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回報翻譯問題
You're going to upset those players that prefer close quarter combat in smaller urban maps... what is the developer ever to do in such perplexing situations??
BUT they also have to add the option to add more than one map to the ban list so everyone can choose what to play.
Yea, makes you wonder why they went through all the trouble with composite armor on high tiers when those armor schemes were designed for ranges of 2km and up.
But then again, most maps are too small for WW2 era armor schemes as well, so I guess players prefer COD style gameplay.
Might make sense to take some maps out of RB rotation though, and leave the CQB circus to AB.
I think that is mostly to promote the short queues and player rotation. But honestly....
I can stand a 30 min enjoyable battle instead of a 5-7 min rush game. IMO game experience is beastly better allowing tank to perform correctly. Big maps allow a correct flanking for example and other tactics, no only to clash in a corridor.
What about to procedural maps? for cqb players, maps could contain cities/urban locations.
Not to mention multicrew option for SIM battles...
I like warthunder mostly for the design but being honest, gameplay isn't that good.
Look at Naval's Gameplay and wonder why it's a living corpse :D
That aside. When you look at some maps. You can clearly see they extend to several km square outside of the "main theater". So why not extending that main theater bits by bits according to the era/BR ? It won't even cost gaijin any cash to extend the spawns. So it's a win win situation.