Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Gaijin are never going to give you a PvE mode that gives full income or research.
Your value to gaijin is in providing content for other players, someone playing solo is worthless to them, and no matter the number of you in your pve mode if you are not interacting with each other that is no different from playing on your own.
In case you don’t know how the ‘free to play’ model works the players are part of the product being sold, whether you pay real money or not you also pay in your time spent providing an active player-base for other players to enjoy.
Nor is researching an entire air tree without risk even remotely likely
So keep providing content for the rest of us and learn to play, getting shot at while you ground attack is half the fun
To be fair they could make a PvE mode that's both fun for the players and profitable for them - They could make it large scale with combined arms for tanks, planes and helicopters working together in the style of heli PvE while handing out PvE exclusive rewards in the style of their event system.
As evil as it sounds they would fuel the FOMO pressure even more with providing stuff people want but don't have to time to get
as far as i can tell a lot of these people i come across in sim who claim their server is 'PvE only' are doing it as a means to an end, they want easy grind with the full intention of stopping once they get whatever they want
if its anything like it is in the past they just migrate to playing something else, there was that whole thing back when the b29 and later the tu4 were added where a certain type of player would grind all the way to their nations top tier fighter jet doing nothing but flying back and forth in their sim bombers. By the time they jumped in top tier they hadnt flown a fighter before, had no idea what to do with it. certainly didnt enjoy their experience getting there and had no patience left to take a step back and learn, as far as i know most of those players arent around anymore
Gaijin won't allow EC full-PvE for airplanes, as it was mentioned, but if they somehow did, think of the drawbacks you'd have to face, like almost null SL and RP income, super high spawn/repair costs and introduction of mechanics that would induce you to play 'normally' (against real players as opponents) anyway.
As Bear Grylls said: improvize, adapt, overcome.
Not if executed right, lets take Normandy as example for a D-Day themed mission:
Tanks spawn on landing crafts, rolling on to the beach and having to secure a bridge head (Objective 1), after that the town is the next thing to cap (Objective 2) with that causing a counter attack from the north to hold off (Objective 3).
Now the fluent switch to the "Fields of Normandy" part:
Taking the little town near the A point next, intercepting an enemy convoy to the east side after that and then proceding to the Hangar and the town with the C point.
A few skirmishes in between to make the drive less boring.
Now for the planes they could be CAS for the tank players but also have other objectives like taking out artillery pieces firing at the tanks, taking out enemy planes or doing other objectives that make life for the GFs easier when being done.
For missions with modern vehicles they could have APCs and transport helicopters being able to deploy imaginery infantry for objectives
I can’t see the replayability being all that great, certainly not people clocking in the thousands of hours it might take to get to top tier, and crucially not continuing to do it once they get there
Depending on how they implement it the missions could just turn into something formulaic like an old school mmo boss raid.
And I don’t think that will appeal too much to many of its current players so you would be investing significant resources into a small fraction of the playerbase, who’s motivation is not wanting to coexist with the rest of us, and a mode with potential player retention issues
That's basically how every coop game works though and those are popular. Armored Warfare had such style of missions and it was received well.
And that the current playerbase might not be interested too much is only one side, it could attract additional players to the game that have fun in playing such kind of missions especially with the opportunity of combined arms being involved. (ArmA Coop-Servers being another example for that).
I can't think of a vehicle combat coop game, it's an untapped market and 90% of the ressources for such game are already in Gaijin's hands through models, maps, techtrees etc.
The only thing missing is a useable AI for the enemies and scripting to create smooth missions.
For monetisation they could put a reward system in, like a PvE battle pass or something like that, making the mission sets and their rewards a seasonal thing would introduce FOMO mechanics as selling point and giving premium vehicles bonuses would be a way to make them even more viable (Spoken from a business POV)