War Thunder

War Thunder

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This game is too luck based
seriously killing pilot with 1 shot... ai controleld gunner turrets everywhere etc. most the time i get kills its from a ai gunner. half the time i get 1 shot killed all of a sudden. etc. this makes this game lame as hell.
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Showing 1-15 of 31 comments
YolkOnYou Dec 20, 2015 @ 9:37pm 
Git gud.
Mr Teddy Bear Dec 20, 2015 @ 10:12pm 
Not luck bit where the guns are placed... Also the bombers gunners can't shoot at all and if they kill someone, then that pilot was terrible... The gunners have been nerfed so hard...
hellatze Dec 20, 2015 @ 10:38pm 
i think luck based.

and pay to win based.
AI gunners are borderline useless,the only descent AI gunners are the AAA at the airfields ,your one shot pilot kills are because of your "vitality" crew skill, spend some crewskill points on him and it will get better.
Last edited by NAF-5th.Legion-Waffen.Div; Dec 21, 2015 @ 3:35am
Mr Teddy Bear Dec 21, 2015 @ 7:32am 
Originally posted by hellatze:
i think luck based.

and pay to win based.
This game isn't pay to win, more like pay to progress... Just because you have "better" tanks or planes doesn't mean the skill of that pilot or tanker is up to par.
Coelian Dec 21, 2015 @ 7:51am 
Originally posted by Mechacaseal:
seriously killing pilot with 1 shot... ai controleld gunner turrets everywhere etc. most the time i get kills its from a ai gunner. half the time i get 1 shot killed all of a sudden. etc. this makes this game lame as hell.
Your pilot cannot survive a 7.62+ calibres to the face btw
Gotgo Dec 21, 2015 @ 7:58am 
This game is extremely 'LUCK' or 'RNG' based. Almost everything you do in it boils down to one of those two options. Put a round into a tank in the exact same spot 100 different times and you will get 100 different results even if the difference is rather minute. Factor in the chance of bouncing a round do to angled armor which is essentially a roll of the dice and you have one mess of a game.
Mr Teddy Bear Dec 21, 2015 @ 8:03am 
Originally posted by Gotgo:
This game is extremely 'LUCK' or 'RNG' based. Almost everything you do in it boils down to one of those two options. Put a round into a tank in the exact same spot 100 different times and you will get 100 different results even if the difference is rather minute. Factor in the chance of bouncing a round do to angled armor which is essentially a roll of the dice and you have one mess of a game.
So this game is actually insanity? The accurate definition is doing the same thing over and over again and expecting a different result. Still, it's more about knowing where to shoot and tank battles and in the air, it's knowing what bomber can't survive with 1 engine missing.
Gotgo Dec 21, 2015 @ 8:06am 
Originally posted by TaWBlonde Wonder:
Originally posted by Gotgo:
This game is extremely 'LUCK' or 'RNG' based. Almost everything you do in it boils down to one of those two options. Put a round into a tank in the exact same spot 100 different times and you will get 100 different results even if the difference is rather minute. Factor in the chance of bouncing a round do to angled armor which is essentially a roll of the dice and you have one mess of a game.
So this game is actually insanity? The accurate definition is doing the same thing over and over again and expecting a different result. Still, it's more about knowing where to shoot and tank battles and in the air, it's knowing what bomber can't survive with 1 engine missing.

If this was suppose to support an argument you had then it pretty much did the opposite.
Last edited by Gotgo; Dec 21, 2015 @ 8:06am
Mr Teddy Bear Dec 21, 2015 @ 8:08am 
Originally posted by Gotgo:
Originally posted by TaWBlonde Wonder:
So this game is actually insanity? The accurate definition is doing the same thing over and over again and expecting a different result. Still, it's more about knowing where to shoot and tank battles and in the air, it's knowing what bomber can't survive with 1 engine missing.

If this was suppose to support an argument you had then it pretty much did the opposite.
I was saying that in tank battles it's knowing where to shoot, you said if you shoot 100 times in the same spot that you will get different results which is incorrect since, depending on what you hit, you could just keep filling a dead crew members body with shrapnel. My first part was making a joke out of the definition of insanity.
@theweedfather Dec 21, 2015 @ 8:13am 
luck based? lolno
Gotgo Dec 21, 2015 @ 8:14am 
Originally posted by TaWBlonde Wonder:
Originally posted by Gotgo:

If this was suppose to support an argument you had then it pretty much did the opposite.
I was saying that in tank battles it's knowing where to shoot, you said if you shoot 100 times in the same spot that you will get different results which is incorrect since, depending on what you hit, you could just keep filling a dead crew members body with shrapnel. My first part was making a joke out of the definition of insanity.

What I was saying is that assuming it was a new tank you were shooting at each time you shot, each time being at a new tank, you would get a different result. This is because of the angle bounce mechanic, the RNG based HE and Spalling effects, the chance to ignite, and the HE or Spalling Effect.

All of this is Luck and RNG based. There is no guarantee.
Mr Teddy Bear Dec 21, 2015 @ 8:18am 
Originally posted by Gotgo:
Originally posted by TaWBlonde Wonder:
I was saying that in tank battles it's knowing where to shoot, you said if you shoot 100 times in the same spot that you will get different results which is incorrect since, depending on what you hit, you could just keep filling a dead crew members body with shrapnel. My first part was making a joke out of the definition of insanity.

What I was saying is that assuming it was a new tank you were shooting at each time you shot, each time being at a new tank, you would get a different result. This is because of the angle bounce mechanic, the RNG based HE and Spalling effects, the chance to ignite, and the HE or Spalling Effect.

All of this is Luck and RNG based. There is no guarantee.
There you go, I originally thought you were constantly referring to the exact same spot on the same tank... While if it is on a different tank then you have the difference in armor/sloping of that armor to think about too
Gotgo Dec 21, 2015 @ 8:24am 
Originally posted by TaWBlonde Wonder:
Originally posted by Gotgo:

What I was saying is that assuming it was a new tank you were shooting at each time you shot, each time being at a new tank, you would get a different result. This is because of the angle bounce mechanic, the RNG based HE and Spalling effects, the chance to ignite, and the HE or Spalling Effect.

All of this is Luck and RNG based. There is no guarantee.
There you go, I originally thought you were constantly referring to the exact same spot on the same tank... While if it is on a different tank then you have the difference in armor/sloping of that armor to think about too

I honestly don't know how to explain this any more clearly.

If I fired at 100 different M4A1 Tanks, each shot being in the exact same spot as the next, each shot being on a new tank, I would get 100 different results.
Mr Teddy Bear Dec 21, 2015 @ 8:46am 
Originally posted by Gotgo:
Originally posted by TaWBlonde Wonder:
There you go, I originally thought you were constantly referring to the exact same spot on the same tank... While if it is on a different tank then you have the difference in armor/sloping of that armor to think about too

I honestly don't know how to explain this any more clearly.

If I fired at 100 different M4A1 Tanks, each shot being in the exact same spot as the next, each shot being on a new tank, I would get 100 different results.
...no you wouldn't.. The armor isn't any different and you would be firing from the same spot and using the same ammo... I have no idea what you are trying to describe as being "luck" or "RNG"... This game is all about knowledge and knowing where to shoot...
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Date Posted: Dec 20, 2015 @ 9:23pm
Posts: 31