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and pay to win based.
If this was suppose to support an argument you had then it pretty much did the opposite.
What I was saying is that assuming it was a new tank you were shooting at each time you shot, each time being at a new tank, you would get a different result. This is because of the angle bounce mechanic, the RNG based HE and Spalling effects, the chance to ignite, and the HE or Spalling Effect.
All of this is Luck and RNG based. There is no guarantee.
I honestly don't know how to explain this any more clearly.
If I fired at 100 different M4A1 Tanks, each shot being in the exact same spot as the next, each shot being on a new tank, I would get 100 different results.