War Thunder

War Thunder

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Frendo Nov 27, 2024 @ 11:19am
Post Game Hit Analysis Proves Point
War Thunder is incredibly inconsistent. (Skill Issue)

I know that WT has always had its fair share of jank and "Gaijining" but this is a whole new level. You can get a very solid shot on a tank in game and do no damage, but in the shot analysis, in would have destroyed the enemy. Or, you kill an enemy in game and the shot analysis shows the round being absorbed or deleted upon impact. Its kind of funny how they would give us a tool to expose themselves like this.

My other observation is that in the last month or two, they must have tweaked some numbers to increase the chance of ricochet, particularly from high explosive/chemical rounds and missiles. In all the war thunder content creators i watch, i've noticed a ridiculous amount of ricocheting where it otherwise should not be occurring. Its especially egregious when a hellfire ricochets off the roof of a light armored vehicle at a medium angle. EXAMPLE: Thunder War's youtube video titled "MAUS SQUAD EXPERIENCE" at the time 4:27 shows repeated ricochets from the 75mm heat round against the UFP of the M50. This would not be possible just a month or two ago. I don't know, maybe its intentional and "realistic." Oh also, the hit analysis on these insane ricochets always shows the round detonating and penetrating, at least in my experience.

These issues make the experience quite a lot more frustrating that war thunder already is, however i am still addicted and will be playing this game more than i should be, thanks for coming. :steamhappy:
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Showing 1-6 of 6 comments
pshem Nov 28, 2024 @ 7:55am 
Oh my god, so much this. Whenever I look at a post game hit reply of the shot that killed me... and the shot fails to penetrate on the shot replay...
"Gaijining"??? I like that... It's dasphukena https://youtu.be/xwJZQuNEBoc
spartakisteqc Nov 28, 2024 @ 1:28pm 
What I gather from that tool is that it doesn't show bounces that aren't garanteed. Every shells have an angle threshold that says at which angle it has 50% of bounce by example. So you could bounce, but it's 50% of the time. Maybe in game you bounce, but the tool plays it like it didn't. Had you been luckier, it wouldn't have bounced and it would have worked like the tool says. That's my understanding at least.

And the thing about HEAT bouncing, I'm getting that a lot of these days with my AMX-30s (OCC-105 F1). They might have played with it.
Last edited by spartakisteqc; Nov 28, 2024 @ 1:29pm
General Rambo Nov 28, 2024 @ 2:08pm 
I thought maybe I just wasn't remembering correctly, but over the past few weeks I have noticed what I thought was a large increase in ricochets with HEAT rounds as well, with what used to be good shots. No experience with them IRL though, so couldn't say if it's more realistic or not.
Last edited by General Rambo; Nov 28, 2024 @ 2:09pm
Wandering Flare Nov 28, 2024 @ 4:58pm 
Damage analysis is not a reliable tool to check against match results because of the latency in the match changing where your shots actually land compared to where you expect them to land bases on the analysis.

It's good for learning the rough weakspots, nothing more.
RXDimA Nov 29, 2024 @ 1:42am 
What happens in-game to you and what happens in replays (on the server, so to speak) is not always identical. I've seen a lot of cases where in the real battle someone has a functioning engine, whereas in a replay, the engine gets damaged to the point of complete failure (but the replay plane still flies).
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Showing 1-6 of 6 comments
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Date Posted: Nov 27, 2024 @ 11:19am
Posts: 6