War Thunder

War Thunder

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Just give us PvE Sim Air Battles finally...
Please Gaijin, give us PvE Sim Air Battles to not force us to fight against all these annoying tryharders....
I just want to have some fun, but it's just impossible with this bad game design, no matter what you try to play...

I just want to fly and bomb stuff or shoot some planes down without that constant radar spam one sec after spawning and sh*t like that...
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Showing 1-13 of 13 comments
Eftwyrd (Banned) Dec 4, 2024 @ 4:50pm 
Those ‘tryharders’ as you call us are just people playing the game as intended

Gaijin are never going to give you a PvE mode that gives full income or research.

Your value to gaijin is in providing content for other players, someone playing solo is worthless to them, and no matter the number of you in your pve mode if you are not interacting with each other that is no different from playing on your own.

In case you don’t know how the ‘free to play’ model works the players are part of the product being sold, whether you pay real money or not you also pay in your time spent providing an active player-base for other players to enjoy.

Nor is researching an entire air tree without risk even remotely likely

So keep providing content for the rest of us and learn to play, getting shot at while you ground attack is half the fun
Last edited by Eftwyrd; Dec 4, 2024 @ 5:00pm
BlackWolf9988 Dec 4, 2024 @ 5:48pm 
stop being a zomber and try to actually learn PVP.
Commander359 Dec 4, 2024 @ 7:58pm 
Dude, you cant even get Gaijin to allow bombers to do their job by making base-bombing have a meaningful impact on regular air RB. Do you really think they would bother with a PVE air mode? Gaijin look at PVE as a plague on their game, mainly because PVE players can focus on fun rather than whether or not their wallet will survive the battle, so they do everything in their power to eradicate any semblance of combat that doesn't involve visceral CQC pvp.
French Cat Dec 4, 2024 @ 7:58pm 
These so called “tryhards” are just playing the game as intended lol. It’s like saying you don’t want to play battlefield because tryhards keep shooting at you while you capture points.
xCrossFaith Dec 4, 2024 @ 11:32pm 
I'm curious, do you consider shooting at enemies in FPS games to be a tryhard as well?
Black_Fox Dec 4, 2024 @ 11:56pm 
Originally posted by Eftwyrd:
Those ‘tryharders’ as you call us are just people playing the game as intended

Gaijin are never going to give you a PvE mode that gives full income or research.

Your value to gaijin is in providing content for other players, someone playing solo is worthless to them, and no matter the number of you in your pve mode if you are not interacting with each other that is no different from playing on your own.

In case you don’t know how the ‘free to play’ model works the players are part of the product being sold, whether you pay real money or not you also pay in your time spent providing an active player-base for other players to enjoy.

Nor is researching an entire air tree without risk even remotely likely

So keep providing content for the rest of us and learn to play, getting shot at while you ground attack is half the fun

To be fair they could make a PvE mode that's both fun for the players and profitable for them - They could make it large scale with combined arms for tanks, planes and helicopters working together in the style of heli PvE while handing out PvE exclusive rewards in the style of their event system.

As evil as it sounds they would fuel the FOMO pressure even more with providing stuff people want but don't have to time to get
Eftwyrd (Banned) Dec 5, 2024 @ 12:07am 
Originally posted by Black_Fox:
Originally posted by Eftwyrd:
Those ‘tryharders’ as you call us are just people playing the game as intended

Gaijin are never going to give you a PvE mode that gives full income or research.

Your value to gaijin is in providing content for other players, someone playing solo is worthless to them, and no matter the number of you in your pve mode if you are not interacting with each other that is no different from playing on your own.

In case you don’t know how the ‘free to play’ model works the players are part of the product being sold, whether you pay real money or not you also pay in your time spent providing an active player-base for other players to enjoy.

Nor is researching an entire air tree without risk even remotely likely

So keep providing content for the rest of us and learn to play, getting shot at while you ground attack is half the fun

To be fair they could make a PvE mode that's both fun for the players and profitable for them - They could make it large scale with combined arms for tanks, planes and helicopters working together in the style of heli PvE while handing out PvE exclusive rewards in the style of their event system.

As evil as it sounds they would fuel the FOMO pressure even more with providing stuff people want but don't have to time to get
i cant see it happening, you are essentially talking about some kind of horde mode or the like

as far as i can tell a lot of these people i come across in sim who claim their server is 'PvE only' are doing it as a means to an end, they want easy grind with the full intention of stopping once they get whatever they want

if its anything like it is in the past they just migrate to playing something else, there was that whole thing back when the b29 and later the tu4 were added where a certain type of player would grind all the way to their nations top tier fighter jet doing nothing but flying back and forth in their sim bombers. By the time they jumped in top tier they hadnt flown a fighter before, had no idea what to do with it. certainly didnt enjoy their experience getting there and had no patience left to take a step back and learn, as far as i know most of those players arent around anymore
Last edited by Eftwyrd; Dec 5, 2024 @ 12:08am
Just have a look heli PvE: people don't have to directly fight each other in this mode, but in turn, they get poor RP rewards for helicopter modifications and researching the lines even with a premium account, and this mode only exists because you are forced to play either GRB (worst game mode imo, but it provides the most money to Gaijin) or GSB (for the few rare players who managed to learn it) to actually compete with others with this vehicle class, unlike airplanes, which are of use in an air mode of their mode+ground+naval.

Gaijin won't allow EC full-PvE for airplanes, as it was mentioned, but if they somehow did, think of the drawbacks you'd have to face, like almost null SL and RP income, super high spawn/repair costs and introduction of mechanics that would induce you to play 'normally' (against real players as opponents) anyway.
So nah, I'd rather prefer the current system, Gaijin are already generous in what they allow us to choose a session by ourselves, take a map we like, BR brackets (to be always in top, except for airplanes of BRs 1.0 and 1.3, but that doesn't matter much at their level), how much time is left till the end and how many players are out there, also enter whenever we want and quit whenever we want. In such circumstances, I'm personally comfortable with spading up to 90% of airplanes in the game in the mode, be it bombing bases, destroying bots on the ground or hunting scout aircraft/attackers/bombers (some airplanes are sadly ♥♥♥♥ nevertheless), just find a map that fits you, BR brackets to be in top, a session on this map with the minimal number of players to avoid being intercepted for as long as possible (I once had a 2.5+ hour session in Sea Harrier where just Su-39 was against me, neither of us managed to down each other, we just both minded our business without communicating), bring in your friends to cooperate and make it even more comfortable for you.

As Bear Grylls said: improvize, adapt, overcome.
Black_Fox Dec 5, 2024 @ 2:39am 
Originally posted by Eftwyrd:
Originally posted by Black_Fox:

To be fair they could make a PvE mode that's both fun for the players and profitable for them - They could make it large scale with combined arms for tanks, planes and helicopters working together in the style of heli PvE while handing out PvE exclusive rewards in the style of their event system.

As evil as it sounds they would fuel the FOMO pressure even more with providing stuff people want but don't have to time to get
i cant see it happening, you are essentially talking about some kind of horde mode or the like

Not if executed right, lets take Normandy as example for a D-Day themed mission:

Tanks spawn on landing crafts, rolling on to the beach and having to secure a bridge head (Objective 1), after that the town is the next thing to cap (Objective 2) with that causing a counter attack from the north to hold off (Objective 3).
Now the fluent switch to the "Fields of Normandy" part:
Taking the little town near the A point next, intercepting an enemy convoy to the east side after that and then proceding to the Hangar and the town with the C point.
A few skirmishes in between to make the drive less boring.

Now for the planes they could be CAS for the tank players but also have other objectives like taking out artillery pieces firing at the tanks, taking out enemy planes or doing other objectives that make life for the GFs easier when being done.

For missions with modern vehicles they could have APCs and transport helicopters being able to deploy imaginery infantry for objectives
Eftwyrd (Banned) Dec 5, 2024 @ 2:49am 
Originally posted by Black_Fox:
Originally posted by Eftwyrd:
i cant see it happening, you are essentially talking about some kind of horde mode or the like

Not if executed right, lets take Normandy as example for a D-Day themed mission:

Tanks spawn on landing crafts, rolling on to the beach and having to secure a bridge head (Objective 1), after that the town is the next thing to cap (Objective 2) with that causing a counter attack from the north to hold off (Objective 3).
Now the fluent switch to the "Fields of Normandy" part:
Taking the little town near the A point next, intercepting an enemy convoy to the east side after that and then proceding to the Hangar and the town with the C point.
A few skirmishes in between to make the drive less boring.

Now for the planes they could be CAS for the tank players but also have other objectives like taking out artillery pieces firing at the tanks, taking out enemy planes or doing other objectives that make life for the GFs easier when being done.

For missions with modern vehicles they could have APCs and transport helicopters being able to deploy imaginery infantry for objectives
what you are describing isn’t all that different to a coop campaign…

I can’t see the replayability being all that great, certainly not people clocking in the thousands of hours it might take to get to top tier, and crucially not continuing to do it once they get there

Depending on how they implement it the missions could just turn into something formulaic like an old school mmo boss raid.

And I don’t think that will appeal too much to many of its current players so you would be investing significant resources into a small fraction of the playerbase, who’s motivation is not wanting to coexist with the rest of us, and a mode with potential player retention issues
Last edited by Eftwyrd; Dec 5, 2024 @ 3:03am
Black_Fox Dec 5, 2024 @ 6:12am 
Originally posted by Eftwyrd:
Originally posted by Black_Fox:


Not if executed right, lets take Normandy as example for a D-Day themed mission:

Tanks spawn on landing crafts, rolling on to the beach and having to secure a bridge head (Objective 1), after that the town is the next thing to cap (Objective 2) with that causing a counter attack from the north to hold off (Objective 3).
Now the fluent switch to the "Fields of Normandy" part:
Taking the little town near the A point next, intercepting an enemy convoy to the east side after that and then proceding to the Hangar and the town with the C point.
A few skirmishes in between to make the drive less boring.

Now for the planes they could be CAS for the tank players but also have other objectives like taking out artillery pieces firing at the tanks, taking out enemy planes or doing other objectives that make life for the GFs easier when being done.

For missions with modern vehicles they could have APCs and transport helicopters being able to deploy imaginery infantry for objectives
what you are describing isn’t all that different to a coop campaign…

I can’t see the replayability being all that great, certainly not people clocking in the thousands of hours it might take to get to top tier, and crucially not continuing to do it once they get there

Depending on how they implement it the missions could just turn into something formulaic like an old school mmo boss raid.

And I don’t think that will appeal too much to many of its current players so you would be investing significant resources into a small fraction of the playerbase, who’s motivation is not wanting to coexist with the rest of us, and a mode with potential player retention issues

That's basically how every coop game works though and those are popular. Armored Warfare had such style of missions and it was received well.
And that the current playerbase might not be interested too much is only one side, it could attract additional players to the game that have fun in playing such kind of missions especially with the opportunity of combined arms being involved. (ArmA Coop-Servers being another example for that).

I can't think of a vehicle combat coop game, it's an untapped market and 90% of the ressources for such game are already in Gaijin's hands through models, maps, techtrees etc.
The only thing missing is a useable AI for the enemies and scripting to create smooth missions.

For monetisation they could put a reward system in, like a PvE battle pass or something like that, making the mission sets and their rewards a seasonal thing would introduce FOMO mechanics as selling point and giving premium vehicles bonuses would be a way to make them even more viable (Spoken from a business POV)
Last edited by Black_Fox; Dec 5, 2024 @ 6:18am
Stinkass97 Dec 5, 2024 @ 8:01am 
We really do need a game mode focused less on pvp and more on pve. I dont suggest we completely remove the pvp aspect but shift the focus to attacking ground AI or buildings, not just bases but oil rigs, factories, train yards, etc. Honestly i didn't start to want this until i broke into 12.0+ br aircraft. I feel like every Air RB match is flying less than 1 meter above the tree tops racing against the 7 other strike aircraft on my team to try to bomb a base first. In a game focused on team work i really hate competing against my team and viewing them as an annoyance. Gaijin gave us glide bombs but the second you climb up you get instant locked and fired on, it's not that enjoyable imo.(also with the gps glide bombs you really cant use them in Air RB because by the time they would reach the base you targeted it would of been destroyed by one of the other 8 teammates that are flying strike craft) I feel like top tier Air RB is mainly focused on pvp, when playing cold war era jets and prop planes i feel like im actually able to engage the ground AI units. This is a shame too because top tier is when you start getting neat ordinances like gps and laser guided bombs, and it seems like the majority of modern jets in game serve as multi-role fighters. I have tried to use the smaller lobbies feature Gaijin added but i never seem to find smaller lobbies. In regards to SL/RP rewards from a PVE focused mode, i dont care if they dont give us anything to be honest, to me the PVE mode would be a for fun and thats fine. It would be a nice pallet cleanser too after grinding yourself to the bone unlocking vehicles/mods.
Last edited by Stinkass97; Dec 5, 2024 @ 8:03am
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Date Posted: Dec 4, 2024 @ 4:20pm
Posts: 13