War Thunder

War Thunder

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Rippa Nov 25, 2024 @ 12:31pm
8.7 British RB
How are you supposed to NOT get stomped by T-72A/T-64B that play the game on autopilot knowing they're invulnerable to virtually all of your kinetic rounds? UK doesn't even have any cancerous HEAT slingers like the DF105 to alleviate this problem. I've had to backtrack and equip the earlier 155mm SPGs and overpressure them to have any realistic chance.
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Showing 1-15 of 28 comments
spartakisteqc Nov 25, 2024 @ 12:51pm 
Hit the weak spots: gun mantle, driver optics, lower front plate or the turret ring. The first one should destroy the breech, the others should either destroy or cripple the tank.

In addition, if the enemy makes the mistake of angling too much and you see part of its side, shooting there right under the turret will either take out the turret crew or detonate the ammunition carousel. I'm not familliar with British APDS, but when I was playing USSR at 9.3, even if was only slightly angled, people would shoot an APFSDS through my tracks and it would penetrate the hull side and one shot my tank most of the time. I completely stopped angling after that. If your APDS has enough pen, it should work.
the_sonderval Nov 25, 2024 @ 2:13pm 
they will however lolpen you anywhere
BIG JUNGUS Nov 25, 2024 @ 2:22pm 
there are some ways to defeat them but lets be honest. If you are not the first to shoot with some time to aim for weakspot you are F. They can clickpen you anywhere with every aspect being better while being literally invulnerable frontally

There is no balance. And the biggest f to us from snail is turms at 10.3 literally stomping to death 9.3 vehicles. Its ridiculous and the person balancing this should go and try playing against it every damn game because its uptier 80% of time.
Last edited by BIG JUNGUS; Nov 25, 2024 @ 2:23pm
Toblm Nov 25, 2024 @ 3:38pm 
LRF and blast them from cover at 1000+m. UK MBTs are designed to fight from hill crests.
Between the early darts and solid HEATFS there isnt much giving you serious issues. The APDS does a fine job most of the time as long as you shot makes solid contact.

But the truth is the Chieftains are generally a drag on the 8.7 lineup its strength is the Vickers 8.3, Vickers 8.7, Rooikat 8.7 and Olifant 8.3.
the_sonderval Nov 25, 2024 @ 5:26pm 
Just don't brawl on the ever shrinking maps which block flanking and funnel you to a single boring objective ... oh wait
bunny Nov 25, 2024 @ 5:37pm 
Originally posted by spartakisteqc:
Hit the weak spots: gun mantle, driver optics, lower front plate or the turret ring. The first one should destroy the breech, the others should either destroy or cripple the tank.

In addition, if the enemy makes the mistake of angling too much and you see part of its side, shooting there right under the turret will either take out the turret crew or detonate the ammunition carousel. I'm not familliar with British APDS, but when I was playing USSR at 9.3, even if was only slightly angled, people would shoot an APFSDS through my tracks and it would penetrate the hull side and one shot my tank most of the time. I completely stopped angling after that. If your APDS has enough pen, it should work.

I always find it funny that Brits and other nations have to resort to aiming at certain weak spots, but Russia is just a point-and-click adventure.
Rippa Nov 26, 2024 @ 3:29pm 
Originally posted by the_sonderval:
they will however lolpen you anywhere
Necro'ing the thread a bit since I went to sleep right after posting the OP but it's basically just like this. I had just lost a 1v1 to a T-72 player that was only level 36 prior to writing this thread. Was the most frustrating thing ever. Even the earliest 125mm shells are so powerful that they negate armor, especially in downtiers. I practically see a T-72M1/T-72A/T-64B every single match, and at this point of the UK tech tree you don't even really have atleast any viable glass cannons to deal with them. Exception might be the SA ZT3 with the 1000mm lolpen ATGMs which I'm currently researching to alleviate the problem.

Originally posted by spartakisteqc:
Hit the weak spots: gun mantle, driver optics, lower front plate or the turret ring. The first one should destroy the breech, the others should either destroy or cripple the tank.

In addition, if the enemy makes the mistake of angling too much and you see part of its side, shooting there right under the turret will either take out the turret crew or detonate the ammunition carousel. I'm not familliar with British APDS, but when I was playing USSR at 9.3, even if was only slightly angled, people would shoot an APFSDS through my tracks and it would penetrate the hull side and one shot my tank most of the time. I completely stopped angling after that. If your APDS has enough pen, it should work.

Thanks for the tips but to elaborate, the T-72 I was fighting was on nestled on a small mound, with his most obvious LFP weakspot being hidden. I remember just being sick of not penning his turret cheek at point blank and shooting out his barrel.

Last edited by Rippa; Nov 26, 2024 @ 3:31pm
Rippa Nov 26, 2024 @ 3:36pm 
Originally posted by bunny bunny bunny:

I always find it funny that Brits and other nations have to resort to aiming at certain weak spots, but Russia is just a point-and-click adventure.
I would be fine with this usually since it's more of a challenge and let's you become a better player. Playing UK most often you have shells that lolpen anyway but this is the first time I've noticed where I was at a serious, unfair disadvantage with an enemy vehicle being objectively better than mine in every single way ontop of the fact that I couldn't even pose a serious threat to him head-on. I could tell the guy who killed me wasn't even putting half the effort into playing I was.
DocTheMedic Nov 26, 2024 @ 3:39pm 
As a British main who plays 8.7 the most, I'm not sure what the difficulty is in the nicest way possible. I do very well in the Chieftains. There is always going to be opponents you can't easily destroy from the front who can kill you in one shot. That's true no matter what BR you play at, but becomes more true the higher BR you play. You can defeat the T72 from the front through the LFP but also the driver hatch under the gun. You can also disable it by shooting to the right or left of the gun and if you go for the right, depending on ammo configuration, there are shells on the back of the turret. But the driver hatch is the most reliable way to kill the T72 from the front imo, the LFP is larger but depending on angle of your shot can sometimes do very little damage. The driver hatch is a smaller target but almost always results in a OHK.
Rorschaxe Nov 26, 2024 @ 4:37pm 
Welcome to Britain, overtiered, under powered, always worse then every comparable tank at the same BR from other nations.
Toblm Nov 26, 2024 @ 5:24pm 
Originally posted by Spartan-552:
Welcome to Britain, overtiered, under powered, always worse then every comparable tank at the same BR from other nations.
That's not always true.
Rooikats are plenty of bang for their buck. As are the 8.3 ~35mm SPAAs.
spartakisteqc Nov 26, 2024 @ 9:02pm 
Originally posted by Rippa:
Thanks for the tips but to elaborate, the T-72 I was fighting was on nestled on a small mound, with his most obvious LFP weakspot being hidden. I remember just being sick of not penning his turret cheek at point blank and shooting out his barrel.

When I'm facing soviet 9.3+ tanks that are hull down and that I know that I cannot penetrate their turret cheeks, I shoot them close to the barrel, preferably on my right. That area of the gun mantle doesn't have composite armor and in case of a penetration, it will break the breech, stopping them from retaliating, and sometimes it will also kill the gunner. That should at least buy you time to hide or reposition.
Last edited by spartakisteqc; Nov 26, 2024 @ 9:03pm
Rippa Nov 27, 2024 @ 7:01am 
Originally posted by DocTheMedic:
As a British main who plays 8.7 the most, I'm not sure what the difficulty is in the nicest way possible. I do very well in the Chieftains. There is always going to be opponents you can't easily destroy from the front who can kill you in one shot. That's true no matter what BR you play at, but becomes more true the higher BR you play. You can defeat the T72 from the front through the LFP but also the driver hatch under the gun. You can also disable it by shooting to the right or left of the gun and if you go for the right, depending on ammo configuration, there are shells on the back of the turret. But the driver hatch is the most reliable way to kill the T72 from the front imo, the LFP is larger but depending on angle of your shot can sometimes do very little damage. The driver hatch is a smaller target but almost always results in a OHK.
I don't have difficulties taking out any other tank to the point of making a thread about it except the T-72. The Chieftain MK3 is very good, but the fact that a tank that outclasses it in every way being just a smidge 0.3BR jump higher irks me.
Pec Nov 27, 2024 @ 7:19am 
Originally posted by Rippa:
Originally posted by DocTheMedic:
As a British main who plays 8.7 the most, I'm not sure what the difficulty is in the nicest way possible. I do very well in the Chieftains. There is always going to be opponents you can't easily destroy from the front who can kill you in one shot. That's true no matter what BR you play at, but becomes more true the higher BR you play. You can defeat the T72 from the front through the LFP but also the driver hatch under the gun. You can also disable it by shooting to the right or left of the gun and if you go for the right, depending on ammo configuration, there are shells on the back of the turret. But the driver hatch is the most reliable way to kill the T72 from the front imo, the LFP is larger but depending on angle of your shot can sometimes do very little damage. The driver hatch is a smaller target but almost always results in a OHK.
I don't have difficulties taking out any other tank to the point of making a thread about it except the T-72. The Chieftain MK3 is very good, but the fact that a tank that outclasses it in every way being just a smidge 0.3BR jump higher irks me.

Just use the vickers mk3 it straight outclasses the Chieftain MK3 in exchange for a little turret armour which wont help you get heat + laser range finder + mobility(Average). It is almost a straight upgrade at a lower br.
Rorschaxe Nov 28, 2024 @ 7:02am 
Originally posted by Toblm:
Originally posted by Spartan-552:
Welcome to Britain, overtiered, under powered, always worse then every comparable tank at the same BR from other nations.
That's not always true.
Rooikats are plenty of bang for their buck. As are the 8.3 ~35mm SPAAs.
You're right not always, just 99.99% of the tree and time when you're in battle.
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Date Posted: Nov 25, 2024 @ 12:31pm
Posts: 28