War Thunder

War Thunder

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HCGxKaLiBeR Dec 15, 2015 @ 3:09pm
British tank ammo types
My game is downloading slowly. Just wrondering do they use explosive filter AP or not?

From the early screenshots I saw only plain AP round, which sucked at one shot tanks.
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Showing 1-15 of 18 comments
Foxtrot39 Dec 15, 2015 @ 3:36pm 
From what I saw its mostly solid shot AP round, no filler most of the time
Originally posted by Foxtrot39:
From what I saw its mostly solid shot AP round, no filler most of the time

I noticed on a couple of them that the Mk5 shot has better pen thatn the next 2 higher teir rounds that you unlock after it. I could not see any point of using anything other than the default free ammo/.
HCGxKaLiBeR Dec 15, 2015 @ 5:06pm 
Just checked myself. All of them do not have explosive filler in their AP shells, which means one shot kill is impossible. (Even a direct hit on ammo rack is not guaranteed)
Guess I will spend my gold on something else then...
Last edited by HCGxKaLiBeR; Dec 15, 2015 @ 5:07pm
Scowlin Dec 17, 2015 @ 1:27am 
Originally posted by HCGxKaLiBeR:
...which means one shot kill is impossible.

My experience doesn't match yours then.

I shot kills aren't an issue; of course you are less likely to get a one shot; but anything aimed at centre mass will often annihilate the crew inside. Even with the tiny 2 pounder AP round. As you increase in mass and energy it just gets easier.

Where you'll notice issues is peek shots at exposed extremes of the enemy tank; fragmentation often won't travel to the crew, and side shots where you miss the crew in a through and through.

It's not all that bad; shooting the commander's coupla (?sp?) will rain fragmentation into the crew space injuring or outright killing the turret crew. Frontal shots or side on turret ring shots should give you a one shot as well.

Anyway; I'm loving the velocity of these rounds; easier to hit a moving target even at range.
VirgoCompany Dec 17, 2015 @ 2:18am 
Well, the Brits do love their explosive rounds for anti infantry use. ...Maybe, historically they prefered killing the crews with non-explosive AP so they could capture their vehicles?
Scowlin Dec 17, 2015 @ 3:12am 
Historically AP rounds were very efficient at knocking out tanks (rendering them combat ineffective) especially at normal combat engagement ranges.

However it's less fun as a game so HE filler and shorter engagements are used.
No explosive filler. Solid shots only. But boy oh boy do they hit hard.
they hit hard, and create a lot of spalling. In the lower tiers I've lost count how many times I've one banged a Panzer 3/4 through the front armour.
And coupled with an amazing fire rate, if you don't one bang, you can easily bang them sevel hundred more times.
But, it does mean you have to aim for crew/modules because it's useless aiming at the dead centre of the tank, because no explosive
Katokevin Dec 17, 2015 @ 8:27am 
Originally posted by Foxtrot39:
From what I saw its mostly solid shot AP round, no filler most of the time
Mid way into Tier III (plus I've looked at the mods for them all) and no rounds have explosive fillers except for HESH and HE. But, most Tier IV tanks get APDS. I believe even the Comet I (a final Tier III) gets APDS.
HCGxKaLiBeR Dec 17, 2015 @ 2:33pm 
I would avoid APDS. It has lesser caliber, less fragment after impact. I saw late tiers are all using APDS by default, it is horrible.
HCGxKaLiBeR Dec 17, 2015 @ 2:35pm 
Originally posted by Scowlin:
Originally posted by HCGxKaLiBeR:
...which means one shot kill is impossible.

My experience doesn't match yours then.

I shot kills aren't an issue; of course you are less likely to get a one shot; but anything aimed at centre mass will often annihilate the crew inside. Even with the tiny 2 pounder AP round. As you increase in mass and energy it just gets easier.

Where you'll notice issues is peek shots at exposed extremes of the enemy tank; fragmentation often won't travel to the crew, and side shots where you miss the crew in a through and through.

It's not all that bad; shooting the commander's coupla (?sp?) will rain fragmentation into the crew space injuring or outright killing the turret crew. Frontal shots or side on turret ring shots should give you a one shot as well.

Anyway; I'm loving the velocity of these rounds; easier to hit a moving target even at range.

Wait till you played higher tier. Low tier crews are cramped together, which are easy kill by fragments.
I have all the nations' tier IV and some Vs. Normal AP is just slightly effective than APDS or HEAT. Most effective are anything with explosive filler rounds, which leads the russian bias...
Last edited by HCGxKaLiBeR; Dec 17, 2015 @ 2:38pm
KuatYards Dec 17, 2015 @ 2:40pm 
All AP rounds until teir 3 as far as I know for sure have HE fillers, russians also have twice as much filler then anyone else, and alot more penetration, and higher fire rate. Because reasons
HCGxKaLiBeR Dec 17, 2015 @ 2:41pm 
Originally posted by KuatYards:
All AP rounds until teir 3 as far as I know for sure have HE fillers, russians also have twice as much filler then anyone else, and alot more penetration, and higher fire rate. Because reasons

I dont own any British tanks, but I know HE filler round has different icon. Also there will be TNT and fuse units in the description.
Last edited by HCGxKaLiBeR; Dec 17, 2015 @ 2:42pm
KuatYards Dec 17, 2015 @ 2:42pm 
Originally posted by HCGxKaLiBeR:
Originally posted by KuatYards:
All AP rounds until teir 3 as far as I know for sure have HE fillers, russians also have twice as much filler then anyone else, and alot more penetration, and higher fire rate. Because reasons

I dont own any British tanks, but I know HE filler round has different icon. Also there will be TNT and fuse units.
Should say "HE Filler: x kg" when you mouse over the AP shell, dunno about brits yet not played any of them
Katokevin Dec 17, 2015 @ 3:08pm 
Originally posted by HCGxKaLiBeR:
I would avoid APDS. It has lesser caliber, less fragment after impact. I saw late tiers are all using APDS by default, it is horrible.
Not true in WT. With defult AP round on my comet I, I had to penetrate an enemy T-34-85 3 times minimum to get a kill. Now, with APDS, I can kill most tanks in 1-2 shots and they always penetrate.

First pic is with Shot Mk.8
http://steamcommunity.com/sharedfiles/filedetails/?id=577689427

Next is with Shot SV Mk.1
http://steamcommunity.com/sharedfiles/filedetails/?id=577690010

APDS causes fragments and armor spalling far more then AP shots in WT. Got 11 kills last match with it where before I struggled to pen a T-34-85 turret. With such a high velocity, the fragments also travel faster and farther into the tank and through crew members.
Last edited by Katokevin; Dec 17, 2015 @ 3:31pm
Originally posted by Brainless Banana ☭:
Originally posted by HCGxKaLiBeR:
I would avoid APDS. It has lesser caliber, less fragment after impact. I saw late tiers are all using APDS by default, it is horrible.
Not true in WT. With defult AP round on my comet I, I had to penetrate an enemy T-34-85 3 times minimum to get a kill. Now, with APDS, I can kill most tanks in 1-2 shots and they always penetrate.

First pic is with Shot Mk.8
http://steamcommunity.com/sharedfiles/filedetails/?id=577689427

Next is with Shot SV Mk.1
http://steamcommunity.com/sharedfiles/filedetails/?id=577690010

APDS causes fragments and armor spalling far more then AP shots in WT. Got 11 kills last match with it where before I struggled to pen a T-34-85 turret. With such a high velocity, the fragments also travel faster and farther into the tank and through crew members.
yeah basically what this guy said, ADPS is more useful than you think.
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Date Posted: Dec 15, 2015 @ 3:09pm
Posts: 18