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If you left for something important, then do it. The cooldown would be over when you get back.
If you might have “important stuff” to walk away and do, don’t commit time to a multiplayer game where you leaving impacts the other players.
If you have something come up suddenly, it probably isn’t a constant enough issue that the occasional crew lock should be that frustrating.
If it’s disconnecting issues, get a better internet connection before playing multiplayer games or suffer the consequences of harming other people’s experiences.
If anything, I don’t think crew lock is punishing enough. I’d put a cool down on it and if you trigger it say 3 times in 2 hours, the lock triples in duration and doubles again for every offense after. If you get 5 in that same 2 hours, lock all crews for all nations. If you get locked like that three times in a week, suffer a temporary ban. Just keep making it worse until that player stops their behavior.
Though I’d also adjust it to be slightly more forgiving for certain triggers.
As for server hamsters... I rarely get any lag or connection issues. Even when other players are calling it out in the chat, I rarely have any. Nor do I get things like ghost shells or other similar things. So maintaining a consistent connection is very possible. I'm sure the servers can be blamed from time to time, but any player having consistent issues is more likely the culprit.
Yeah that will make people not leave the match early. Sure.
Its also annoying in air when you try to dodge fox 3 but then crash into the ground or a teammate ramming you on spawn.
It also encourage one death leaving imo. If i get a bad map in a full uptier in ground and then go back to menu after one death. Then i just go again into the next match or two with only one vic making me one death leave in those matches aswell due to crew lock.
Im also not gonna waste my repair cost spawning with a strela or ozelot when im being spawn camped.
I could think of other better ways to encourage players to play till the end like reduced repair cost if they play till the end, better map design (90% of maps are out of place for high tier tanks) and more BR decompression (a lot of BRs like 10.7 ground sees a lot of full uptiers due to premium spam or around 12 BR air due to the F4S premium spam).