War Thunder

War Thunder

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furry6666 Oct 30, 2024 @ 9:27am
get rid of the crew will be on a mission
get rid of the crew will be on a mission thing it's just annoying how you sometimes crash or just get something important to happen or needed to do and you can't even use your vehicles anymore until the friking timer goes down
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Showing 1-15 of 15 comments
Jawa Oct 30, 2024 @ 9:28am 
lol, i bet you're just a rage quitter
Canadian Guitar Oct 30, 2024 @ 9:32am 
Originally posted by furry6666:
get rid of the crew will be on a mission thing it's just annoying how you sometimes crash or just get something important to happen or needed to do and you can't even use your vehicles anymore until the friking timer goes down
The timer is like what, 5 minutes?

If you left for something important, then do it. The cooldown would be over when you get back.
HudsonM1A2 Oct 30, 2024 @ 9:44am 
2
This system is in place to prevent rage-quitting. There are people that throw their planes on the ground on purpose to avoid giving other people kills/points. Early quitters are also affected if you abandon the match early and can respawn with other tanks in the ground battles modes.
French Cat Oct 30, 2024 @ 12:05pm 
Originally posted by HudsonM1A2:
This system is in place to prevent rage-quitting. There are people that throw their planes on the ground on purpose to avoid giving other people kills/points. Early quitters are also affected if you abandon the match early and can respawn with other tanks in the ground battles modes.
It’s ♥♥♥♥ as it’s job though. Just saying, one death leavers literally get around the “rage-quitting” barrier easily. It mostly affects people that are team killed or straight up lose connection to the hamster. Also, crashing into the ground doesn’t induce crew lock, if you’ve been in the mission long enough. Like I said. The system sucks.
Chaoslink Oct 30, 2024 @ 12:32pm 
Originally posted by French Cat:
Originally posted by HudsonM1A2:
This system is in place to prevent rage-quitting. There are people that throw their planes on the ground on purpose to avoid giving other people kills/points. Early quitters are also affected if you abandon the match early and can respawn with other tanks in the ground battles modes.
It’s ♥♥♥♥ as it’s job though. Just saying, one death leavers literally get around the “rage-quitting” barrier easily. It mostly affects people that are team killed or straight up lose connection to the hamster. Also, crashing into the ground doesn’t induce crew lock, if you’ve been in the mission long enough. Like I said. The system sucks.
Thing is, you can’t know how much worse those issues might be without the system in place. What we see now with 1 death leavers could be only 5% of how much it would be without crew lock in place.

If you might have “important stuff” to walk away and do, don’t commit time to a multiplayer game where you leaving impacts the other players.

If you have something come up suddenly, it probably isn’t a constant enough issue that the occasional crew lock should be that frustrating.

If it’s disconnecting issues, get a better internet connection before playing multiplayer games or suffer the consequences of harming other people’s experiences.

If anything, I don’t think crew lock is punishing enough. I’d put a cool down on it and if you trigger it say 3 times in 2 hours, the lock triples in duration and doubles again for every offense after. If you get 5 in that same 2 hours, lock all crews for all nations. If you get locked like that three times in a week, suffer a temporary ban. Just keep making it worse until that player stops their behavior.

Though I’d also adjust it to be slightly more forgiving for certain triggers.
Last edited by Chaoslink; Oct 30, 2024 @ 12:33pm
French Cat Oct 30, 2024 @ 3:15pm 
Originally posted by Chaoslink:
Originally posted by French Cat:
It’s ♥♥♥♥ as it’s job though. Just saying, one death leavers literally get around the “rage-quitting” barrier easily. It mostly affects people that are team killed or straight up lose connection to the hamster. Also, crashing into the ground doesn’t induce crew lock, if you’ve been in the mission long enough. Like I said. The system sucks.
Thing is, you can’t know how much worse those issues might be without the system in place. What we see now with 1 death leavers could be only 5% of how much it would be without crew lock in place.

If you might have “important stuff” to walk away and do, don’t commit time to a multiplayer game where you leaving impacts the other players.

If you have something come up suddenly, it probably isn’t a constant enough issue that the occasional crew lock should be that frustrating.

If it’s disconnecting issues, get a better internet connection before playing multiplayer games or suffer the consequences of harming other people’s experiences.

If anything, I don’t think crew lock is punishing enough. I’d put a cool down on it and if you trigger it say 3 times in 2 hours, the lock triples in duration and doubles again for every offense after. If you get 5 in that same 2 hours, lock all crews for all nations. If you get locked like that three times in a week, suffer a temporary ban. Just keep making it worse until that player stops their behavior.

Though I’d also adjust it to be slightly more forgiving for certain triggers.
I agree with your point, but it’s all assumption. Do we really know what might happen? Maybe with statistics and polling, but even then that’s unreliable. A genius solution is just to add more game modes. A ground EC for example, on huge maps. But we know the snail is going to look at statistics and polling and say “people don’t want that”. Also the hamster is the main reason why people disconnect. There are millions of hamsters so it’s not uncommon for one to drop and die. Especially when it’s drowned in water from a storm. The game is just flawed. Crew lock doesn’t have a place existing, but neither a place where it’s removed. Honestly kind of sad to see.
Last edited by French Cat; Oct 30, 2024 @ 3:16pm
Chaoslink Oct 30, 2024 @ 4:41pm 
Originally posted by French Cat:
I agree with your point, but it’s all assumption. Do we really know what might happen? Maybe with statistics and polling, but even then that’s unreliable. A genius solution is just to add more game modes. A ground EC for example, on huge maps. But we know the snail is going to look at statistics and polling and say “people don’t want that”. Also the hamster is the main reason why people disconnect. There are millions of hamsters so it’s not uncommon for one to drop and die. Especially when it’s drowned in water from a storm. The game is just flawed. Crew lock doesn’t have a place existing, but neither a place where it’s removed. Honestly kind of sad to see.
The problem with new modes is always the same, they don't want to increase queue times. You might think there's more than enough players that it wouldn't be an issue, but given how much we divide that playerbase already, its actually a lot more relevant than you might think. It would take close to 60 new players being added to the total player count online at any given time to add just one player to your current queue on average. We already spread players out across 3 different theaters of war, 2 main modes (AB/RB) and across ~13 BRs. When you do some basic guesstimation math, you might be surprised at how few players are actually on given all the different ways we divide them. There's a reason Sim was nearly removed entirely after all.

As for server hamsters... I rarely get any lag or connection issues. Even when other players are calling it out in the chat, I rarely have any. Nor do I get things like ghost shells or other similar things. So maintaining a consistent connection is very possible. I'm sure the servers can be blamed from time to time, but any player having consistent issues is more likely the culprit.
torindechoza Oct 30, 2024 @ 5:23pm 
Originally posted by French Cat:
I agree with your point, but it’s all assumption. Do we really know what might happen? Maybe with statistics and polling, but even then that’s unreliable. A genius solution is just to add more game modes.
the thread started when OP left the match early and it suddenly shapeshifted to "add modes".
Yeah that will make people not leave the match early. Sure.
Aaron Oct 30, 2024 @ 5:31pm 
Originally posted by HudsonM1A2:
This system is in place to prevent rage-quitting. There are people that throw their planes on the ground on purpose to avoid giving other people kills/points. Early quitters are also affected if you abandon the match early and can respawn with other tanks in the ground battles modes.
Whats done about people who only field one Vehicle and abandon the Match in the first three Minutes after dying once which makes up like 75% of the Playerbase at 10BR resulting in the quality of Matches being absolutely horrendous. Or just leave and play another Nation while Crewlock is active for the other and do the same there, go back to the original Nation - do the same and repeat.
French Cat Oct 30, 2024 @ 6:09pm 
Originally posted by torindechoza:
Originally posted by French Cat:
I agree with your point, but it’s all assumption. Do we really know what might happen? Maybe with statistics and polling, but even then that’s unreliable. A genius solution is just to add more game modes.
the thread started when OP left the match early and it suddenly shapeshifted to "add modes".
Yeah that will make people not leave the match early. Sure.
You misunderstand, what I was proposing instead of crew lock, is create a game mode without crew lock! EC for example!
Last edited by French Cat; Oct 30, 2024 @ 6:10pm
RedBoy Oct 30, 2024 @ 6:38pm 
Stop leaving early.
Casual RP'er Oct 30, 2024 @ 6:58pm 
gaijin fantasy physics bud.
Zodee Oct 30, 2024 @ 7:40pm 
i too dont appreciate getting penalized because my aircraft crashed from hitting a pixel wide tree pointy end
BlackWolf9988 Oct 31, 2024 @ 12:05am 
Originally posted by HudsonM1A2:
This system is in place to prevent rage-quitting. There are people that throw their planes on the ground on purpose to avoid giving other people kills/points. Early quitters are also affected if you abandon the match early and can respawn with other tanks in the ground battles modes.
Except the system is buggy half of the time and even though i die to a player in air RB i still get a 3 min crew lock when im in menu.

Its also annoying in air when you try to dodge fox 3 but then crash into the ground or a teammate ramming you on spawn.

It also encourage one death leaving imo. If i get a bad map in a full uptier in ground and then go back to menu after one death. Then i just go again into the next match or two with only one vic making me one death leave in those matches aswell due to crew lock.

Im also not gonna waste my repair cost spawning with a strela or ozelot when im being spawn camped.

I could think of other better ways to encourage players to play till the end like reduced repair cost if they play till the end, better map design (90% of maps are out of place for high tier tanks) and more BR decompression (a lot of BRs like 10.7 ground sees a lot of full uptiers due to premium spam or around 12 BR air due to the F4S premium spam).
Last edited by BlackWolf9988; Oct 31, 2024 @ 12:17am
kain jar'jo Oct 31, 2024 @ 12:09am 
GAME needs to have a did he crash do to lagg or a teammate ramming him into the ground detaction love getting 7 min poinitly do t oa team mate rammign me into the ground at take off or lagg teloporting / increseing gravity to make me crash
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Date Posted: Oct 30, 2024 @ 9:27am
Posts: 15