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Personally, I think that the only time gunners should be doing anything is when they’re controlled by the player. Not a big fan of dying to AI, part of why I’m not a big naval fan. I also don’t like the idea of my AI gunners just spraying all my ammo off into nothing, leaving me with no ammo when I do take control.
Gunners definitely shouldn’t be the laser accurate monsters they used to be, I still remember playing arcade back in the day when bombers were the best vehicles for the air superiority mode because all you had to do was fly through the dogfight and you’d get like 4 kills from just your gunners.
There’s possibly a balance point somewhere between laser beams and the brain dead blind gunners we have now, but it’s one hell of a task to figure out just where that balance lies. Part of the problem is that one singular baseline probably wouldn’t work as the speed of aircraft and caliber of gunner weaponry can be very different as you progress through BRs. They’d need to be balanced individually, either by BR, Caliber of weapon or just by individual plane. That’d be a ridiculous effort to do and would need constant tuning per aircraft. It’s probably better to just leave them useless and require the player to control them.
That said, I’d love a way to alter convergeance distance for gunners on the fly as well as have that ridiculous sway removed so my skill in aiming them actually matters. The convergeance issue really comes up with the big bombers like the BV238 because you really can only aim with one turret unless the target is the exact distance away.
Ok, then you want to allow 12 players to poly crew a B17 correct?
Cause that is what you'd get in real life, while the pilot continues to fly
1 or 2 shots form 20 mm to the middle-rear end of hull will snap and tell you - Tail cut lose .... well thanks
But its more an issue of consistency and luck.
Enemy is close, barely making any moves and in range of multiple AI gunners, not a single hit.
Pulling a stupidly over the top high G manuever and dropping between 2 wildly moving enemies and an ally, AI pilot snipes an enemy.