Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When I turn my ship I can avoid fire, bring more of my weapons to bear, better protect my delicate innards by presenting better armoured portions to the enemy, I can actually see that enemy and the result of my own weapons fire, react to their own actions. There is feedback for everything I do
Top tier air is already considered bad enough by many players with fighters able to take off, launch enough missiles to take half the enemy team and hope they don’t get hit by an enemy that is never more than a radar contact 50+ km away.
Modern missile destroyers laugh at their lesser siblings in the air. Spawning into a metal box, firing missiles at radar contacts I will never see because they are well below the horizon, launching decoys in the vain hope of avoiding the 50 plus missiles probably heading my way too fast for me to even react to. Hoping only for the rng of my point defences to save me, and even that failing when there are more missiles in the air than I have ammo to counter them. That sounds like hell, you might as well just launch all your weapons and J out for all anything you do after that point matters
I think you and those like you might enjoy the gimmick for a while, but it has no staying power
i doubt 5% of players are playing ocean ships. gaijan straight up doesn't serve content for things in the game that aren't profit centers
for example the only reason they won't make a CASless GRB when air gets an Air only RB is because it's a profit center to anger tank mains into buying premium planes to be competitive.
If WT was actually a game with teamplay, it could work (just like in tournaments and squadron battles, but I doubt they'll ever add vehicles just for the minority of interested players to utilize in an effective and not game-breaking way), but currently, the game is about a bunch of enemies fighting you and enemies, but in blue, so...no one is going to help you perform needed maneuvers (and do them themselves, in conjunction with you, as an organised army) to use your weaponry in the right way and avoid the team being wiped out too early, in random battles. We're stuck with what we currently have.