Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
We'll have to see if that's been resolved in the years since I last played a game using battleye.
Still, better than EAC at the anticheat part of its function. We'll see a sharp decline in people cheating for a while until the people programming the cheats work out how to get around it.
oh nothing will completely stop cheaters, it's mostly about minimizing the harm they can do to the game.
and the unfortunate fact is the more 'successful' anti cheats often have a bigger target painted on them with more incentive for cheat developers to find ways around them if they are being used by more games
thats just what anticheats are, so it makes sense that your antivirus dosnt like it.
I believe that the compatibility issues with Windows 11 that have been unresolved for months have contributed to this decision.
edit:
As long as EAC is in game files it will act as a backdoor for cheaters.