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Given the main advantage of the Puma is speed, you should be hitting everything side on, not frontally. Side shots with the 50mm should eat through most targets. Shoot low on T-34s, aiming for that gap between the track and hull if possible. That shot typically hits ammo.
That 50mm can perform even into 5.0 once you know what you're doing with it. Though I kinda prefer it on the Me410 as nothing beats a tank cannon in the sky and frankly the 410 is so much better than the HS129 that everyone fawns over. That thing is a brick in the sky and can't defend itself. The 410 at least has defensive armaments and can fly when mildly damaged.
Distracting thoughts aside, just flank and get used to aiming for weakspots. The 50mm is basically a US 75mm but with less punch after penetration. Wherever you would aim with a 75mm Sherman is where you want to aim with the Puma typically.
I may try the PZ lll like you are suggesting.
If u want Raw punch power the panzer 4's punch super hard.
Anyone calling skill issue is clueless or full of ****, it is clear as day that soviet ammo APHE is ignoring armor while others struggle a lot and bounce a lot.
Use its speed , never stand still for to long.
Its weakness is a hit on the turret so you want to make it hard to hit.
Circle tanks when your close quarters.
Either cap early or keep distance and scout vehicles long range.
You just have to put some time in that thing is a beast.
On the topic of columns. it depends on circumstance. If their getting pushed in from the front.
shooting the front guy to kill will allow your own teammates to push the corners aggressively, even more so if it alerts the tank behind. If they look behind, the front pushes in and picks up the kills. if they dont look behind, great. Those are all free picking.
This also gives info on their state of awareness or vision state. If no one reacts to a obvious, the person infront got shoot from the back, then their all tunneled vision on something. Free picking.
Damned if you do, and damned if you don't. is the desired position you want all these tanks to be in.
If you see reinforcements, and the FRONT can potentially collapse from their involvement. get their attention, scout, and let them chase you to irrelevant parts of the map. 4 people chasing 1, is better than 4 people reinforcing the front line and potentially swinging the favor to their side.
positioning to make shorter routes to front equivalent to death is also valid. To get a group to chase the puma that's being annoying.
A lot of times, if players give chase, it open's up a ton of opportunities to get series of 1v1, with really good setups to fire a round without retaliation. even if it doesn't kill.
If the map is a pushing map; Each side gets a cap close to them.
Force a match into a ticket bleed victory by tapping their cap, reinforcements will recap instead of moving to the front.Following the decap with a good setups for some stander-ed hammer and anvil opportunity near the center of the map.
Repeat this if the fight returns to bravo. eventually fast ticket bleed to kick in. if they dont hold a cap. its a done deal.
Are they deadly? No, not really, but they are extremely versatile and useful for maps with good flanking routes. Just don't use them in arcade, where scouting is redundant anyway, and you should be fine.
there are instances where i used lights in frontline/frontal assault but not explicitly puma, but the similar m24 in a 7.0 match to good effect, although rarely does it go well.