War Thunder

War Thunder

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Sev07Sniper Nov 3, 2024 @ 12:28am
Why is the map design so astronomically bad.
Almost every single map at top tier is god awful. 90% Of the time its trading shots from spawn to spawn, one team has to push up and over a hill just to leave spawn leaving them completely vulnerable. Half the maps have no cover when trying to leave spawn leaving everyone open to CAS, and just being sniped. The maps are too small. Shouldn't be able to push in to a spawn 1 minute in to the game.
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Showing 1-12 of 12 comments
Wandering Flare Nov 3, 2024 @ 1:29am 
1) The maps are made with slow WW2 vehicles in mind.
2) The maps are made to look pretty and be somewhat accurate to their real counterparts rather than play well.
3) Based on the recent changes to Sinai, Gaijin appears to encourage the spawn-to-spawn sniping.
BlackWolf9988 Nov 3, 2024 @ 1:17am 
I hate that the game keeps removing all the sniping spots and encourages brawling focused maps.

Im going crazy if they introduce another ww2 city map in high tier.
Last edited by BlackWolf9988; Nov 3, 2024 @ 1:17am
Pyro Nov 3, 2024 @ 5:22am 
Now they are even making maps smaller in top tier with these "no go zones" forcing players to have almost no space to flank or play.
Marlowe-33 Nov 3, 2024 @ 5:35am 
Lazy devs and dumb sheep players , pretty much , if nobody complains they will just keep doing it.
Last edited by Marlowe-33; Nov 3, 2024 @ 5:35am
Warlock Nov 3, 2024 @ 6:14am 
Originally posted by Marlowe33:
Lazy devs and dumb sheep players , pretty much , if nobody complains they will just keep doing it.
everyone complains, and they just keep doing it.

complaining accomplishes nothing

to date the only thing that made them listen was the review bombing campaign
Mephisto Nov 3, 2024 @ 6:32am 
dumb sheep players be like:
"bro I need to get into battle fast" - and then complains about spawn camping after loosing the first encounter
"but I'm the better shooter bro" - rushes into the enemy head on (zerg rush)
lemming train anyone? - the moment you know you lost, when it forms on certain maps ...
"bro they shot me from the flank - get rid of flanking options" - drives headless over open fields straight towards the objective
Incompetence.
B-BRAIN Nov 3, 2024 @ 7:04am 
People want fast gameplay and when they are destroyed hop into next game.
Or did you notice that many people do not even know how to mark on the map if they see enemy or they respawn and not even marking the spot from where they where killed .


Welcome to 2024
xCrossFaith Nov 3, 2024 @ 7:24am 
Because they are designed for WWII, yes even the new ones
Same with the game modes


To sum it up easily, the core design of the game is completely obsolete for what they want to add to the game

These are the reasons of the poor player experience, not that a certain vehicle is stronger or weaker
Last edited by xCrossFaith; Nov 3, 2024 @ 7:25am
Originally posted by xCrossFaith:
Because they are designed for WWII, yes even the new ones
Same with the game modes


To sum it up easily, the core design of the game is completely obsolete for what they want to add to the game

These are the reasons of the poor player experience, not that a certain vehicle is stronger or weaker

Then why do Gaijin keep making those maps so anachronistic? North Holland, for example, is clearly designed for WWII tanks with their limited capabilities, but it's just too modern for them in appearance with all the shopping malls, Cold War era cars, parkings, other architecture. Same for numerous other maps, so that they don't fit tanks of any era: either playing comfort, or atmosphere/aesthetics are ruined.
The map designer must've spent some time in Aslum iykwim
Last edited by Tankoslav Tepyatdesyatpyatovich; Nov 3, 2024 @ 7:40am
B-BRAIN Nov 3, 2024 @ 8:11am 
Originally posted by АГЕНТ КАЛИТКИ:
Originally posted by xCrossFaith:
Because they are designed for WWII, yes even the new ones
Same with the game modes


To sum it up easily, the core design of the game is completely obsolete for what they want to add to the game

These are the reasons of the poor player experience, not that a certain vehicle is stronger or weaker

Then why do Gaijin keep making those maps so anachronistic? North Holland, for example, is clearly designed for WWII tanks with their limited capabilities, but it's just too modern for them in appearance with all the shopping malls, Cold War era cars, parkings, other architecture. Same for numerous other maps, so that they don't fit tanks of any era: either playing comfort, or atmosphere/aesthetics are ruined.
The map designer must've spent some time in Aslum iykwim


north holland is just a reskin of 1 of the older maps in a new skin
SpiralRazor Nov 3, 2024 @ 11:53am 
Pradesh is the only modern map for 10.0 vehicles.
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Date Posted: Nov 3, 2024 @ 12:28am
Posts: 12