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Realistically, most people play this BR on heavy tanks like Jumbo, alias Sharman E2, T1E1. They are simply heavy, relatively durable tanks, especially the Jumbo, which is ideal for pushing forward. Ideal are cities, positions where the sides of the tank are covered, e.g. a long, straight street where you will hardly be shot from the front. Unfortunately, you have a weaker cannon, so you have to know well the wix spots of enemy tanks. Next, the M3 6B2 Jackson, which is a good sniper, with high-quality ammunition, or cannon. It has a relatively durable connection, so it is ideal to play with it as a sniper. Find a suitable position where you will have the lower part of the tank cover and only the tank tower will be visible to you. Unfortunately for the USA, these and higher BRs are mostly heavy tanks. With the exception of HellCat, Bulldog, Ontos. So you have to be ready to play the game with heavy tanks for quite a long time. The fun really starts in the USA at BR 10.0-10.3.
Didn't expect this much of comedy gold in a single thread. Bravo!
if ur in arcade u can still run the m18 in ur 5.7
the shermans and m36 are all paper in this tier, just flank or if you really have to fight frontally, fight hull down or abuse slopes and do peek-a-boos. jumbo is still quite potent in 5.7 assuming you know weak spots otherwise yes it will feel flaccid. if u fight a full uptier just avoid using jumbo at all. pretty much same thing you do in all tiers really.
Other than that it's actually not as bad as people make it out to be, almost nothing changes in the playstyle other than the fact that your frontal armour is now almost non-existant on anything other than the Jumbo so being hull-down or using cover becomes essential (but IMHO it honestly already was, Sherman hulls have too many frontal weakspots).
You can still bring the M18 if you like it, it's so good you'll see people using it and doing great up until 7.0.
The M4A3E2 Jumbo is the only tank you'll need to adapt your playstyle to, it's a great brawler on urban maps; when you get the hang of positioning and barrel breaking you're going to be the enemy's worst nightmare. Here's a few tips:
- If you can't flank, choose linear engagements: streets, valleys etc. and try to make sure you'll be the first one to shoot.
- Keep that machinegun port safe, never peek an enemy that is aware of you if doing so would expose the MG port before the turret. Possibly hide it with cosmetics or play mindgames with decals (an arrow or target pointing slightly above the part that can be penned is surprisingly effective and so is an helmet as a fake MG port on the other side of the frontal hull)
- If a map is a huge open field (i.e. El Alamein, Fields of Normandy), just don't spawn the M4A3E2.
- Be safe and always break the barrel first, if it's not a light tank your chances to oneshot are almost 0 frontally and honestly not guaranteed even on the side.
- Not all engagements must end with a kill: if you've broken a barrel/track and you cannot safely position yourself to shoot a weakspot just go away.
- Your preferred ammo type should be APHE as it's the most reliable barrel breaker (APCR has more pen but will shatter or deflect on barrels more often than not).
- Bring a good amount of APCR because it's a good ammo type to be shooting after the enemy is disabled, it opens up a lot of frontal weakspots especially in uptiers against german tanks.
- If you still have an APCR round loaded after an engagement is over get rid of it and load APHE; I cannot count the amount of times I didn't and it got me killed.
Other than that just pray you don't get Gaijin'd: barrel health has been buffed across the board, It's still possible to oneshot any barrel with the jumbo but sometimes the damage calculation decides it's going to screw you over and a perfect shot will only "turn it yellow"; nothing you can do about that.
Here's the only lineup I'm able to stomach at those BR:
XM800T, M50, M56, T92
Embrace your inner rat, hide behind cars and pillboxes.
Flank like a gremlin on meth.
If you're killed repair costs are tiny.