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Nah, Im alright in arcade. Because Its fun
okay.
No, I don't think so. There's already a problem with too many options what interceptor, attacker and bomber you may be given at each br, ranging from great to garbage ones, sometimes leading to situations when an attacker/bomber can't even launch rockets/drop bombs towards nearest ground target (not even talking about those being precise hits), as they're intercepted in an instant (SB2C, G5N or B-57 for example); in other cases, your interceptor is just too slow (be it a A6M against a F8F with 3x1000 lbs or F-5E with no AIM-9 against a F-105D with tens of bombs) to catch up with a diving 'bomber' to prevent it from dropping all bombs and crashing without providing anyone a kill. Imagine if players could choose to spawn even more overpowered/useless airplanes at those BRs, say, a Hs129B-3, which requires not only air superiority of its team to be effective but also much more time than 1 minute to perform perfect approaches to tanks beneath it. And how would we choose what plane in our lineups we're going to use for a calldown? Nah, I'm fine with the current concept which doesn't require me to have more slots than those for 3 tanks and their experienced crews, the devs just need to rework the available calldown planes for each br.