it was nothing during WWII, what i was really looking for was the turret traverse speed but it wasn't shown in the footage.
Anyways, it moved a bit faster than in this game for sure.
halolo39 Jul 16, 2021 @ 1:05am 
Originally posted by Cryptid:
Yesterday I watched a video of M-10 GMC's speeding through low hills and muddy terrain like it was nothing during WWII, what i was really looking for was the turret traverse speed but it wasn't shown in the footage.
Anyways, it moved a bit faster than in this game for sure.
hand cranked turrets in game are always too slow compared to irl speeds that some tanks can achieve granted it's only 1-2 degs faster.
armymanaka360 Jul 16, 2021 @ 1:38am 
Originally posted by filthy weeb:
Originally posted by armymanaka360:
you try to drive a 30 ton vehicle up a hill at 20 knots an hour
Tanks are made to traverse really rough terrain. Also, im not talking about ww2 tanks, im talking high tier aswell. You should really see when kind of terrain modern tanks go throu
top tier tanks can climb hills like its nothing so
rigolgm Jul 16, 2021 @ 2:23am 
I don't have a problem with the slipping. Better than how it used to be, when talks climbed like goats.

I would like a graphical improvement to show mud slipping or rock scratching when a talk slides down though.
hsf_ Jul 16, 2021 @ 5:52am 
Originally posted by 𝓖𝓸𝓭𝔃í𝓵𝓵𝓪:
Why do I lose half of my speed when I turn 5 degrees left

In a tracked vehicle? Because you stop using one of your tracks so you can turn, which causes you to lose large amounts of speed and rightly so.

It's annoying, but it is fairly realistic.
Judge Breadd Jul 18, 2021 @ 12:32pm 
I think the simple answer is that they have disregarded the tanks probable ability to climb certain terrains and slopes in favor of some notion of map balance, i.e. preventing players from reaching unintended areas or otherwise going outside the bounds of the playable area. Hard to believe considering the maps are arguable terrible but it's Gaijin, what can you expect?
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Date Posted: Jul 15, 2021 @ 8:47am
Posts: 17