War Thunder

War Thunder

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DeprEmu Oct 9, 2024 @ 2:09pm
Just got the full 5.7 USA Lineup, how do I play it?
I finally got all the vehicles but I don't know which to use and how to make them work. Tips would be appreciated. (I'm stock currently)
Last edited by DeprEmu; Oct 9, 2024 @ 2:13pm
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Showing 1-14 of 14 comments
[TMC]Gunslinger Oct 9, 2024 @ 2:14pm 
Pretend like you are at 6.7 and prepare to die constantly. Hide and peek because all you will face is uptiers that never end with this unbalanced neanderthal matchmaking.
Venom Oct 9, 2024 @ 2:29pm 
Originally posted by DeprEmu:
I finally got all the vehicles but I don't know which to use and how to make them work. Tips would be appreciated. (I'm stock currently)

Realistically, most people play this BR on heavy tanks like Jumbo, alias Sharman E2, T1E1. They are simply heavy, relatively durable tanks, especially the Jumbo, which is ideal for pushing forward. Ideal are cities, positions where the sides of the tank are covered, e.g. a long, straight street where you will hardly be shot from the front. Unfortunately, you have a weaker cannon, so you have to know well the wix spots of enemy tanks. Next, the M3 6B2 Jackson, which is a good sniper, with high-quality ammunition, or cannon. It has a relatively durable connection, so it is ideal to play with it as a sniper. Find a suitable position where you will have the lower part of the tank cover and only the tank tower will be visible to you. Unfortunately for the USA, these and higher BRs are mostly heavy tanks. With the exception of HellCat, Bulldog, Ontos. So you have to be ready to play the game with heavy tanks for quite a long time. The fun really starts in the USA at BR 10.0-10.3.
Chaoslink Oct 9, 2024 @ 2:53pm 
You flank mostly. The Jumbo can take some frontal hits, but you’ll need to be on the side of the enemy most of the time to actually penetrate using the 75mm gun. So even in that, you want to flank. Get around them and make solid use of the low speed stabilizer on Sherman’s. Also consider having the M24 in this lineup. It’s basically BR immune and it’s tool kit of scouting, wide range .50 for AA, smoke grenades and shells and good speed allows it to really be a menace despite its lower BR. The gun is still weak, but shots to the sides of enemies are still often good enough to kill. Just be ready to spot targets long before you shoot at them. Ply the Sherman’s the same way you’d play the M24 here and you’ll probably do fine.
use nothing but the A3 Sherman its the best 76 platform. Armor in that line up is useless due to constant uptiers, so just play 1 tank and grind through games.
Mr. Wiggles Oct 9, 2024 @ 3:16pm 
your armor doesnt matter and its still flank and scoot. only difference is you have slightly bigger weak spots to shoot frontally against same br tanks and forced to flank against anything higher than you.
buttermilkbag Oct 9, 2024 @ 3:44pm 
once you get in press alt f4
Lucky_Star_Fan Oct 9, 2024 @ 7:43pm 
Play like a rat until you can get into your planes then bomb germans into the stone age. Much harder since M18 went up tho.
Aleksi Oct 9, 2024 @ 7:52pm 
Originally posted by Gunslinger:
Pretend like you are at 6.7 and prepare to die constantly. Hide and peek because all you will face is uptiers that never end with this unbalanced neanderthal matchmaking.


Originally posted by buttermilkbag:
once you get in press alt f4

Didn't expect this much of comedy gold in a single thread. Bravo!
Rapisurazuri Or Oct 9, 2024 @ 10:25pm 
USA 5.7 not very good. 6.7 much better
just run 76 sherman, m36 and jumbo

if ur in arcade u can still run the m18 in ur 5.7

the shermans and m36 are all paper in this tier, just flank or if you really have to fight frontally, fight hull down or abuse slopes and do peek-a-boos. jumbo is still quite potent in 5.7 assuming you know weak spots otherwise yes it will feel flaccid. if u fight a full uptier just avoid using jumbo at all. pretty much same thing you do in all tiers really.
Last edited by Khergit Horse Archer; Oct 9, 2024 @ 10:34pm
Malu Oct 10, 2024 @ 12:48am 
Don't, just run 5.3 or 6.7, much better lineups
Sogaki Oct 10, 2024 @ 2:31am 
5.7 is a cursed BR for US because the other major nations (USSR and Germany) have almost nothing at and below 5.7 BR so you'll get uptiered constantly.

Other than that it's actually not as bad as people make it out to be, almost nothing changes in the playstyle other than the fact that your frontal armour is now almost non-existant on anything other than the Jumbo so being hull-down or using cover becomes essential (but IMHO it honestly already was, Sherman hulls have too many frontal weakspots).
You can still bring the M18 if you like it, it's so good you'll see people using it and doing great up until 7.0.

The M4A3E2 Jumbo is the only tank you'll need to adapt your playstyle to, it's a great brawler on urban maps; when you get the hang of positioning and barrel breaking you're going to be the enemy's worst nightmare. Here's a few tips:
- If you can't flank, choose linear engagements: streets, valleys etc. and try to make sure you'll be the first one to shoot.
- Keep that machinegun port safe, never peek an enemy that is aware of you if doing so would expose the MG port before the turret. Possibly hide it with cosmetics or play mindgames with decals (an arrow or target pointing slightly above the part that can be penned is surprisingly effective and so is an helmet as a fake MG port on the other side of the frontal hull)
- If a map is a huge open field (i.e. El Alamein, Fields of Normandy), just don't spawn the M4A3E2.
- Be safe and always break the barrel first, if it's not a light tank your chances to oneshot are almost 0 frontally and honestly not guaranteed even on the side.
- Not all engagements must end with a kill: if you've broken a barrel/track and you cannot safely position yourself to shoot a weakspot just go away.
- Your preferred ammo type should be APHE as it's the most reliable barrel breaker (APCR has more pen but will shatter or deflect on barrels more often than not).
- Bring a good amount of APCR because it's a good ammo type to be shooting after the enemy is disabled, it opens up a lot of frontal weakspots especially in uptiers against german tanks.
- If you still have an APCR round loaded after an engagement is over get rid of it and load APHE; I cannot count the amount of times I didn't and it got me killed.
Other than that just pray you don't get Gaijin'd: barrel health has been buffed across the board, It's still possible to oneshot any barrel with the jumbo but sometimes the damage calculation decides it's going to screw you over and a perfect shot will only "turn it yellow"; nothing you can do about that.
Last edited by Sogaki; Oct 10, 2024 @ 2:43am
Cabal Oct 10, 2024 @ 4:15am 
US... everything from the arrival of the T-34 till the late 7.0 and further is cursed. Weak armor, slow, weak gun... sometimes everything at once while Germans go full frontal, eating shells. Oh of course... aircraft are full of boring boom & zoomers while you are up against UFO's. This has been discussed over years and the verdict is: the US tree sucks for solo players.
Sogaki Oct 10, 2024 @ 7:09am 
Originally posted by Cabal:
US... everything from the arrival of the T-34 till the late 7.0 and further is cursed. Weak armor, slow, weak gun... sometimes everything at once while Germans go full frontal, eating shells. Oh of course... aircraft are full of boring boom & zoomers while you are up against UFO's. This has been discussed over years and the verdict is: the US tree sucks for solo players.

Here's the only lineup I'm able to stomach at those BR:
XM800T, M50, M56, T92
Embrace your inner rat, hide behind cars and pillboxes.
Flank like a gremlin on meth.
If you're killed repair costs are tiny.
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Date Posted: Oct 9, 2024 @ 2:09pm
Posts: 14