War Thunder

War Thunder

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ZEONesp 2021 年 2 月 15 日 上午 10:21
Maps are way too small
I'm not playing for long, I used to enjoy games like arma, dcs or squad. I like warthunder aswell for what it is but...

I feel like maps are a rat trap for 10,7. It is simply not enjoyable and It's about camping a corner waiting the enemy to pick

Can we do bigger maps? or it is supossed to be the call of duty of the tank games?

Best regards,
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Ponto 2021 年 2 月 15 日 下午 12:52 
引用自 ZEON
I'm not playing for long, I used to enjoy games like arma, dcs or squad. I like warthunder aswell for what it is but...

I feel like maps are a rat trap for 10,7. It is simply not enjoyable and It's about camping a corner waiting the enemy to pick

Can we do bigger maps? or it is supossed to be the call of duty of the tank games?

Best regards,

You're going to upset those players that prefer close quarter combat in smaller urban maps... what is the developer ever to do in such perplexing situations??
Weird-Marksman 2021 年 2 月 15 日 下午 12:57 
Different people prefer different maps and why not adding more.
BUT they also have to add the option to add more than one map to the ban list so everyone can choose what to play.
Ouroboros 2021 年 2 月 15 日 下午 2:09 
Yeah, at high tiers, the maps are simply too small, guns are powerful enough to yeet other tanks from the other side of the map, and owing to the horrible design of some maps, that's possible. Hell, some maps, such as Karelia, flat out shouldn't be in the rotation above 4.0 or so.
Dustreaper 2021 年 2 月 15 日 下午 4:12 
I want big open maps sure but not maps where you can shoot across the entire map. That makes me camp and not advance because it's way to risky and with the way repair cost is i think a lot of non premium time players are camping because of it?
Holylin 2021 年 2 月 15 日 下午 4:13 
Play a T95, they make the maps feel way bigger ...
whatdoesthisbuttondo? 2021 年 2 月 15 日 下午 5:06 
引用自 Gang weed
Yeah, at high tiers, the maps are simply too small, guns are powerful enough to yeet other tanks from the other side of the map, and owing to the horrible design of some maps, that's possible. Hell, some maps, such as Karelia, flat out shouldn't be in the rotation above 4.0 or so.

Yea, makes you wonder why they went through all the trouble with composite armor on high tiers when those armor schemes were designed for ranges of 2km and up.

But then again, most maps are too small for WW2 era armor schemes as well, so I guess players prefer COD style gameplay.

Might make sense to take some maps out of RB rotation though, and leave the CQB circus to AB.
ZEONesp 2021 年 2 月 15 日 下午 11:09 
引用自 Holylin
Play a T95, they make the maps feel way bigger ...
jajajajajajaja that's true...
ZEONesp 2021 年 2 月 15 日 下午 11:18 
引用自 Gang weed
Yeah, at high tiers, the maps are simply too small, guns are powerful enough to yeet other tanks from the other side of the map, and owing to the horrible design of some maps, that's possible. Hell, some maps, such as Karelia, flat out shouldn't be in the rotation above 4.0 or so.

Yea, makes you wonder why they went through all the trouble with composite armor on high tiers when those armor schemes were designed for ranges of 2km and up.

But then again, most maps are too small for WW2 era armor schemes as well, so I guess players prefer COD style gameplay.

Might make sense to take some maps out of RB rotation though, and leave the CQB circus to AB.

I think that is mostly to promote the short queues and player rotation. But honestly....

I can stand a 30 min enjoyable battle instead of a 5-7 min rush game. IMO game experience is beastly better allowing tank to perform correctly. Big maps allow a correct flanking for example and other tactics, no only to clash in a corridor.

What about to procedural maps? for cqb players, maps could contain cities/urban locations.

Not to mention multicrew option for SIM battles...

I like warthunder mostly for the design but being honest, gameplay isn't that good.
Tomoko 2021 年 2 月 15 日 下午 11:38 
引用自 ZEON

Yea, makes you wonder why they went through all the trouble with composite armor on high tiers when those armor schemes were designed for ranges of 2km and up.

But then again, most maps are too small for WW2 era armor schemes as well, so I guess players prefer COD style gameplay.

Might make sense to take some maps out of RB rotation though, and leave the CQB circus to AB.

I think that is mostly to promote the short queues and player rotation. But honestly....

I can stand a 30 min enjoyable battle instead of a 5-7 min rush game. IMO game experience is beastly better allowing tank to perform correctly. Big maps allow a correct flanking for example and other tactics, no only to clash in a corridor.

What about to procedural maps? for cqb players, maps could contain cities/urban locations.

Not to mention multicrew option for SIM battles...

I like warthunder mostly for the design but being honest, gameplay isn't that good.

Look at Naval's Gameplay and wonder why it's a living corpse :D


That aside. When you look at some maps. You can clearly see they extend to several km square outside of the "main theater". So why not extending that main theater bits by bits according to the era/BR ? It won't even cost gaijin any cash to extend the spawns. So it's a win win situation.
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張貼日期: 2021 年 2 月 15 日 上午 10:21
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