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At 8.7, in my experience, the Objekt 435 is well armored for a tank of its BR thanks to the weirdly angled plates of its hull and its turret shape. I've been able to repel early APFSDS with it. But it's not a garanteed result, especially in full uptiers.
For the US, having fought them very often, the T29, T34s and T32 tanks are all very well armored and super tough to defeat from the front without having access to strong HEAT-FS. The M103 is also effectively imprevious to APCBC and most APDS from the front. The M60s are also difficult to deal with if you don't have HEAT-FS. However, the M60 armor will start to perform considerably worse in uptiers.
As for the Germans, they start transitioning in a different design mentality in that BR range and they go from the WWII style of heavily armored tanks to the 1960s style of tanks that favors mobility and firepower over protection. You only have the Tiger II (H) variants and the Maus that are trully heavily armored in that range.
I've either not played the other countries at that BR yet, or they don't really have well armored tanks in that range (like the French by example). I feel that the British have several tanks that have decent armor like the Centurions and the Conqueror, but I haven't played them yet and I only fought them occasionally overall.
Strv 103 as mentioned is great fun
Lol. When I saw this topic and the phrase 'mid-tier', I immediately thought of ranks II-IV vehicles, as I've played ground since its introduction in 2014, when there were only 5 ranks. And here you go with 'T-72B (1989) is mid-tier'
We're on so much different levels of perception of the game heh
haha, definitely, you are an old-timer.
For me, low-tier is Ranks 1-4, mid-tier is Ranks 5-6 and high-tier is Ranks 7-8 on account of how the vehicles play.
You keep copy-pasting the same piece of text despite no one has asked for an overpowered vehicle recommendation in the mentioned topics, just some vehicles that actually have good armour, likely implying people want to play and get experience with tanks which don't die in a second they are spotted, but can take a few shots and shoot in response (not necessarily with great effect). Such vehicles that can tank and give a rookie player time to react instead of dying fast do exist, in case you didn't know, and most of them aren't 'magical', basically press X to win, as their armour is compensated by their disadvantages. For example:
KV-1 (L-11), KV-1E and KV-1B - move not that fast, but sure, armour is hard to penetrate when angled right, not that good penetration of own gun, especially against sloped UFPs, but post-penetration damage is high, can be one-shot with fuel tank explosion by powerful HEs or AP penetrating side armour, reload time is worse than that of German guns, need to stay at distance and angle turret (=can't shoot in response) as well when rolling onto a batch of enemies to sustain tens of hits.
M4A3E2 - even better front armour, even worse mobility, extremely weak side armour, good reload time, can tank shots and return fire simultaneously, penetration isn't sufficient against Panthers and heavy tanks, suffers in hard uptiers.
Churchill VII/Crocodile - weak sides, but very tanky front (my record in arcade was like 46 hits from main caliber + several artillery strikes), terrific speed, can't really surrender, no APHE unlike the previous tanks, main gun is useless against a big portion of enemies, leading to farming assists rather than kills, a nice target for powerful HE and CAS, including those with just cannons, can be destroyed by three consecutive engine fires through the roof.
T28/T95 - ultimate front armour, but abysmal speed and a disadvantage of not having a turret...
The OP asked for a similar list, but including rank V+ vehicles, which I'm not familiar with unfortunately, but I'm sure his request could be answered instead of your posting a miserable attempt to blame him of wishing for an unstoppable death machine.
P.S. In fact, there are a couple of pretty OP heavy tanks that not only have strong armour, but a combination of characteristics because of which they can be considered pay-to-win, like KW I C 756 (r) which can be unstoppable and destroy more than half of an enemy team on its own in ground sim 3_1 (very potent gun that makes American mains cry when they face Pz IV with little armour, and this tank does have good armour, its turret can't be penned by short 3-inch guns of M4 and T-34, and it doesn't face many D-5 and long-barreled 76mm or 17-pounders), or pretty strong T29 in GRB that brought the most money of all premium pack tanks to Gaijin and helped numerous players drop their first nuke, so you not only failed to add something original and/or valuable to discussion, but straight up lied magical unicorn tanks which can compensate for lack of skill don't exist in this game.
just don't angle too much... it's counter-intuitive.